Your first question, SU modeling and mapping generally have two methods.
First of all, map while building the model. The advantage of mapping first is that if the line is stretched, the stretching will automatically map it, saving a lot of time. This kind of map is usually rendered by VR renderer in SU.
Second, while modeling and mapping, the mapping here is not a pattern. It means pasting colors. Replace different materials with different colors. After the modeling is completed, lumion is imported. lumion can render powerfully and quickly and set texture materials quickly (I don't understand that lumion can be Baidu, in fact, this software is very simple and can be learned quickly in one week), which can simulate the near-real lighting effect.
Question 2: To deal with broken lines in CAD, first draw the outline with multi-segment lines pL. Be sure to close the area, otherwise the workload of importing cover pages in SU will be great. You can use the SUAPP plug-in with VR renderer for the cover.
The third question: It is best to divide it into several layers (one layer for the same type), such as landscape-trees-shrubs-cars-garden sketches-buildings, etc. It is best to distinguish clearly.
Fourth, Sue has many plug-ins, but what you really need is more professional.
Recommend VR+SUAPP.
Upload a copy and download it yourself.
Codewords are not easy. If you find it useful, adopt the answer.