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How to play Voyager when sailing? Navigator's new introductory guide takes you to cultivate your role correctly.
Navigator Sailing is a role-based fighting game. It is necessary for Meng Xin to know how to practice a role well. There are many modes introduced in common raiders, such as washing raiders and spar raiders. So how do you play Nautical King sailing boat? Let's take a look at Navigator's new introductory guide to help you develop your role correctly.

One, six strengthening modes

The training methods of characters are different, in the final analysis, in order to gain an advantage in data calculation.

No matter how complicated the battle scene is, in the final analysis, it is still the calculation of data.

The ways of data enhancement in the game can be roughly divided into six categories, namely washing, spar, jewelry, ship doctor, kitchen and advanced (including level, trial, ship gun, awakening, breakthrough, exclusive, equipment, characters and peak level advanced, etc. Of course, the higher the whole, the better. Ship doctor, kitchen and advanced are all fixed modes, and there is only advanced mode, so there is no room for players to operate. In fact, you can make a decision, and at the same time, new players don't know how to decide, basically only washing, spar, jewelry.

The ultimate strengthening goal of these three strengthening methods is

survive

and

Take effect. It goes without saying that survival is a necessary condition for victory. The so-called effective, in the output character, is to reflect the lethality, in the auxiliary control character, is to play the auxiliary control effect. In terms of survival, it is nothing more than strengthening health and physical defense (physical armor for short) and spell defense (spell resistance for short, also known as armor), which is the core defense attribute. Among them, physical and spell defense are the most important.

Half of Raleigh's reputation is based on his super defense.

In actual combat, characters usually encounter both physical and spell output at the same time, so they should maintain a general balance between physical and legal defense in defense. To put it simply, for auxiliary control characters that do not depend on energy, all posts that can strengthen defense are used to strengthen defense, and posts that cannot strengthen defense give priority to strengthening health (healing characters can strengthen attack power and critical strike as appropriate).

For the output character, it can be used to strengthen the position of defense first or should be used to balance defense. Output characters need to use penetrating * * * sound to ensure output. When considering balanced defense, you should exclude the * * * tone. After defense, we should consider three elements of output.

Infiltration and attack storm

Enhanced priority.

Second, the patient game in months.

It takes a lot of investment to stand on the top of the gods. The vast majority of players are concerned about the economic cost, but they are not aware of the concept of time cost. The most typical example is the white beard. If the time cost is not considered, the white beard can be considered as a free card, but according to the free plan of 8 yuan each time, it takes two years to get the five senses.

White beard is the most typical person with high time and economic cost.

White beard is an extreme example, which truly reflects that ordinary players need time to make up for their economic deficiencies. In fact, the cultivation of character is by no means achieved overnight. For example, Jaxx, the absolute main force in the middle and late period of the peak copy, as a civilian player, even if it is only a minimum of 4 oranges, it will take at least half a year.

I often hear players in Meng Xin complain that Berry is not enough, stone washing is not enough, and spar is not enough. In fact, this is not a lack of resources, but more of a lack of patience. Navigation is a long-term patient game for Neptune. Many goals can only be achieved in months or even years, and it takes years of accumulation to achieve them. For most ordinary players, it is very important to realize the concept of time cost, keep a good attitude and seek stability instead of quick success.

Third, the newcomers will eventually win the old ones.

In order to keep the game alive, it is necessary to bring forth the old and bring forth the new. It is not difficult to understand that the setting of new characters will always come for the old characters. Only in this way can the value of new characters be reflected and the evolution of the game be promoted. The most recent example is Qiwuhai.

Bucky and Breakthrough Blackbeard, the former hardly conceal their pertinence to the latter.

Qiwuhai

Bucky and Broken Blackbeard are typical old and new roles.

It seems cruel for the latecomers to shake the foundation of the former overlord until they fall off the altar, which is also the inevitable evolution of the game. There will always be fluctuations in the tactical position of characters, and changes in version and wind direction will inevitably lead to new changes in the territory of influence. In the presence of investment risks, Kprusoian and Doflamenco, which have maintained a high tactical position for nearly two years after the breakthrough, are even more outstanding. After version 6, it still maintains the top cost performance.

Fourth, water keeps everything from trickling.

As mentioned above, this paper analyzes various ways to strengthen the characters, and also analyzes the inevitable trend of the alternation of old and new characters. Is it necessary to focus only on the enhancement methods of the highest order of magnitude and the latest characters? Of course not. Unpopular figures may suddenly rise with the help of version wind. Like the new world

Nami, nobody cares until the breakthrough, New World.

Nami's sudden breakthrough opened a new era of new world breakthrough and reshaped the ore system.

In order to pursue the ultimate state, characters can't ignore any reinforcement methods. Take naval guns as an example. Maybe the additional 3300 points of life is not worth mentioning in front of the ship doctor. In actual combat, it may be precisely these 3,300 lives that will lead to a completely different ending.

The naval gun bonus list can't be compared with the naval doctor.

At present, * * * Voyager has 169 characters, including 40 breakthrough characters. Characters cannot be in the state before and after the breakthrough at the same time. The actual number of characters available is 129. For Meng Xin, the efficiency of resource acquisition is also difficult to support the consumption of all-round development in a short time. Therefore, it is very important to choose the priority of which characters to train, and the choice of training methods is also very important.