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Realization process of three-dimensional architectural animation
First of all, ideas

First, for the production and animation design of the whole big scene, in order to get a smooth, high-quality and high-definition picture effect, it is necessary to ensure that the total number of structures and natural landscape models in the picture does not exceed about 50,000. Under the guidance of this idea, the single building model will be composed of geometric bodies with extremely small surfaces, which requires that the single building model should be made through appropriate dimensions, reasonable proportions and realistic pictures. In addition, it is suggested to use plug-ins to make natural landscapes as much as possible. On the one hand, the later effect is good, the model has been optimized, and its parameter function is beneficial to animation production; On the other hand, it is more efficient than in 3D animation development software.

Secondly, when emphasizing the expression of detailed features, after setting an animated roaming route, we should scientifically model the building monomer according to the specific image of the building monomer to be expressed by the route. When conceiving the expression technique, we should also highlight the advantages of three-dimensional technology compared with real-life shooting, and we can use the picture realization method that can't be completed in real-life shooting and is expressed by building structure wireframe.

Second, draw a storyboard.

Drawing a storyboard is simply to show the idea first, of course, it doesn't have to be like this, especially for some projects that emphasize computer production technology. If you just do something simple, you just need to form a general outline in your mind. If you want to complete some large-scale projects that need multi-field cooperation, it is best to exchange sketches drawn in different fields to complete complex animation.

In architectural roaming animation, the process of sketching is actually the process of making storyboards, how to deal with shots, what elements are needed in the picture, and what effects need to be added in the process of digital synthesis.

Third, modeling.

In the process of modeling, we should follow the principle of unity of the whole and the individual. Generally speaking, architectural animation can be divided into three forms: outdoor architectural animation, indoor architectural animation and environmental planning animation. The main modeling work of environmental architectural planning animation will focus on making exterior wall model, glass and glass door model, window sill model, dynamic character model, fountain model, flowing waterfall model, distant forest model, medium-sized tree model, shrub plant model, mound model, mountain model and moving vehicle group model. The process of modeling is the most basic guarantee for animation realization, and the rationality and accuracy of the model directly reflect the level of animation production. This part of the work is the key part of the whole animation production process, and its workload accounts for more than half of the whole animation production process, which needs many animators to complete.

Fourth, the material lighting and output

When making architectural animation, materials and lighting are very important to the whole animation, which will directly affect the real and visual effects of the whole animation. This is also a rather complicated production and adjustment process. In the relationship between matter and light, light sources with different properties will have different changes when illuminating an object, such as the color, intensity, angle and distance of light, which will have great influence on the material of the object, and the different material properties of the object will also affect the brightness, highlight area, transition color and reflection of the object irradiated by light.