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World of Warcraft: some versions of the survival manual DK (blood) for the second arrival of the legion
How does DK survive in World of Warcraft: The Legion Comes Again? The following small series brings a partial version of DK's survival manual (blood) of World of Warcraft: The Second Coming of Legions. Let's study together.

1. Attribute 1. 1 Attribute Weight Endurance Fast Critical Strike All-around Mastery (Mastery without changing DK will lead to death) 1.2 Equipment Priority Comparison of two pieces of equipment, assuming 1: Equipment A, Equipment B 10, etc. At this time, compare the attributes, assuming that equipment B is crit, and fast equipment A is crit (the value is not too low)+any attribute or fast (the value is not too low)+any attribute, and choose equipment A. If the crit or haste value is too low, choose equipment B and assume 2: equipment A, equipment B 10 package, etc. This is a comparative attribute, assuming that equipment B is crit, fast equipment A is all-around mastery, and choosing equipment B is assumed to be 3: equipment A is equipped with B 15 package, etc. Choose equipment A directly without comparing attributes. Hypothesis 4: The comparative equipment is necklace, ring and cloak. Please choose fast crit equipment first. 2.SP and relic 2. 1SP Selection Because I don't have a group SP, I don't comment on the group SP directly, but only on the SP dropped by five people. The following SP takes 840 as an example, and gives a five-point rating to Neltharion's lair-Plastic Mountain Amulet: the resident attribute is 898 all-around, which can provide treatment bonus for injury reduction and mental shock, and the attribute is not too expensive. The effect is to reduce the suffering within 15 seconds after opening. Low value, but not bad. The group score is 4.5 meters: 4.5 black-hearted woodland-crawling black-hearted residents attribute 898. When crit effect crits you, the damage to the target is reduced by 1.2%, lasting for 6 seconds, and three layers can be superimposed, totaling 3.6%. When your crit attribute is high, the income of this SP is quite good, and the crit value provided by SP itself is also considerable. Tuanben score: 4 rice points: 3 Watchman's cellar-tormenting Baozhu residents attribute is 898. The quick effect is that 50% of the damage caused by the use is converted into a therapeutic amount, not 50% of the blood-sucking, that is to say, it is impossible to add it to convert your therapeutic damage into a therapeutic amount again. Recovered up to 865095 health points, very good, in line with DK's mechanism of blood retention and blood return. But remember to use it separately from vampires. Moreover, there is an excessive problem, so we should pay attention to the timing of use. Group score: 5 meters score: 4.5 purple prison-the permanent attribute of solid spider shell is 898. The quick effect triggers an attack, and it has a certain probability to get 253 armor per second for 15 seconds. Although the resident attribute is very good, and the maximum physical damage of 3795 armor is reduced by about 15%, it is a little weak as a trigger of tank SP, so I don't think highly of the group score: 3.5 meters: 3.5 Aisara Eye-Pajesh's medal resident attribute is 1685. The endurance effect is that the blood volume drops below 35% and the life is increased by 252,066. The effect is similar to that of the early cemetery. But it can only be triggered once in 90 seconds. In the era when DK could not prevent sudden death, the effect of this SP was quite good. But there is also a problem. The income of this SP will be lower and lower with the increase of installation level, unless you can make the installation level of SP increase accordingly. Tuanben score: 4.5 Rice score: 3.5 The resident attribute of the fragments in Neltharion's lair-Lokmora is 1 123 Power? The effect is that the single damage is reduced by 674 10 points, and the total damage is reduced by 59 17 19 points. It lasts for 30 seconds and 2 minutes. Just like I type? Just like, this version of tank SP completely increases the power of unknown so. The opening effect is acceptable, but the permanent strength makes it lose a lot of points. Tuanben score: 2.5 meters score: 3.5 Violet Prison-The permanent attribute of the jaw bone of the throat of the thriller is 1685. The endurance effect is that the damage caused by the use of cone 72824 slows down by 50%, and every time you hit the target, you get 1269 omni-directional, lasting at most 5 times 10 second. The only pity is that there is no rice in the prison. It is too difficult to start this SP. Score: 2m Score: 6 (exceeding the upper limit by 6 points) Magic Cloister-Permanent attribute of solidified underground well residue 898. The mastery effect is to superimpose the maximum 10 layer of BUFF when attacking, and you will get 94675 absorption shield for every layer of BUFF consumed. After cooling for 20 seconds, it consumes 10 layer to obtain 946750 absorption shield, and the trigger is very impressive. Basically, 10 layer of BUFF can be obtained every minute, that is, 95W absorption shield can be obtained every 1 minute. Tuanben score: 5m score: 5 Magic Cloister-Time Fragment Resident Attribute 1 123 The effect of the power is to trigger 4926 haste and 15% movement speed duration 10 second. The trigger rate is acceptable, basically getting a little bloodthirsty every 4050 seconds, but the resident power still reduces his points. Group Rating: 4 Rice Rating: 4 Specially nominated Temple of the Soul-Horn of Courage Resident Attribute 898 All-around Effect: Use to increase strength by 2696 for 30 seconds! ! . At first glance, it is a DPS ornament, but this SP can exert great power in the case of low-level broken rice or impermanence. Group score: 1 rice score: 4.5 At the request of many friends, several arcane crystals with unstable items were added-the minimum installation level of Jim in the world BOSS Wesler is 860, so count it as 860! ~ attribute is resident quick crit universal mastery 807. An ornament provides us with 3228 green words. As a tank SP, maneuverability and stability are inevitable. This SP belongs to extremely stable SP, and it is not as unstable as its name. This SP should be used with an open injury reduction SP. Group score: 5 rice score: 5 dark moon card: immortal-card jewelry also carries 850, so it is 850! The power effect of ~ resident attribute 1233 is a floating armor value of 580- 1740, and the average value can provide us with about 5-6% physical damage (excluding flash). I have seen many friends blow this SP very strongly, but not very strongly. I don't know who supplied 1 123 power. The main reason is that SP can't cope with high-pressure scenes well. And the damage reduction value will decrease with the improvement of equipment: 3m score: 3 Specially nominated Nuo MoriGan Automatic Barrier 60 1- Time and Space card exchange equipment, etc. Only 805, resident attribute 8 1 1, the power effect is to gain 20 18 armor value when turned on! ! Duration 40S! ! ! Please open your character panel at this time to see your armor value. I'm sorry you screwed up earlier. SP can only provide 8-9% physical damage after opening, which is not as good as card decoration to some extent. And the damage reduction value decreases with the improvement of equipment level.