Strictly speaking, there are several hasty ceilings. Please read this article in haste: progress.
2. Use Hellfire or Doomsday Guard?
A single target uses Doomsday Guard, and multiple targets use Hellfire.
3. I changed my talent, and DPS improved when I was a forger!
The performance of counterfeiters is irrelevant, not only because your sample is too small and random, but also because you missed a lot of BUFF//target DEBUFF, which will affect the performance of some talents.
2. Gifts and symbols
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[ 3/7/3 1]
Optional talents
Strengthen searing pain, liquidation, shadow burning, shadow wrath, recoil, void world, void protection, catastrophe, demon endurance, and demon cooperation.
carve
Main glyphs:
Sacrificial sculpture, burning sculpture, child sculpture.
Large inscription:
Life is divided into carving and free choice.
Small sculpture:
free choice
Three. Attributes and devices
Attribute priority
Intelligence >; & gt Hit (before reaching the upper limit) > Rush > Crit > Master
Starting from 4.06, haste takes precedence over crit at any equipment level.
intelligence
Intelligence can now be converted into spell energy, and all spells can benefit from it, although the benefits are different.
1 intelligence supply 1 spell energy, 0.00 154% crit, 17.53 mana.
Hit a target/mark
The hit level of 102.45 is increased by 1% until the hit limit (17% hit or 1742 hit level). Once the hit limit is reached, the hit will have no effect.
fast
128.05 haste level is increased 1%, and haste levels from different sources are multiplied, so haste cannot reduce your public ***CD below 1 second.
Please use the following formula to calculate the casting time under the rapid influence:
The casting time under the influence of haste = the original casting time /(( 1+ (haste level/12805))*5% haste aura * dark intention)
For example, a spell originally cast in 2.5 seconds, under the influence of 950 haste level,
Its casting time = 2.5/((1+950/12850)) *1.05 *1.03) = 2.152 seconds.
Due to the change of point mechanism in 4.0 1, rapidity becomes more important. For more information, please refer to the Rapid Progress section.
Crit
179.28 crit level increased 1% crit. Combined with flaming diamonds, the damage caused by critical strike is 2.06 times that caused by flat shot. Starting from 4.0 1, all points can be crited naturally.
grasp
Proficiency level 179.28 can increase all fire spell damage 1.35%. Fire losses account for more than 90% of the total damage losses. Proficiency is a good attribute, but it is still the attribute that benefits the least because the promotion brought by each proficiency is very low.
recast
Recasting must follow the following rules
Have you reached the hit limit?
Yes: recast hit speed
No: recast crit/mastery as a hit
Is the equipment fast?
Yes: look directly at the next rule.
No: recast crit/mastery as fast and never hit.
Finally, recasting the master as a crit.
Again, this rule is for reference only, but when you are in doubt, follow it.
4. Gem charm and suit effect
Colorful: Burning Shadow Diamond 54 Intelligence +3% Critical Hit Damage
Red: Shining Hellfire (blue quality) 40 intelligence/Shining Eye of Chimera (exclusive to jewelry) 67 intelligence.
Yellow: reckless and dull topaz (blue quality) 20 intelligence 20 agility.
Blue: Hidden Devil's Eye (blue quality) 20 Intelligence 20 Hit.
When to give up the slot machine reward?
Generally speaking, if the reward is less than 20 points of intelligence or 30 points of other combat attributes (hit/quickness/crit/mastery), then the slot reward will be abandoned and only 40 points of intelligence of Sparkling Hellfire (blue quality)/67 points of intelligence of Sparkling Chimera Eye (exclusive to jewelry) will be inserted. It will be calculated in combination with Simulationcraft.
Suit effect
The special effect of 2T 1 1 is very general, but because the shoulders and legs are BIS, this special effect always comes out.
After 4.06, 4T 1 1 was redesigned. Compared with other parts, this special effect can improve 170DPS. Although the increase is a bit frustrating, it is still worth it.
BIS equipment
BIS equipment recasting
Head: Twilight Queen Crown Crit-> Hit a target/mark
Neck: valentina's medal mastery-> Hit a target/mark
Shoulder: Dark flame shoulder is not applicable.
Hui: Endless cloak of sadness mastered-hit.
Chest: Dark Flame Robe Critical Strike-Hit
Wrist Support: Bronze Dragon Corps Wrist Armor Mastery-Hit
Hand: Twilight armor crit
Belt: A fatal blow from the Aofa storm strap
Legs: Dark flame leggings are not applicable.
Shoes: Enhall's boots are proficient-hit.
Ring: Five Rings Seal Mastery-Hit
Ring: Ring of Wandering Stars: Critical Strike-Haste
Jewelry: Angry bells ring-in a hurry
Jewelry: Dark Moon Card: Volcano Mastery-Fast
Weapon: Storm Cliff to Lei Jian. Deadly Strike-Quick.
Agent: The indestructible book is not applicable.
Wand: Ceresa's reading lamp is very skilled-fast.
Please refer to the fast propulsion section for details.
Verb (abbreviation of verb) occupational income and food and medicine
Item: Glove enchantment increases by 480 intelligence 10 second, and 60 second CD, which is equivalent to an increase of 80 intelligence. Other enchantments in the project, such as rocket boots, have a certain chance of causing serious consequences and are not very reliable in RAID.
80 points more intelligence than ordinary wristband enchantment.
Jewelry: Chimera's three bright eyes are 8 1 more intelligent than the bright ruby in purgatory.
Forging: There is a groove on the wrist strap and glove respectively, which increases the intelligence of * * * by 80 points.
Alchemy: Mixed Alchemy brings 80 intellectual benefits.
Enchant: Enchant exclusive to ring * * * increases intelligence by 80 points.
Inscription: 80 more intelligent than ordinary shoulder demons.
Tailor: The glossy effect is 580 intelligence 15 seconds, and the built-in CD45 seconds is equivalent to increasing intelligence 193.3. Because it can't be superimposed with the common cloak enchantment, the gain is equivalent to 143.3 intelligence.
Herbs: The blood of life CD increased by 480 in 20 seconds and two minutes, which is equivalent to 80 haste.
Skinning: 80 Critical Hit
Mining: Not promoted to DPS.
consumables
Mixture: Longzhijing mixture or trade union medicine.
Food: cut rat tail fish head or union seafood banquet.
Potions: Volcanic potions
Advanced parts of intransitive verbs
fast
At present, the rapid growth benefits most DOTs. Reducing the interval between two points quickly and reaching a certain level of speed can make the points have extra jumps.
This means that haste has a threshold, which is especially important for the destruction warlock, because haste can bring extra jumps to the sacrifice, and the burning damage is affected by the sacrifice.
This applies to all points except doomsday disasters, but the hasty threshold of each point is different and is calculated by the following formula:
Expected interval of each hop = (basic hop count * interval of every two hops)/(expected hop count -0.5)
For example, we want to change the sacrifice from 5 hops to 7 hops, and the interval between the two hops is:
(5*3)/(7-0.5)=2.307 seconds
Based on this, we can calculate the required acceleration percentage.
Rush percentage = (original interval between two hops/(expected interval between two hops+0.0049999))-1
Take the above example:
(3/(2.307+0.00049999))- 1=0.300 10835
So how do you turn it into a fast level?
The rapid threshold of sacrifice is 9.99908%, 30.00 108%, 49.9625% and so on. In order to calculate how quickly the characters in RAID need to reach these thresholds, we must calculate all BUFF, including dark intentions.
Haste level = ((required haste percentage /5% haste aura/haste caused by dark intention)-1) * 1805+0.
For example, the percentage of acceleration required to sacrifice 7 hops is
((1.300108/1.05/1.03)-1) *12805.701= 2589.
The acceleration level of the extra jump generated by sacrifice is (after RAID BUFF):
Sacrifice extra hops, haste percentage, haste level goblin19.9% 21890230% 25892437349.9% 49514776470% 73267127.
See the table below for the peak grades of extra hops generated by other points.
corrode
The percentage of extra jump in erosion is18.3% 210225%19931846341.7% 39703804458.4% 5945745 For the full version, please refer to KELDION.
Seven. Skill cycle
Skill priority
[1] Strengthen the fire of the soul (it is most important to keep this BUFF)
[2] The devil's soul
[3] Sacrifice
[4] combustion
[5] Evil flame (only when the effect of 4T 1 1 is triggered)
[6] doomsday disaster
[7] Corrosion
[8] Shadow Flame
[9] Soul Fire (when enhanced imp triggers)
[10] Arrow of Chaos
[1 1] Shadow Burning (target blood volume is below 20%)
[12] Burn Out (only used as a filling skill when all skills are CDs)
Starting from the soul fire, it is generally to use the soul to burn the soul fire instantly, and then try to keep this BUFF (mostly by watching). In addition, it is also important to match the devil's soul with CD and accessories. At other times, a CD can be used to keep sacrifice, corrosion and doomsday disasters while using the chaotic sword.
If it is safe, using shadow flame can improve DPS, but disrupting your own cycle or running a long distance will only lose DPS. As mentioned above, let's take burning as a filling skill.
When the BOSS's blood volume is below 20%, using CD to burn shadow can effectively improve DPS, and this skill is also good for ADD to restore soul fragments.
Strengthen the fire of the soul
The improved Soul Fire in 4.06 did not change its priority, but removed the built-in CD, making its coverage closer to 100%.
This has no effect on technology. We also need to predict the jumping time and ballistic time of the soul fire, and removing the built-in CD increases the fault tolerance. One of the biggest changes is that we don't have to deliberately keep the enhanced version of kid. If the enhanced kid is triggered, please use it immediately.
Dark intentions
First of all, the implicit goal depends on the situation of your team. If some treatment equipment in your group is not good, you can give it to him. If there is a gap in DPS, it will be destroyed because blood can't be lost in the outbreak stage, then consider giving it to DPS.
Treatment priority
Because the treatment of adding blood depends on the war situation, there is no specific promotion value. The following is the ranking of the most critical hits per unit time.
1) Restore Druids
2) Holy Priest (Supplementary Mission)
3) Restore shaman
4) Holy Priest (Patan)
5) Discipline the pastor
6) Holy Knight
The flame of evil
Many people think it is necessary to refresh the sacrifice with evil flame. In fact, you only need to use the evil flame in two situations:
1. When the inevitable movement.
2. When the 4T 1 1 special effect is triggered.
In addition to these two cases, it is not necessary to use evil flame to refresh the sacrifice for the following reasons:
Suppose that in a 300-second battle, the character's GCD is 1 second. Need to refresh the sacrifice 20 times, using 20 gcd. If you refresh with evil flame, you need to use evil flame three times every 15 seconds to keep the sacrifice, 60 GCDs. This wasted 40 seconds can make 27 shadow swords, which is obviously not cost-effective.
AOE and multi-objective
Where AOE does not need to control hatred and blame: use fire, rain, shadow fire and hellfire.
When AOE needs to be controlled, it is the best choice to sacrifice every uncontrolled target and output one of the target monomers.