The Method of Making Standard Matrix Crystal Table Lamp in 3DMax
First click Create Geometry, select the cylinder to be created in the scene, and then click Modify to set its radius to 90mm, height to 20mm, and number of sides to 18.
Create a cylinder again, place it on top, click Modify, and set the radius to 60mm, the height to 5mm, and the number of sides to 18.
Then you need to create a ring and click Create it. Here we need to create five rings, so copy the other four rings and set the value of each ring separately. We won't repeat the specific parameters. Just set each value appropriately, let it produce the effect in the picture and move it appropriately.
Next, you need to create a sphere, click Create Sphere, and set its radius to 40mm and the number of segments to 32. After the creation, we hold down the Shift key to copy the top part, and finally we need to create another sphere at the top.
So the bottom of the lampshade is completed, and then we need to make the lampshade part. The lampshade part is mainly composed of a tubular body and a circular ring. Click Create, select a tubular body, drag and drop it in the scene to create it, and set its radius 1 to 200mm, radius 2 to 195mm, height 200mm, height segmentation to 1, and number of sides to 36.
Finally, in order to be more beautiful, we need to create an edge part for it. Here we make it with a ring. Click Create, select a ring, and create two such rings at the top and bottom. Their parameters are the same. Set the radius of 1 to 200mm, the radius of 2 to 3mm, the number of segments to 36, and the number of edges to 12. We have finished such a desk lamp.
Finally, let's look at the rendering effect.
The above is "the method of making standard primitive crystal desk lamp with 3DMax". After reading this tutorial, you will know how to operate. There is no skill in learning 3dmax, and you can master it naturally with more practice. Click this link to learn more about the 3dmax tutorial: