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Share the update log of riding and killing 2 beta1.6.3 version 2.
At present, the version of beta 1.6.3 has been updated for riding slashing 2, and the new version optimizes and fixes the problems in the game. Let's share the update log of riding and chopping 2 beta 1. 6. 3.

breakdown

Fix the crash after creating random family with console.

Repair the crash at the sports meeting.

Repair the collapse of conspiracy forces after they entered the settlement in the late main line.

Repair the collapse of the disbanded troops (which should refer to the kind of troops that went to the city to disband themselves after the death of the Lord) after entering the settlement.

Repair the collapse caused by the escape of soldiers in the army exceeding the maximum number of troops

Repair the crash caused by player killing in civilian missions (which should refer to tasks completed in urban or village scenes)

Fixed the pop-up caused by opening the taskbar after canceling the income farming task (I didn't receive the new task in the last version, so I don't know the Chinese name).

Fix the pop-up caused by the influence required by the legion to summon troops.

Fix pop-up window caused when processing pending kingdom decision.

performance optimization

Optimization of large map memory use (every version has it, but I don't think it makes any difference every time)

Behavior and event optimization of large-scale maps

Optimizing some functions in CharacterObject should not be felt by ordinary people at the code level.

Optimization of custom combat memory usage (at first, the usage of custom combat memory was less than during the campaign, but what optimization is there)

Ui memory usage optimization

Archive/read files

Fixed a bug where the saved version of the game was different when reading files manually and choosing to continue the campaign directly.

translate

Improvement of Russian and Polish Translation

Various general translation improvements

Chinese translation update

Translation update of hometown dialect in T club

Update some words and fix typos.

Fixed a bug that villages needed livestock task logs in each translation.

art

Arcelor added a jewel-encrusted crown helmet (Arcelor finally has new equipment, tearful eyes)

Fixed the white edge of the character's head in the battle.

Fix some npc long-distance black-faced bugs.

Repair some castle scenes of Cusette Empire and Stugia.

:: Restoration of some urban landscapes in Varan, Diacu, Sette and Stugia.

Fixed the position of siege tower and ladder during the siege of imperial towns.

Sound Optimization of Royal Castle Scene

animation

Fixed a bug where the training ground melee coach sometimes walked strangely.

Fixed a bug where some troops on the map did not use combat animation when they entered the battle.

Fixed all bugs with the same posture when talking to the Lord (it was a bug in which the soldiers in the back spoke with the Lord in the same posture, but I thought it was a family tradition)

Battlefield and besieged city

Npc will die as soon as he commands. I think this shows that fighting between ai lords can also kill people.

Reduce the death rate of npc except players in the mission.

Players can now attack disbanded troops.

Fix the bug of ai aiming at long-range siege weapons (I don't play siege much, but did ai shooters take the initiative to shoot siege weapons before? It would be silly if it were true)

After the siege, when forgiveness is the only choice, you will never break up with others (fighting against cultural settlements is very important for the imperial civil war)

In the past, the ladder raised by the player was interrupted near the city wall. After that, the ladder will fall to the ground against gravity, and now it will fall on the wall.

Role cultivation

Reduce the chance of all npc's dying of old age except the player (does the player have any terminal diseases and why the chance of dying of old age is higher)

Optimize the adding point of artificial intelligence

Fixed birth options for blacksmith's parents when they were teenagers. I don't know what that is. Have the blacksmith's parents started yet?

Family and army

Fixed a bug where the family member location option disappeared. It's finally fixed.

Kingdom and diplomacy

Fix the deadlock in the dialogue when proposing to yourself.

Fixed a bug where the family proposed the wrong settlement of annexation.

Economy and trade

Determine how to calculate at the project level. This fix can prevent craftsmen from producing the lowest and highest equipment (I don't know what it means, is it a bug that native chickens produce top equipment in towns)

Settlement interaction

The first three articles all talk about the same thing, so I merged them: putting NPCs in towns will raise the relationship from 3 to 5, but it will reduce the chances of NPCs raising the relationship, and now NPCs can only raise the relationship of one leader or one aristocrat every day.

Forced supplies and recruits will not cause nearby troops to attack you now.

Fixed a bug where the prisoner was in the dungeon, but appeared in the Lord's hall after entering the city.

Fix the bug of incomplete trading rumors

Fix the bug that prisoners join the garrison instead of entering the dungeon when they are released into the city (the bug that many people posted some time ago that the Lord was rescued and joined the team directly may also be related to this bug)

work

New mission fake match, Wang invites you to play five fake matches, after which you can share the spoils.

Your family is away, so I can give you the following tasks. If the npc who gave you the task becomes a member of your family before the task is completed, the task will be cancelled automatically. I forgot the Chinese names of some tasks, so I'll describe them like this:-The task of playing an athletic convention on behalf of women-The Troubled Corps-The task of taking aristocratic youth for one year-The task of Xiong Haizi being kidnapped by gangs.

Players cannot take the following tasks in their own cities. If the player becomes the Lord of the city during the mission, the mission will be cancelled automatically:-hostile gangs-gang leaders need weapons.

Fixed a bug where the text of the gang kidnapping Xiong Haizi task was missing.

Fixed a bug where young people with nobles had no task log but only reminders for one year's tasks.

Bugs that can't get extra favor in the task of repairing villages that need food.

Fixed a bug where the flag on the head of an enemy gang was unchanged when it was 25 years old.

Fixed a bug where the main plot task failed because it attacked other troops.

Dialogue and encounter

The code for posing during the dialogue has been completely refurbished, and the dialogue has been changed by the way.

other

The weight of the Cusette helmet of more than 40 kilograms is normal, and now it is 3.6 kilograms.

Mbth, who threw spears in the empire, changed from Pila to Pilum (native chicken is really Latin, so it took so long to find that it is plural rather than singular).

Fixed a bug where npc disappeared in encyclopedia.

Online modification

art

Accelerate the disappearance of the body in duel mode (what does this have to do with art)

balance

Fixed a bug where even when all employees quit, a team still won because of higher scores (who found this wonderful mistake)

Adjust the price of arms in the siege mode of team battle.

Game mode

The scoring system of all modes except duel mode has been redone.

Fixed an error that troops would not automatically charge when players were disconnected in captain mode.

other

Added some calls (similar to cs) to allow players to communicate with teammates quickly.

Fixed the error that the projectile of trebuchet was left in mid-air after preheating.

Single machine online universal update

art

Fixed a bug that some buildings leaked when it rained.

Young people will have white hair when they are gone (the old bug has finally been fixed, and my online people have always had white hair because of this bug)

sound effects

Fixed the problem of lack of sound when selecting the highest channel option (too many sounds can not be processed in time, resulting in lack of sound or noise)

Fixed some errors when walking and ambient sounds disappeared.

Fixed some errors where ambient sound ran to other scenes.

User Interface(UI)

Added an option to return to the old interface layout.

Improvement of visual angle when pinching face

Simplified and traditional subtitles can be separated.

Fixed some bugs where the interface disappeared after changing the language.

Sinicization correction, a lonely saying.

fight

As a reminder, the angle of view changes when the player sprints with a gun.

Now riding better supports handle operation.

Now double-click the W key to accelerate, and double-click the S key to brake at a speed related to the weight of the horse (all kinds of ponies are more flexible? )

Fixed a bug where the left-hand collision area was outside the physical volume of the shield and the block would be hit by someone.

When the player installs the crossbow, if the angle of view is not adjusted properly, the next shot will be aimed in exactly the same direction.