Wonderful recommendation of C4D video course: 1. C4D+OC Handheld Fan Modeling and Rendering Utility II. C4D+AE- Animation Deduction Course of Electric Fan Structure 3. C4D+OC Practical Process for Modeling and Rendering of Canned Pericarpium Citri Reticulatae 4. C4D+AE- linear dancer C4D models a cartoon hand Steps: 1 Establish the basic framework: Open the C4D software, first create a cube and resize it. Change the number of segments of X and Z to 4 to put down Cube C (make it an editable object), select the line shown in the figure (and all lines on the back) and right-click to remove it, as shown in the following figure (the upper four squares are the positions of four fingers, and the lower right square is the position of thumb). 2 Finger making: Select the face with four fingers, right-click to extrude a suitable height (note that the group will be checked in the attribute), and then select the top face. Zoom to 95% one by one and squeeze-zoom again. Make the other thumb of the finger in the same way (note that the thumb is shorter than the other fingers when squeezing) 3 Mark the wrist and elbow: right-click the cycle/path cutting tool to cut at the wrist (note that "N-shape stops cutting" is checked in the attribute), and then cut a circle near the bottom elbow. 4 Model adjustment: enter the front view, adjust the length of each finger and add subdivision surface to the model as shown in the figure below, and the hand model is basically completed. 5. Create a joint: enter the front view, select "Role-Joint Tool", hold down Ctrl and click to create a joint (as shown in the figure) to adjust the view, ensure that the joint is named in the middle of the finger, and pay attention to the hierarchical relationship of "elbow-wrist-palm-four fingers". 6. Binding: Use subdivision surface to select the hand model. Become an editable object (shortcut key C) Select the joint root object, right-click to select the offspring, press and hold Ctrl to select the model of "hand", and click "Role-Binding" to bind, and the whole hand is bound. 7. Adjust posture: Select the corresponding joint and rotate to adjust the posture of the hand. So far, "How can C4D create a cartoon hand? C4D Manual Modeling and Binding Tutorial "C4D related content sharing is over here, and friends who feel good can leave a message if they like it! If you think C4D graphic knowledge learning is not enough, then C4D video tutorial should not be missed! Click the link to start professional study: