Current location - Plastic Surgery and Aesthetics Network - Plastic surgery and medical aesthetics - Left 4 Dead 2, Nomad installed an anti-jump patch that covered the client.dll in D:\Left 4 Dead 2\left4dead2\bin, and then it became unplayable.
Left 4 Dead 2, Nomad installed an anti-jump patch that covered the client.dll in D:\Left 4 Dead 2\left4dead2\bin, and then it became unplayable.

Configuration requirements

Minimum configuration

Operating system: Windows®7 / Vista / Vista64 / XP / MAC CPU: Pentium 4 3.0GHz Memory: 1GB for XP / 2GB for Vista Graphics card: DirectX 9 compatible video card with 128 MB, Shader model 2.0. NVidia GeForce 6600, ATI Radeon X800 or better Hard drive: At least 7.5 GB of free space Sound card: DirectX 9.0c compatible sound card

Recommended configuration

CPU: Intel core 2 duo 2.4GHz Memory: 1 GB for XP / 2GB for Vista Graphics card: Shader model 3.0, NVidia GeForce 7600, ATI Radeon X1600 or better

Survival The Road has proven itself to be an excellent FPS, with its focus on co-op, over-the-top characters, and swarms of crazy infected beings a huge success. In the sequel "Left 4 Dead 2", the core elements of the game that players are familiar with will not change much, but the detailed elements will be greatly expanded. Game screen

"Left 4 Dead 2" includes 5 new campaign plot maps, one more than the previous game. The difference is that all maps will support survival mode and versus mode (as well as a new mode that Valve is currently keeping secret). In terms of plot, the new work tells the story of four survivors' journey of survival in the South. They will travel from Savannah, Georgia to New Orlando, Louisiana. Like the previous game, the four survivors, Coach, Nick, Ellis and Rochelle, will all have their own unique personalities, such as Ellis's country accent, and Coach's poker face, who is always very irritable and particularly likes Balkan machine guns. In terms of gameplay, the main change in "Left 4 Dead 2" is the addition of new weapons. The difference from the previous game is that melee weapons are added to "Left 4 Dead 2". Tried the fire ax and pan in the game (there is also a chainsaw in the game). The fire ax is a good tool for chopping wood and reshaping zombies, and the frying pan can knock zombies back several yards in one go. All firearms and weapons from the previous game are retained in the new game. Players can also get a silenced Uzi submachine gun, a new melee shotgun and a new assault rifle. Firebombs can ignite zombies into a fireball. Players have changed their guns for guns, and zombies have also been upgraded. In addition to the original old friends boomer, tank, hunter, smoker, and witch, you will get to know three new special infected people in the new game. There is also a new type of "elite ordinary monster" added to the game, which is equivalent to the critical type between ordinary zombies and special zombies, one type for each map. For example, the former disaster relief agency members who have appeared in the trial video are wearing protective clothing. This specific type of zombie is basically immune to fire damage, so it is difficult for incendiary bombs and gas tank explosions to harm them. Chapter 5 is the last battle map. The map is called Parish and its subtitle is "The Time of the Great Southern Expedition." Appearing in a river port, in front of you is a bridge leading into the distance. As the campaign progresses, players will make their way through the streets of New Orlando, through a maze of trees, and onto a roll-off dock. In the end, the survivors triggered the alarm, and then they could only escape for their lives across most of the port, chased by swarms of zombies, and turned off the alarm, just like the mobile version of the final bloody battle scene in the previous game.

Edit this game operation

The operation of this game is very simple. Players who have never played FPS games can quickly get started. The middle button of the mouse opens the scope of the sniper rifle. Right-click to swing the gun butt to repel, and left-click to shoot. In addition to WSAD representing up, down, left, and right, the operation keys include the following: E: Pick up items, activate mechanisms, initiate rescue, etc.

R: Change bullets

Y Send message to all players

U Send message to players belonging to your own side

TAB View player list, delay, currently playing map, etc.

< p>Ctrl crouch

~ Console (needs to be set up first)

C Use the microphone to communicate with the player via voice

Z, X built-in game voice

p>

System Content

Health Settings

Health

The speed of survivors will slow down as their health decreases.

When the survivor's health drops to zero, he will be injured and fall to the ground, unable to move, but can use a pistol to defend himself. When a survivor falls to the ground, there will be another health gauge in the character status bar to calculate the survivor's health, which will decrease over time (blood loss). If the survivor is not lifted up before his health reaches zero, the survivor will die. Survivors who are lifted up will have temporary health points (their health points will gradually decrease due to blood loss). When the survivor is injured and falls to the ground again, he must be helped up by the survivor, but at this time the screen will turn into black and white (the black and white of the screen can only be restored by using a first aid kit, and painkillers and epinephrine are useless) Indicates that the player has entered a dying state. If they fall to the ground again at this time, the survivor will die. If a survivor accidentally falls from a high place (such as a rooftop), although the survivor will grab the edge of the high place, he will be unable to move (cannot use anything, including weapons). If you fall and fail to catch it, or if you are attacked by a special infected person and fall, you will not catch the edge and die directly. Immobilized survivors must be lifted up (rescued) by other survivors. When the survivor is hanging on the edge and unable to move, there will be another health bar in the character status bar to calculate the survivor's health. If the survivor has not been lifted up before the health reaches zero, the survivor will move from high to high. Falling and being injured or killed. In the campaign mode, if the survivors are killed, they can be resurrected as long as they wait for a period of time (they will appear in some small rooms in the game and must be rescued by the survivors), but if all the characters controlled by the player declare The game will restart when you die or when all survivors fall to the ground injured or die. The first aid kit can increase the survivor's health and restore the survivor's condition to normal, while the painkillers and epinephrine first aid shots can provide temporary health for the survivor. The temporary health will fade with the effect of the medicine. And slowly decline. The electric shock device can resurrect the dead survivors, which is especially important in the realistic mode, because in the realistic mode, it is not possible to resurrect. After the resurrection, the player only has a pistol, and the health value is the same as the rescued survivor, which is 50.

Characters, weapons and props

Just like the original game, there are 4 survivor characters for players to choose from. Including the black high school football "coach" (Coach), the young boy Ellis, a car mechanic who loves mechanics, and Nick, who is dressed in a white suit and looks polite, but is actually a gambler and liar. and the only female survivor, Rochelle, who loves music and is a junior production assistant for a local television news program. Game pictures

Ellis Mechanical Mechanic Age: 23 Birthplace: Savannah, Georgia Ellis is a mechanic who loves life, has a firm belief in himself, and has the ability to handle any setbacks. Born and raised in Savannah, Eills spent most of his time working in a garage, occasionally asking friends out, and having Sunday meals with his mom. Isn't that what anyone wants out of life? However, the zombies have to destroy it. Eills is now looking for something new to occupy his time. Slaying zombies means a big challenge, and there's no shortage of craziness to try out with his new companions. Coach Football Coach Age: 44 Birthplace: Savannah, Georgia Coach had a big heart, a healthy appetite and a wicked chainsaw, but ended up playing in college after a knee injury.

After a career as a defensive lineman, getting a baseball coaching degree and coaching at his hometown high school, maybe coaching a new team as a new baseball coach doesn't make him the best path to take, but coaching a Coach, a member of the survivor team, has shown his leadership skills. Coach has watched his beloved hometown become infected. Now it's time to play his part and ravage the zombies with southern hospitality. Nick Professional Gambler Age: 35 Place of Birth: Unknown A life spent drifting from city to city, hunting down black market card games, and trying to stay out of jail taught Nick two valuable lessons: trust no one, and be first. He would come to the gambling cruises in Savannah looking for gullible people. In fact, he arrives in a city about to be engulfed by infection. Now, he finds himself forced to remain in a fragile alliance. But he will have to learn to trust them if he is to survive. Rochelle Reporter Age: 29 Birthplace: Cleveland, Ohio, USA As a low-level reporter for a big-name news station, Rochelle's job mainly consists of organizing equipment and delivering coffee. However, when the epidemic hit and staff began to become infected, Rochelle could not rest and fled to the evacuation center located there in Savannah. He still uses his camera to capture everything in the war zone. This will become a major event in his life. But that doesn't mean she's lost her dream job. Surviving in a zombie-infected place means that she can use her wisdom and vitality to record this hell. Players can choose one of the characters to play.

In the game, survivors will use a large number of weapons. In addition to the weapons in the previous game, there are also Coach, Ellis, Nick, Rochelle

There are also new SIG P228 that uses 375SIG caliber bullets, and 9MM caliber bullets. Glock18 and MAC-10 bullets and Desert Eagle using .50AE caliber bullets, Remington M870 and SPAS-12 shotguns using 12-gauge bullets, AK47 and SCAR-H using 7.62NATO bullets, and a G3SG1 Continuous sniping. These weapons come with a mini flashlight that can be turned on and off at will. The pump-action shotgun in the previous game is actually a fictional firearm. This gun refers to the appearance of the Remington M870, Ithaca M37P and Winchester 1300. This gun does not exist in reality. The pistol is a must-have weapon for players at the beginning of the game, and the only weapon that can be used when injured and falling to the ground. All firearms except pistols have ammunition limits. Players have the opportunity to obtain an additional pistol or a more powerful Desert Eagle in the game. In addition, Left 4 Dead 2 adds several new melee weapons, such as pans, chain saws, fire axes, guitars, cricket bats, samurai swords, machetes, batons, and crowbars. Even if there is no melee weapon in hand, players can use melee attacks to push zombies around them away. In the game, survivors can be accidentally injured by survivors' weapons and lose health. On "Easy" difficulty, survivors will not be harmed by friendly fire, but the game will still record such friendly fire. Players can also get ordinary ammunition in the game, incendiary bullets (which can ignite infected people), high-explosive bullets (which greatly increase the power of bullets), first aid kits, painkillers, and adrenaline (which can temporarily speed up the player's speed, but will weaken hearing , making it more difficult for players to hear the voices of special infected people), bile bombs (test tubes filled with Boomer bile, which can make infected people kill each other), pacemakers (can resurrect dead players), incendiary bombs (created Fire, those infected with nuclear protective suits are immune) and home-made bombs (the flash and sound of which can attract zombies to the bomb, but are ineffective against special zombies and infected people at construction sites). There are also some large items such as gas barrels, gasoline barrels and oxygen cylinders, which can help deal with zombies. However, players can only use melee attacks (gun butt attacks) when holding it, and cannot use firearms and melee weapons. Press the left button to throw to continue using weapons and melee weapons.

Infected

The most common infected person in the ordinary infected game is Zombie Horde (zombie, zombie), but unlike Road to Survival, among ordinary infected people Of course, there will be some "uncommon common" mixed in. Hazmat-suited Infected wear hazmat suits so they cannot be harmed by fire or incendiary bullets. Some carry bile with them, which can be picked up when killed. (Only appears in the Death Center campaign) The Clown Infected's shoes will make a squeaking sound, which will attract nearby infected. Game Screen

(Only appears in the Black Carnival battle) Mud-men usually hide in mud wraps. Although they can only crawl, they are extremely fast. If a survivor is attacked, the screen will be obscured by mud. (Only appears in the Swamp Battle battle) Worker Infected The infected wear earmuffs and helmets, making them unable to hear the sound of homemade bombs and making it harder to be hit in the head. (Only appears in the Storm Battle) Riot Gear Infected The infected wear riot gear and wear a variety of armors that can withstand all attacks from the front. Some carry batons with them, which can be picked up after killing them. This kind of infected person is almost impossible to kill from the front, and headshots are useless. Just hit them to the ground with the butt of the gun and hit them on the back. (Only appears in the Parish Battle) Fallen Survivor (Fallen Survivor) was once a survivor who became an infected person. They thought they were immune at the last moment and would take the initiative to run away and kill players after seeing them. Afterwards, players will receive some supplies, including Molotov cocktails, bombs, first aid kits, etc. (Only appears in the One-sided Fate battle) Special Infected Person Vomiter (Boomer) Other names: Fatty, Fat Boy, Fat Woman (referring to female BOOMER) A type of special infected person, characterized by a fat body and Pustules, and grunting sounds. Vomiters move slowly and have very low health. But the vomiter can vomit on the survivor. When the survivor is vomited, the sight of the special infected person

will be greatly hindered, and it will also infect other infected people who have not been vomited. The unique smell of vomit will immediately attract a large group of zombies, and the zombies will regard survivors with vomit on their bodies as their top priority targets.

When the Vomiter is killed, the Vomiter will produce a corpse explosion. Anyone hit by the corpse explosion will be shaken away by the shock wave of the corpse explosion (if you are next to a high place without railings, Boomer's corpse explosion will cause the explosion). The shock wave will shock the survivor and kill him instantly), and if the survivor is too close to the Boomer, the vomit attached to the corpse explosion will splash onto the survivor, which will also trigger an attack by the zombie swarm. The avoidance method for novices in single-player: Generally, when you encounter a boomer, you will encounter it at a corner or behind an obstacle (because he wants to hide from you. He will take a bite when you come). All you need is a gun butt and then take a few steps back. Just shoot and kill. If you are unfortunately sprayed, the zombie wave will start to attack you. You must go to a corner immediately (to ensure that no infected person can attack you behind) and fight the zombie wave before leaving. Otherwise, you will be punched randomly by the infected person. die.

Hunter (Hunter) Other names

Frog, flea A type of special infection, characterized by hooded clothing. It is the fastest and most maneuverable infection among all special infected. The hunter will make a unique and blood-curdling cry while crawling, and can perform long-distance swooping, and can also perform a triangle jump on walls and ceilings. Hunters can knock down survivors and keep attacking while pressing down survivors. Survivors who are knocked down cannot save themselves. They must be killed or pushed away by other teammates before they can be rescued. Otherwise, the survivors who are knocked down will be continuously attacked by the hunters until they die. In confrontation mode and survival mode, when a hunter pounces on a survivor, all other nearby survivors will be knocked away by its powerful impact. And in the confrontation mode, the hunter's flying will have gravity acceleration. The higher the hunter jumps from and hits the survivor, the greater the initial damage the survivor will receive (the maximum damage value is 25). In confrontation mode, the hunter cannot leave the survivor until the hunter himself is killed or the survivor is killed. However, Hunter in the second generation is obviously not as easy to use as the first generation, and it does not jump as high as the first generation. The novice's avoidance method in single-player: It's actually very simple. When he got up and jumped over. You only need to take one step to the right or left (you can also take a step back, but you need to take a few steps back. Beginners should take a step to the left or right. Going back is more risky). Just avoid it. As soon as he got to the ground, he immediately attacked the hunter with the butt of his gun. He will briefly stiffen and take a few steps back. Only then can you kill.

Smoker's other names

Longtongued woman, a type of person with special tongue infection, has green spores (green smoke) on the body, will cough constantly, and has a body shape Slightly taller, with a tumor on half of his face. The Smoker will stick out its tongue, bind the survivor, and drag them along. When a survivor is dragged aside by the Smoker, the Smoker will also attack the bound survivor with both fists. In addition, if the bound survivor gets stuck on something while being dragged by the smoker, the bound survivor will also be injured by the stranglehold of the smoker's tongue. The survivor who is hit by the tongue has only one second to break the tongue to save himself. After that, other players can only rely on other players to kill the smoker, or push and attack the bound survivor to break the tongue wrapped around the survivor. to rescue survivors. Of course, other survivors using attacks to break the tongue linking the smoker and the bound survivor is also one of the ways. When the smoker is killed, the spore clusters originally carried by the smoker will spread instantly, and a large number of dense spore clusters will block the survivors' sight. Survivors who are trapped in choking smoke will make a coughing sound and cannot use the built-in voice to speak (but can still use the microphone to talk). The novice's avoidance method in stand-alone: ??This is generally more dangerous for novices, because if you are dragged away, you cannot avoid it. It can be dragged away remotely. A novice can escape by breaking his tongue at the moment he drags you away. But it is generally difficult for novices to do this.