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Introduction to Maya modeling types
I believe anyone familiar with Maya knows that Maya's function can overcome everything. It can make any 3D artist say that it is the best 3D modeling software, and of course most people will choose AutodeskMaya. AutodeskMaya is regarded as the industry standard of CG. At the same time, it has a series of powerful functions and tools. Maya's toolkit is also very complicated, which requires you to spend more time studying.
There are two kinds of Maya modeling:
1.NURBS modeling
NURBS modeling, also known as curve modeling, is one of the commonly used modeling methods. It can generate flat and continuous surfaces, and it is a special modeling method for curved objects. It is defined by curves and surfaces, and can be used to make all kinds of complex surface modeling and express special effects. This modeling method is suitable for creating industrial modeling and biological models, such as streamlined sports cars, human skin and appearance.
2. Polygon modeling
Polygon modeling is the most common modeling method in current manufacturing methods. Polygon modeling is the most developed and widely used. The characteristic of this modeling method is that when creating a complex model, you can add details at will, and then realize the corresponding structure and detail effect by editing the positions of points and lines. At present, mainstream 3D production software includes polygon modeling function. Polygon modeling is widely used, involving three-dimensional games, large-scale scenes and special effects animation (including movies) and other production fields.
So, today's "Introduction to Maya Modeling Types" ends here! Everyone must watch more, practice more, think more and learn more. I hope everyone can learn Maya production as soon as possible! ! Here, we also provide you with more courses to learn, click the link: