Luna Moonfang is a firm and devout believer of Ai Luen, the goddess of the moon. In the endless battle, she stood beside the guards and tried her best to purify this land polluted by evil natural disasters. Her brave behavior gave her some mysterious powers of Ai Luen, the goddess of the moon. Luna used this power to divide her enemies. It is said that luna can summon pure moonlight to attack her opponent, and she will always be surrounded by a halo, as if she were under the moonlight. Luna is a beacon of the Guards Corps and a tireless guard.
Initial range: 300 | initial basic attack time): 1.7.
Initial moving speed (basic moving speed): 320 | Initial defense (basic armor): 3.0.
Main Attribute: Agility | Basic Damage): 33-39
Initial strength: 15 | initial agility: 22 | initial intelligence: 16.
Strength growth coefficient: 1.75 | Agility growth coefficient: 2.80 | Intelligence growth coefficient: 1.85.
Moonlight [c]
Luna gathers the energy of the moon and guides it to the ground, causing damage to an enemy unit and stunning it by 0.0 1 sec.
The casting distance is 600, and the cooling time is 6 seconds.
Level 1-luna concentrates the energy of the moon on the ground, causing 75 damage to an enemy unit.
Consumes 95 mana.
Level 2-Luna collects the energy of the moon and shoots it at the ground, causing 150 damage to an enemy unit.
Cost 1 10 mana.
Level 3-luna concentrates the energy of the moon on the ground, causing 225 damage to an enemy unit.
Cost 125 mana.
Level 4-Luna concentrates the energy of the moon on the ground, causing 300 damage to an enemy unit.
Cost 140 mana.
Moon blade [g]
Luna can attack multiple targets by catapult. From the second time, the damage to the target will be attenuated by 40% each time.
Level 1-luna attacks 2 targets by ejection. Starting from the second one, the damage suffered by the target during each ejection is attenuated by 40%.
Level 2-luna attacks 3 targets by ejection. Starting from the second one, the damage suffered by the target during each ejection is attenuated by 40%.
Level 3-luna attacks 4 targets by catapult. Starting from the second one, the damage suffered by the target during each ejection is attenuated by 40%.
Level 4-luna attacks 5 targets by catapult. Starting from the second one, the damage suffered by the target during each ejection is attenuated by 40%.
Luna blessing [l]
About 300 friendly units have improved their basic long-range attack power because of the blessing of the moon.
Level 1-Moon Blessing Aura increases the base ranged attack power of nearby friendly units by 6%.
Level 2-Moon Blessing Aura increases the base ranged attack power of nearby friendly units 13%.
Level 3-Moon Blessing Aura increases the base ranged attack power of nearby friendly units by 20%.
Level 4-Moon Blessing Aura increases the base ranged attack power of nearby friendly units by 27%.
solar eclipse
In the name of the moon, summon the moonlight and randomly select the surrounding targets to cause damage. (The value in brackets is when you have the staff of Aganim. )
The damage depends on the level of the bright beam of moonlight.
Level 1-Summons 4(5) moons in the name of moons, and randomly selects nearby targets to cause damage.
Consume 250(225) mana, and the cooldown time is 140( 130) seconds.
Level 2-Summons 7(8) moons in the name of moons, and randomly selects nearby targets to cause damage. No target will be hit by more than 4(5) moonlight.
Consume 350(325) mana, and the cooldown time is 120( 1 10) seconds.
Level 3-Summons 10( 12) moonlight in the name of the moon, and randomly selects nearby targets to cause damage. No target will be hit by more than 4(5) moonlight.
Cost 450(425) Mana, cooldown time 100(90) seconds.
Explain the skills first. The big move is Yue Nv's signature skill, and it is it that killed early, which also makes Yue Nv invincible in a single game. The later role will gradually decrease. However, in the team battle, it is often possible to collect 1-2 heads when shooting is targeted. Seeing that the first move was a big move to kill, level 7 announced the arrival of the peak of the moon girl. When there is only one hero around you, another hero will eat all four moons, plus 1 trick, a * * * is 5 * 300 = 1500 damage. Counting the hero's spell resistance, the opponent's hero is instantly knocked down.1500 * 75% =1125. At this time, only a few heroes, such as horses or powerful water men can resist. So the murder of Yue Nv is to seize the opportunity of only one opponent hero (how to find it? Later), and then use a key e KO to him. The first move should pay attention to the interruption effect. . The second trick is the skill of making money, which is also the signature skill of the physical moon girl in the later period. The halo effect is not obvious, so it should be added in the middle and late stage.
Hero positioning: semi-intelligent, semi-agile and semi-remote, single person kills in the early stage and outputs damage instantly in the later stage. It is also possible to make money by cleaning up the battlefield killers in the medium term. Well, the biggest advantage is that it is beautiful ~ ~+100 in the moonlight is even more beautiful ~ ~ Miss Moon has laid a very beautiful potential stock beyond God ~ ~
Early stage:
The first target didn't die until level 7 hit 2 150.
The moon girl is agile, with less blood and less magic. Less blood is easy to die, and less magic will lead to a big move to break the chain at a critical moment. Therefore, early items should be based on adding attributes. If I choose by hand, I usually take four, two blood bottles and two magic bottles out. Of course, you can also take ROR ++ blood bottles and magic bottles out. After all, it's easy to get rid of blood with a short range, but it will make you feel that you don't have enough magic. Grade 7 plus1+1+141. This large amount of blood is enough to put 1 big move and 2 small moves. Yue Nv was average in the early stage (after all, it still has a range of 300 and moonlight), but you should never fight against BT heroes like 5/kloc-0. Jumping off the knife early means more killing. SOLO, no, SOLO doesn't matter, but you must not be overwhelmed, so ask your teammates to let you transfer to the most profitable line. In order to use the money safely in the future. Generally, if it goes well, I can jump out of the knife at level 8, and I will have my head even at level 7 earlier. Boots don't need the moon girl's own high speed for the time being, so it's easier to jump and kill for your life. Level 7 can go to the Yin people to kill people. Jump out of the knife and you can kill them aboveboard. .
Mid-term:
Kill people to make money. Kill people to make money. . As soon as there is a big move, try to get a bone bow or an electric soul that can kill each other and make money. You can also push with everyone. Maybe there will be a double kill or a triple kill. Of course, it is also very dangerous. If you don't make big moves, you will make money by detours. For a moon girl who has no big moves and teammates to push, it is worthless. It's just a waste of experience and money. . Generally speaking, it is very difficult for a moon girl with a knife to die without three people (so many people should pay attention when they don't meet together), and sometimes your big trick CD just happens to kill you. . This has happened to me many times. Only when the economic foundation is good can the superstructure be built. Now there are two routes: magic flow and physical flow.
Magic Flow: Ultimate Equipment Refresh+Blue Staff. . It's all big moves . It is suggested to refresh first, then buy the ball of energy and the ball of essence to support magic, that is, you can add a yellow cross after level 7, and then add 2 and 3. Finally, although the magic effect is getting smaller and smaller in the later stage, if you can suddenly burst into 20 moonlight rays at the right time (***6000 damage. . It is not impossible to kill two and kill three. The icing on the cake of the blue staff is not very big. You can get together slowly if you have money.
Physical flow: save money by buying boots after jumping knife-devil's blade-immortality-two-handed broadsword. Fill the ejection aura immediately after adding level 7, with or without it. This kind of female hunting is also very beautiful in the later stage. . The ejection is BT. But the molding is relatively late. . There will be a long silence. . But silence is also for the later outbreak, isn't it?
Later period:
There is nothing to say. . Go ahead. .
Killing skills:
1, the opponent is a rookie, and there are no soldiers around. . Go over there. Big move. . . |||
2. The opponent understands the principle of your killing and tries to be with his own soldiers. At this time, we must seize the gap between the two groups of soldiers. This timing is very important. Generally speaking, when the hero of the other side and the soldier are pressed to his tower together, the tower will quickly knock off his little soldier. When there is 1 soldier left, move forward and rush at him (if there is a knife jump, look at the time to jump over). At this time, the wave of soldiers behind him was still far away, and he died when his last 1 soldier fell. He stepped back and followed him to an empty time. . .
Many people feel safe leaning against the tower. . That's right. He died when your moonlight couldn't reach the tower. . To be clear, he jumped under the tower (it doesn't matter if he hasn't jumped yet, just go to the unskilled hero). . . A few hits on the tower won't kill anyone.
4. Judge the position of his little soldier. It took a big move to find a wave of soldiers in the field of vision. . DOTA map is very symmetrical. Look at the position of your own soldiers and probably judge the position of your own soldiers.
5. Take the back road. He bumped into you when he backed off. . He's dead.
6. Catch people for hunting. Remember to wait until all the wild animals are dead before making big moves.
7. Nightmare or hunger and other similar characters stand at the top of the highland when chasing teammates. He can't see you for a while. When he goes up the slope, it will be too late to see you again. .
8. Put your eyes in the river. You'd better have teammates to help you. Moon girl is the king of rivers. He won't dare to give color to all heroes who dare to walk alone. . If there is a rune, 1 acceleration or 1 invisibility often means that one blow will kill.
9. It doesn't matter even if he stands with Batman. Remote heroes usually stand with the only Batman mage. Judge the distance and jump behind them. Don't make a big move until the short-range soldiers have a moonlight range. . At most, only two moons will be wasted on that mage.
10, the calculation is very important. Even if there are two people together, it doesn't matter if they jump at the right time. You can kill both heroes with less blood (especially after 1 1).
1 1, when pushing with teammates, don't make big moves as soon as you meet. . It is very effective to wait for teammates to clean up the small soldiers with some small tricks or like bull's head tricks, and then jump over after knocking out part of the other team's blood.
12 Despite the considerations mentioned in article 1 1, don't worry about the timing when you are dying before you enlarge the move. Press e first. . .
13, with jumping knife, you are generally more likely to nest in roadside Woods or high ground, and have the opportunity to jump out and kill again.
14, jump knife with good yin consciousness in place, even a strong player can't be prevented.
A simple hero:
Most knowledge heroes (silencers sometimes can't kill you, but generally they can't kill you) are dead words when they are alone. . There are also examples, such as the Queen of Pain, Skeleton Bow, Spider, Electric Soul Troll and so on. Unless they pounce on you, it's often too late to respond to life-saving skills such as wind walking or flashing (at least I haven't seen one), let alone none. .
Some types of single killing: the moon girl is a nightmare. . If you dare to make a big move in the early stage, he will die. . Hunger won't hurt his blood when he gets the jump knife. As soon as the magic time passed, he dared to chase him to death. . The blade master was no match for him in his early days. You make a big move, he makes a big move, and finally you die. . However, with Yin's jump, he didn't have time to reflect. . But when no one is around, he can always use the blade storm to escape. . It takes 1-2 seconds for the female thorn and the hidden thorn to resume their stealth, which is enough for them to die. But be careful to clear the spider before hitting the mother. If the timing is bad, jump out of the knife to deal with these heroes. It is important that you can always save the lives of your teammates. Your existence will always be a shock to your opponent!
Difficult hero:
Crypt assassin: difficult to fight! ! ! If he was crushed by the same road in the early stage, not to mention that after level 7, it was also his peak period. Always pay attention to keep the magic above 5 10 (260 paintings and 250 enlargements). If you don't pay attention to big moves, 50% will die. . If the magic of jumping knife is not enough, you are dead. . Only if you are Yin can he stand a chance of winning. Personally, he feels like a girl in the first month.
Enemy method: it is difficult to kill in the blink of an eye, not to mention that it is not painful or depressing to make a big move in the later stage of magic resistance. .
Demon witch doctor Fire Woman: When fighting with them, whoever makes the first move will win, but if you make the first move, you will still have a better chance of winning, but unfortunately you will die. .
Super-thick blood hero: the big move K is not dead or depressed
The other five early stages were strongly suppressed. . It's hard to fight, too. It's depressing. If a woman dies at the beginning of the month, it's a bit useless. After level 7, she couldn't jump out of the knife and kill Na Yue effectively. The meaning of women is less than half. .
Werewolves take wolves, paladins take animals, and a group of little brothers count mysteries and prophets. . There is a simple reason. The big move is inefficient, but it should be avoided if there is a jump knife.
Phantom lancer: It doesn't feel good to be cheated. Put your eyes in or bring jewelry to solve it.