Introduction to Maya2022 Game Modeling Tutorial MAYA20 18 Complete Zero Foundation Introduction Teaching Maya Zero Foundation Introduction Tutorial MAYA20 18UV New Function Practical Tutorial AutoMaya Rendering Settings Skills Tutorial: 1 Rendering Settings Window The following are the options in the Rendering Settings window: Rendering layer: You can select a rendering layer from the drop-down menu. Preset: You can export rendering settings from the Preset menu in. Json file. By importing this file, you can use the same settings the next time you render in a different scene. You can also delete existing previous rendering settings. You can set the preferred rendering settings to global, or users can render in the following ways: You can select a renderer from the drop-down list, which can be Maya software, Maya hardware 2.0 or MayaVector. Two. General TabThe following is a description of the Common tab of Maya rendering settings: Color Management. Depending on the renderer you choose, this section may appear. Apply Output Transform: If the preview image is to be rendered, and the image is displayed in the software that cannot correctly process the linear image of the scene, set it as enabled. This option is set to disabled if rendering the final image and tasks that require linear color values of the scene. Output conversion: You can choose the color space to apply to the rendered image. The file output is 1. The file name of the rendered image consists of three independent parts: file name, frame number extension and file format extension. This combination is called file name syntax. 2. You can choose the image format, depending on the type of compression, encoding and setting quality options you get. 3. You can select the frame/animation extension from the drop-down menu and determine whether to render a still image or a sequence. 4. Frame padding is the number of bits in frame extension. For example, TestFrame.00 1 means that the frame padding is 3.5. You can add a version label to the output file name. You can right-click the input field to add a number, current date or current time. Frame Range Start Frame, End Frame-It specifies the first and last frames to render. And is only available when Frame/Animationext is set to the option containing #. Renderable camera 1. You can select one or more renderable cameras. By default, you can use one camera for rendering. If there are multiple cameras, you can also delete them by clicking the trash can icon. 2.Alpha channel (mask): determines whether the rendered image contains a mask channel. By default, it is set to ON. 3. Depth channel (Z depth): Determines whether the rendered image contains depth channels. By default, it is set to off. The picture size is 1. The pixel aspect ratio of the rendered image is controlled by this property. 2. You can select or enter a custom value from the preset. 3. Maintain aspect ratio: If you enter an aspect ratio, the image size will be scaled proportionally. 4. Maintain the ratio: If you want to maintain the pixel aspect ratio or the device aspect ratio, you can set it as the pixel aspect ratio. 5. You can choose the width, height, size unit and resolution. So that the aspect ratio of the device can be calculated. Third, Maya software tab Next, we will learn about Maya rendering settings software tab: anti-aliasing quality, which controls how objects are anti-aliased during rendering. 1. Quality: You can use this drop-down menu to select the type of anti-aliasing. The drop-down menu can be customized or any Maya preset. 2. Edge Anti-aliasing: It controls how the edge of an object responds to anti-aliasing during rendering. 3. Number of samples: It controls the number of times Maya colors pixels. 4. Multi-pixel filtering: Reduce flicker by reducing jagged edge and selecting appropriate filter types. Used to blur or soften the entire image. Field Options This option controls how images are rendered as fields. The ray tracing quality is 1. This controls how light tracks the scene during rendering. And control the quality of ray tracing. 2. Reflection refers to the maximum number of times that light can be reflected. 3. Refraction refers to the maximum number of times that light can be refracted. 4. Shadow refers to the number of times that light can be reflected or refracted and still cast a shadow. 5. Deviation helps to reduce dark areas or incorrect shadows in 3d motion blurred objects. Motion blur is 1. It provides motion effects by blurring the objects in the scene. Motion blur attribute and discontinuous angle are used to determine. How much ambiguity is applied? 2. The type of motion blur can be 2D, where the blur is post-processing after rendering the image based on motion vectors, or 3D (real-time completion), but the rendering time is longer than 2D. Rendering options In post-processing, you can apply ambient fog. In the camera, by default, you will choose to ignore the film gate, memory and performance options. This option makes the scene render faster by optimizing the scene. 1. Mosaic-Controls how the mosaic information of the surface is processed. 2. Ray tracing is controlled by recursive depth, leaf primitives and subdivision ability. 3. In multi-thread interactive rendering, you can choose the number of CPUs. The intellectual property option can ensure which shadow elements will be saved to disk after IPR (Interactive Photo Realistic Rendering) is completed, thus saving disk space and time. Painting Effect Rendering Option This is an option to enable stroke rendering using oversampling and post-filtering, or to render only strokes using depth files. The following is Maya software rendering. Maya Vector Tab Next, we will learn Maya Rendering Settings Vector Tab: Image Format Option Enable this option only for swf and svg files to select the frame rate and Flash version. Appearance option 1. Curve tolerance determines how an object is represented by a curve or a series of straight line segments. According to the balance between contour accuracy and file size, it is adjusted scene by scene. 2. Convert the line segment into a curve by adding a second process. Auxiliary curve fitting can be used for more control. 3. The preset detail level and detail level determine the detail level in the rendered image. It can be adjusted to high, medium, low or custom according to the required rendering quality, but high details require longer rendering time and increase the file size. The fill options are based on the fill style. When rendering vector images or motion, you can get different effects. You can also configure highlights and reflection depth. Edge options. This is an option to control model edges and their styles and details. Render optimization 1. It determines how the vector renderer can optimize the current frame through safe, good and active options to reduce the file size. 2. The following is the average rendering of MayaVector. 3. The following is a single rendering of MayaVector. 4. The following is a rendering of MayaVector in two colors.