At present, it is known that D2R is the latest version of the old version, so it is very clear that there will be at least three opportunities to redistribute skill points and attribute points after customs clearance. First serve the land reclamation, and then consider washing it into a perfect state after customs clearance.
Attribute point goal: the strength is enough to equip, and the rest is physical strength.
Skill point target: 12 level, * * 12 skill point, target: fire: 1 heating, 1 hellfire, 1 flame path, electricity: 1 static force field,/kloc-.
About picking up things on the ground: first of all, small broken stones, sapphires and runes must be picked up, which is very important for both jack and synthetic runes in the future. Secondly, wizards, necromancers and paladins with high selling prices use weapons, and those with certain skills take them back to sell money. Then there is the necklace ring, and the price is not bad. Keep a two-handed staff of a 2-hole gray mage, preferably with fire skills.
White flying knives are expensive. If you sell 480, the javelin will be picked up as the main attack in the early stage. You can wear the rest. There's no need to keep going back to the city for pockets. Very tired. In addition, fire bottles and poison bottles that can be thrown away are expensive, but they can be kept for sale.
The most important thing in front of the first map is to know that walking along the road leaves a lot of physical strength.
ACT 1: Complete the task of rewarding skill points in the first hole before going out. Find the flying knife javelin and use the shield of the flying knife javelin pair, which is much more harmful than the poor incendiary bomb. Attribute point 1 force 4 body distribution, skill point heating 1, and then fire bomb. In addition to meat, the most important thing is to run more physically and save time. If you have white physical medicine, you can use it generously. Don't buckle the cable.
Set foot on the second map, go to the place where the bones are buried at level 3 to 4, and kill Wu Xue with flying knife or javelin (the second task BOSS). The key is to run around the zombies and let Wu Xue come out to fight with you. You can dodge his arrow, throw a javelin at him and kill Wu Xue. Congratulations, ACT 1 The hardest part is over.
At this time, when you return to the city to hand in the task, there will be a lovely little archer mercenary. It is better to buy him a longbow with a hole (3- 10 attack power), and it doesn't matter if you don't buy it. Sprinkle whatever rubbish you hit, go back to the place where the bones are buried, and clean up all the monsters in the two graves (you just need to go in as a meat shield and your little bow will clean up the monsters). At this time, you should come to Level 5 Express 6, OK, and then go to the third map, Stone Wilderness.
It is necessary to work hard here. First, find the teleport and five stone pillars. Anyway, you are the boss and DPS is your little bow. Let her do more tricks to keep up with you. Especially the lightning strengthening boy at the stone, the small bow kills 2 arrows, which is 10 thousand times stronger than you. After finishing the above things, we will enter the underground passage along the main road, and we will complete the third task. Before 12, javelin or flying knife were the main means of attack (some people may like to start with electricity, but sometimes the rechargeable bomb really hurts).
After crossing the underground passage (without going down to the second floor), we came to the dark forest and found a big tree guarded by elite bears and monsters. At this time, you can kill it with HR javelin, click the tree to take the scroll, find the teleport point, go back to talk with the potions dealer, go back to the five stone pillars in the stone wilderness, touch the stone and enter the door, and rush directly to the square to save Kane from returning to the city. Although there are many elite monsters in it, there is nothing to miss.
Let's go back to the dark forest and run directly to Figure 5. Our first agricultural quirk is coming soon, right! It's the Black Tower! . Figure 5 Find the teleportation point, find the Black Tower, and rush in and kill it to the end. The countess is good at dropping runes. At this time, our goal is to beat the countess, exit and re-enter, repair the appraisal, and send it to Figure 5. After beating the Countess, quit and repeatedly reach at least 12 level (not a few times, basically once or twice). Of course, you can also farm directly to level 65438. What's the purpose of hammering her repeatedly? That is the following rune groups: NEF+TIR, 2-hole helmet, high defense and high attack, TAL+ETH, 2-hole armor, 17, RAL+TIR, 2-hole lath, 19 fire method. ITH+EL+ETH, a three-hole melee weapon, used by ACT2 mercenaries.
12, the main means of attack is replaced by fireballs, and the main points are also around the fireballs. All the way to Andariel (remember to step on all the transmission points so that you can bring a trumpet later), without any difficulty. Andariel is a chicken afraid of fire. You can even fight him with high endurance. After returning to the city, I only said a word to the driver next to the box and set off for the second level.
The second level, first of all, we bid farewell to the lovely little bow, sold her equipment, fired her, and asked Lei Songde to hire spearmen instead of Lei Shande, so we should defend more. At this time, the most difficult part of ACT2 came, the first task: the sewer. Of course, if you are already 15+, there is no difficulty.
There are two entrances to the sewer. We can enter directly from the lower left corner of the map, take the staircase door and get close to the second staircase. After entering, there are many skeletons on the kang, but it is not difficult under the high-injury fireball. All the way to the third floor, BOSS will resurrect the little skeleton. One way is to lure the skeleton monster away from the BOSS and kill it after one or two screens, but the BOSS will not be resurrected, so that a BOSS's army can be slaughtered by you.
After finishing the sewer, we walked out of the city gate. At this time, D2' s most famous novice killer will appear, yes, it is the water and fat warrior! Scarab will charge in all directions after being hit, which will be a melee nightmare. But it doesn't matter, we are magicians and have high endurance. Let the mercenaries go first. Pay attention to reactance installation and wear, which is not a big problem. The trick of the map here is to walk along the edge and find the exit easily. Let's get to the dry highland as soon as possible. When we get to the dry highland, we will search for the teleport and the tomb, get the box and go back to the city. Starting from the dry highland, we will continue to find our way along the border, to the distant oasis, to find the transmission point and to enter the wormhole. The efficiency of wormhole fireball is second only to lightning, and it is still very easy. After the wormhole is completed, it is estimated to be 17. Pay attention to leave 18 to learn teleportation and fire wall (there is no teleportation point for wormholes). If there are stairs, go down. Try to go up when you get to the third floor. BOSS is fixed at the top. You can call the BOSS or not. If you are poisoned, you can open the box and go back to the city to detoxify. Boss, if you die, you will freeze to death. Stay away from it.
After the completion, continue to explore the map along the boundary, and don't open the transmission point behind. After forgetting the city, keep walking and go to the next map of the Viper Temple. After entering, the difficulty is on the second floor. There is a lightning-enhanced poisonous snake. Fortunately, we will send it directly to the middle highlands. If we can't blame it, we can take the mission items and leave, or we can kill them on it.
After the killing, go to the palace prison. The first three floors of the prison just cross the fields. The first two floors are from left to right or from top to bottom. Whatever it is, as long as there is a wall, it will spread. The third floor is probably the portal in the middle. Walk over. The entrance to the shelter. Remember to click the teleport (you will regret it one day) and choose a way to kill it. Finally, if it's not BOSS, go back to the teleport point and change roads. If it's BOSS, you can pick up some fireballs and enter the portal leading to the ancient tomb of Taraxia.
Watch the last pattern in your mission, enter the corresponding ancient tomb according to the pattern, and bring the anti-ice potion and the purple potion found along the way. Take this book back to town. Clear to the BOSS hole, put it back at the gate, and give the mercenary a good ice resistance before entering. First, stand still until you can't move. If mercenaries are still alive, they will be bombarded by fireballs, and mercenaries will be eaten red and purple. SHIFT click 1234 to eat from the belt. Make money when you die. There are two options for not dying. You can eat an ice and run around the road of flame, or you can go back to the city to resurrect the mercenaries and continue.
ACT3: The most troublesome level, the map is far away. Take your time. Don't change mercenaries. Peel the third floor of the cellar. You will be grateful for sending this skill. Task 4 is in the cruel temple of Coutela shopping mall, and nothing else is right. Looking for brains in the sewer is also along the edge. Seeing a cold and strengthened bat means that you have found the right one. Several lame people in Cui Gao's parliament are the most difficult to get out, one by one. Find a BUG video on the third floor of Mephistopheles, and it will be sent directly to the circle near the ground in the middle of the area where BOSS is located. When BOSS comes, he will cut off the static force field and then use fireball meteorites. Mercenaries sacrificed their lives and sent them to the lower left area on the other side of the river, just to make the BOSS not reach you and not attract other strange places. Kill BOSS with meteorites or fire walls and enter ACT4. Of course, if you want to be steady, you can clean up the monsters along the way first.
Act IV: Killing people along the road has nothing to say. Chaos refuge is not difficult without attacking itself. Note that when playing Diablo, the most dangerous place is the safest. After opening five seals, wait for darkness in the middle, and paste with teleport, which almost coincides with boss, so that BOSS can hardly hit you except ordinary ice attacks. Other characters will at least eat the fire storm without blinking. Then the static force field, the meteorite killed BOSS.
ACT5: Push flat. There must be a golden monster in front of the second teleport, which has been leveled repeatedly. You can continue to push if you don't want to play repeatedly. Saved Anya, you don't have to hit Ni Cellac. If you want to kill, don't step on the teleport point inside, especially at the end. Otherwise, the red gate will disappear. Grumpy skin is our eternal number two model.
Repeated red door violence skin upgrade or continue to push, at will.
Send it where you can't rush, and you will thank the transmission skills again. Meteorite transport combination is also an upgraded version of HR. Mercenaries can do it and transport it with mercenaries. Barbarian warfare has the most difficult task. You can't open the portal halfway, but you can throw the potion on the ground and reopen it. Use a separate player if there is transmission. After clicking, send it to the bottom first, and then send it to the top quickly. If you don't follow, lead slowly, lead 1 to 2.
The last dinosaur in front of the throne is a bit difficult. If mercenaries are not good at it, they can also grind it by sending meteorites. BAAL is a delivery guy, but he can go back to the city anyway. Static force fields and meteorites. Send him away.