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Customs clearance strategy at all levels of "multicolored wood city gas beach"
Colorful Wood City Qitan is a plot puzzle game. Players need to keep looking for clues in the game to finally get through customs. I have compiled the customs clearance strategy of Qitan in Colorful Wood City. Let me introduce the customs clearance strategy of Qitan in Wucai City.

Author: FoxJacob

This puzzle is more difficult, so it is recommended that you don't have to go through the customs with raiders, and basically you won't encounter too much pressure.

If you get stuck, most details will not be done in time. You can try to combine props, dialogue and use props.

Long press the language box to shout, some NPCs need you to chat with them actively, which is very interesting.

The first chapter:

On my way to school, I found a traffic accident under the overpass. The victim was obviously hit by a car, but the cause of death was drowning?

I asked the police, and sure enough I didn't want to tell me anything.

Weeds were overgrown under the bridge and an empty bottle was found in the haystack.

On the bridge, I was blocked by a fat man who didn't know the ball. I sincerely negotiated with the fat man, and he wouldn't give in.

Go back to the bridge, chat with middle-aged women and get a candy ball.

Get on the bridge again, give the sugar ball to the fat man who doesn't know the ball, and finally give way.

(You can switch between people and objects in the lower left corner, click on the sugar ball, and then select the status point fatty. )

When I came to the bridge, I looked down (standing on the bridge, clicking the sky on the left, choosing Yes, and then clicking Blood). The blood below scared the fox, so I quickly shrank back.

There is a shiny thing on the bridge deck, which is a strange bait when picked up. The color scheme is especially like Phuket, the mascot of Pujia China Group.

After pressing the bait for a long time, I found that the goods were still seeping. Has Pluto in slime really changed?

Long press the empty bottle and put the bait in the empty bottle. The fox finally breathed a sigh of relief.

Look down from the bridge again (standing on the bridge, click on the sky on the left, select Yes, and then click on Blood).

Chapter 2:

Click on the classroom door, click on the left to open the door, and turn right when you go out.

Go up the stairs, pick up the small key, turn left, open the door with the key, click the door on the left and enter the library.

Pick up the knife on the table in front and the pile of books under the bookshelf on the left.

Long press the dialog box to enter: people who believe that foxes will live forever, turn left, click on the manager's dialogue, cover her head with a book, and pick up a transparent plastic paper roll by the way.

Turn right, turn right to the library gate. Cut the poster on the left with a knife and cover it with plastic paper.

Turn right, go downstairs, turn left, enter the classroom, talk to the students on duty, pick up the chewing gum on the left floor and the plastic paper roll on the podium.

Click on the classroom door, go out, turn right, go upstairs, turn left, come to the library door and cover the poster with plastic paper roll.

Now you can see a nine-square grid, each grid represents the position of two doors in the library, and pink represents the order. You can move the library doors in order to summon dogs (The fox is not sure about fixed the picture here, and the order here is: double doors, left doors, double doors, right doors, double doors and left doors. The corresponding point method is: click the right door to close the double doors of the warehouse, open the right door, click the left door to close the right door, open the left door, click the right door to close the left door, open the left door, click the right door to close the left door and open the right door. If you fail, close two doors and try again, and you will succeed. )

Turn right, go downstairs, throw the gum to the dog, pick up the candy on the ground,

Turn left, enter the classroom, throw the sugar to the students on duty and take the mop.

Click on the classroom door, go out, turn right, go upstairs, turn left, open the left door of the library, enter the library, turn left, and hit the librarian in the face covered by the pile of books with a mop, and the librarian will break free when he is annoyed.

Turn right, press the bag in the goods column, open the bag and give the book to the librarian.

Turn left, the bookshelf on the left, pick up the tattered Tales of Urban Demons on the far right, turn back, turn right and give the book to the librarian.

Chapter 3:

Click under the bridge, talk to the police, click in front of the no-pass, and buckle the coin eye.

Step back, step back, light the post on the right of the policeman, open the screw with a coin and take away the telescope.

Click under the bridge again, give the coins to the police and buy lenses.

Take a step back, hold down the telescope in the item column and put the lens in.

Turn right and look at the suspicious man across the street with a telescope. The man was shocked and quickly became the fat man who didn't know the ball before.

Turn left, click under the bridge and give the telescope to the police.

Get on the bridge, get on the bridge and talk to the girl.

Long press the schoolbag in the article column, take out the bottled bait, show it to my sister, and then be killed by a suspicious man who suddenly appears.

The fourth chapter:

Turn left, light the desk, pick up the anecdote of the urban devil on the desk, and take a step back.

Turn right, pick up a ruler, click on the paper window on the right in front of you to get origami, and then back off.

Turn left, click on the left side of the desk, hook the small key with a ruler, and step back.

Click on the desk, open the drawer with the key, open the drawer, take the origami and step back.

Turn right, go out, step back, turn left.

Click on the table, pick up the bottled bait and summon the aliens out.

Throw origami at aliens, and then shout: Gunai Feather Fire, summon bookworms to defeat aliens.

Choose to wait, and then my sister will come out with a treasure to kill aliens.

Chat with my sister and ask the story.

Chapter 5:

Click on the tourists on the beach.

Turn left and click on the cat.

Click on the box on the left, pick up the branches next to the box and step back.

Scare the cat with branches and learn summoning skills (long press the item bar to customize the summoning mantra. )

Shout: Gunai feather fire, summon bookworm (if you modify the mantra yourself, please modify it yourself),

Click on the lower left corner to switch to the people bar, select bookworm, click on the box to attack, get Polygonum multiflorum Thunb, and back off.

Use Polygonum hydropiper to disperse some cats.

Turn right, pick up the handkerchief left by tourists, and turn left.

Click on the house, click on the grass in the lower right corner, and wipe off the stains with a handkerchief to get tips. You can leave your handkerchief here. )

Back up, back up, look at the cat, long press the dialog box, and enter: cat, your sister.

Choose bait for fishermen in Shanghai levee and article column, click on your feet, and click on the dead fish to back off.

Turn right, talk girl, chat.

Turn left, Shanghai levee, click fisherman, choose to follow, retreat (here you can choose to refuse, and then use a handkerchief on the dead fish)

Turn right, click on the beach, and create sand paintings with branches in the article bar.

Chapter VI:

Turn left, click on the left side of the house, click on the female ghost.

Long press the dialog box and enter the answer (the question is random and the answer is as follows: What is the cat afraid of? What is the car that dogs and people can't take? Windmill), pick up the shovel.

Long press the dialog box, enter: Gu Naiyu fire, call out the nerd.

Click on the box, click on the lower left corner to switch to people, select bookworm, click on the box to attack.

Click on the lower left corner to switch to the item column, hollow out the wooden Polygonum hydropiper twice with a shovel, and take away the hammer at the bottom of the box.

Step back, turn right, and join the team after the conversation.

Turn left, click on the room and click on the door to enter.

Long press the dialog box, enter: Gu Naiyu fire, call out the nerd.

Click on the lower left corner to switch to people, select bookworm, and click on yourself to release the bondage.

Turn right and knock under the wall to get a hammer.

Turn left, in the middle of the wooden wall in front of you, and take a hairpin.

Turn right, select the origami in the article bar and use it for the door.

Turn left, click on the right side of the wooden door, and use the hairpin at the left door crack to get the screw.

(Note that this is a picture of clicking once on the right side of the wooden door, not twice. )

Step back, click on the left side of the wooden door, jam the door with screws, and knock the screws with a hammer.

Step back and get the hammer.

Turn right, the hammer hits the door, the hammer hits the flat for a long time, and go out.

Chapter 7:

Click on the ground on the right, and click on the blood.

Using the plastic bottle in the item bar, click Blood.

Step back and hand the bait to the girl on the left.

Choose to stay where you are and wait for your sister to pass the bait to the dog.

Click on the bottom of the bridge above,

Long press the item bar to break the magic symbol and use origami on it.

The origami in the article column is used against the bottom of the bridge.

withdraw

Long press the dialog box and enter: Murata Freedom.

Long press the dialog box and enter: Gunai Feather Fire.

Select the broken magic symbol in the item bar to attack Murata.