In fact, if you just want to generate two paragraphs, you can actually generate two paragraphs directly after AAAA, and two AAAs are connected to the input, as long as you don't press too much later.
As for the departure time, if it is only 1 1 company, it is basically unnecessary. It is smoother to change to b8aa, so it is unnecessary to use 6aa. Besides, I feel very strange. b8aa needs rhythm more than 6aa, and you know it. Why doesn't 6aa need it?
If you want to empty 5 or 7, for example, after AAAA (or after receiving B8AA), the soldier falls down and picks his head.
AAAA+B8AA+B8aa+8AAA
1 1 hits
This is a single soldier 1 1 with air 5.
AAAA+b8aa+8AA+ (empty elimination) +8AA.
Individual soldier 1 1 company who joined Air 7.
Learn to be empty 5 and empty 7. After 10, you can use the pincers 13 company or 15 company to get points.
If you haven't learned these skills, don't touch the fancy of the magic gun yet. The foundation is very important. This doesn't say anything about talent. Playing a little longer is the last word.
If the individual soldier 1 1 doesn't answer empty 5 and empty 7, there is no need to take the lead. You can press 6AA directly after AAAA, so you don't have to wait. Just enter 6AA directly after AAAA, and you will definitely get two paragraphs. Otherwise, it's your personality. You're too focused. You're already wrong.