We take flash as an example, and the steps of making animated short films are as follows:
1. Click the layer name to make it the active layer, and then create or select the keyframe where the animation starts to play. 2. Create or place an illustration in the first frame of the sequence. For best results, a frame should contain only one item (a graphic object or a separate group, bitmap, instance or text block). 3. Select a key frame in the timeline. 4. Select Window and Properties. 5. From the Property inspector, select Shape from the tween pop-up menu. Drag the jog value to enter a value to adjust the rate of change between tween frames.
6. Then, to slowly start tweening the shape and accelerate tweening at the end of the animation, drag the slider down or enter a negative value between-1 and-100. 7. To quickly start tweening the shape and slow down the tweening speed at the end of the animation, drag the slider up or enter a positive value between 1 and 100. 8. By default, the rate of change between frames is constant. Slow motion can create a more natural deformation effect by gradually adjusting the rate of change. 9. Choose a "blending" option: the middle shape of distributed animation is smoother and more irregular. The animated middle shape created by the Angle option will retain obvious angles and straight lines. 10, pay attention. Angular shapes are only applicable to mixed shapes with sharp corners and straight lines. If the selected shape has no corners, Flash will revert to a distributed tween shape.
The above is the method of making animation with FLASH. I hope I can help you.