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This is Androni's legendary skill, the strongest card.
Hello, everyone, I'm Ren Yejun. Today, I'll bring you two sets of hand card sets broadcast live by the president, which are divided into legends between 2500 and 500. Although the author can't get through the second pulse of Ren Du and learn the skills of yelling from the president, the intensity of this set of hand-beating skills is still very high, so I will share it with you here.

The deck is as follows:

Composition of deck:

Although the two sets of cards are aimed at different directions, the skeleton is still very similar. Basically, AOE is full, big white stone and mosquito dragon are full, which ensures a strong four-fee curve and can give enough pressure to opponents in the early and middle stages. It is worth mentioning that due to the weakening of trump card and silence, the powerful four-fee curve has become more deterrent, and almost all medium-speed card sets can't produce four-fee cards that can compete with it, including Shaman's 477.

Although the servants are more powerful, because of the retirement environment of the old driver, the warlock's ability to save his life is even more threatened. Therefore, the combination of soil circle and bronze beard was specially added, and a second soil circle was added to ensure stable blood volume in the early stage. I tried a new card for blood transfusion, but the matching ability and flexibility of the 4-fee curve were not as good as that of the soil circle, so I finally chose the fill circle.

On the other hand, the card is changed from the original hidden bullet to the shadow arrow, which costs a little more, but also hurts a little more. Comparatively speaking, although there is no bomb to use, whether dealing with 3-blood creatures or 5-blood creatures, although the 4-point damage of Shadow Arrow is redundant, it is still essential for this set of cards.

Detailed description of single card:

The ancient guardian-a very important card, although the cost of the new version of silence is getting higher and higher, it will not shake the position of this card in the hand set. Whether it's building a wall to protect your face or burning your face, you can do a lot of low-cost utility poles. In the face of paved fast break, no one will pay attention to this card at all. 2 fees will be thrown up and 4 fees will be completely cleared. At present, the ladder environment is a slow card set except fast attack, and there are fewer and fewer medium-speed cards or C 'Thun cards. No matter what the environment, there must be at least one card in the deck.

Stumbling and losing face-make up two cards and add a whole copy card. Because of its own ridicule, it is more inclined to control the field defense. It is very flexible to copy only offense and defense. Although it is impossible to copy Che Wang, its offensive and defensive characteristics can copy telephone poles, junior servants, naked giants or twilight dragons. In a word, this card is very versatile and defensive.

Frame shield-here, I mainly talk about why we don't use Argus. Due to the retirement environment of a large number of practical cards, the followers of the 4-fee craft stand more stably, and the 4-fee curve of the whole set of cards is almost completely compiled. Argus played a wall role in the 4-fee memorial tablet. The second point is that because Redstone has been weakened, mobile games no longer choose to play heartbeat and Redstone head to build a wall to dissuade them. Therefore, hand play is more about the balance between catching cards and saving lives, so Agus' shield-making ability is really of little use.

Battle details:

Totem Sa- Balance of Power, Left Hand Fire of Hell, Ring of the Earth, Twilight Dragon. Hand cards, focusing on the control field, are still very annoying when encountering the totem of COS face. If you don't tidy it up, you may be robbed by a wave. Hellfire is card's best target. A large number of shamans with three blood creatures almost collapsed after eating a hellfire after a wave of overloaded wolf souls. Playing totem Sa depends on the face, and the opponent can't be too handy. In actual combat, life is basically saved in the early and late stages. If the scene can be controlled, you will lose less blood and draw cards. Handplay is a set of cards that can turn defeat into victory as long as you survive.

Slave war-superior confrontation, leaving AOE in hand. No matter how flamboyant our opponents make the slave owners, it is only a matter of hell fire for us. Slaves need to rely on fancy to hurt themselves when playing cards, but it is not too difficult for us to play cards. Overall, it is superior to the slave's skill in the slave war, which can take a lot of advantages in the middle of the war with the slave, forcing him to be exhausted and unable to play cards. Generally speaking, it is very easy to fight against slaves.

Druid-the advantage of the game, you can be a servant for 4 fees. No matter what form the druid is, this version will hardly bring the old deer and trump card, so the standing ability of Twilight Dragon and Giant will be greatly increased. As long as C 'Thun doesn't take too much advantage of the first three fees, holding hands in the mid-term will further reverse the competition form. Druids who lack beheading means are likely to be violently impacted by the faceless king car in the later period. Even if you don't have the first deck of faceless car king, you can still win by copying the advantages of Twilight Dragon or Giant to get the scene.

Miracle thief-the advantage of the game, the shadow flame stays in the hand. In the early stage, the miracle thief could only solve the problem of small servants by Qi Jun and backstab, but it is difficult to solve the problem that the big servant has more than 7 blood and the thief only has one sap. What we have to do is to do a good job of not beheading the city wall and ensure that we have a shadow flame when the other party goes to Garkison to clean the hidden pavement. Many miracle thieves will look for opportunities to grab faces after confirming that we are holding hands. We try not to give him a chance to kill, and don't be greedy when it's time to save our lives. Miracle thieves are hard to turn over.

Summary:

In the current version, each deck is fast or slow. The first deck can stably ridicule and protect the face while giving people unlimited pressure in the middle stage of hand-hitting. The second deck has the ability to kill at the same time in the later stage, which can be said to be the universal deck in the current version, which is very suitable for the environment of advanced stage control.