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Go layout formula (must be collected)
Go layout oral decision:

First kind

Master three principles in layout, first of all, it is most important to occupy empty corners.

Hanging angle and conformal are in order, so you have to go first when chopping.

The key to layout is the main point, don't be greedy for petty gain.

The emergency field takes the lead, with two divided into three and three divided into four.

High-low cooperation is chess, starting in three or four ways,

The five roads are too floating, and the two roads are too peaceful. You must occupy a good position in the division of votes.

It is most suitable to meet the needs of both parties, and both demolition and coercion are lenient.

The appearance of the game is competition, and the second son has to close his eyes.

The third son has to pull the trigger when he is short of money, and he has to close the door to chase after the flight.

While twisting the cross, at least protect the chess essence.

The second type

Don't push four roads, don't climb two roads, and seven children will lose if they live at the border.

You must be good at killing. Please put it aside when you are dying.

Once there is no aftertaste, each side will fly to town.

It is appropriate to change from three to four, and it is appropriate to be similar.

Force the enemy to approach me, don't weaken the pressure,

Be comfortable at first, and strive for the middle, but be careful that you are only blocked.

The chess game is stupid and inefficient, and the attack is empty.

If you don't live, you have to make up the chess, and it is a big chess to play.

If the enemy is strong and wants to cut, he should invade shallowly, advance and retreat.

Always remember your breakpoints and don't forget to protect them in time.

The third kind

You can live first, live first and then kill the enemy,

If you kill blindly, you will be deceived. You don't have to break two live pieces.

Friends and neighbors should contact the float, and if it is broken, the enemy must break it alone.

Don't touch the target if you can't move.

Attack a large area on a large scale for huge profits, and dare to fight if you encounter it.

Sometimes even the pulling and pulling are wonderful, so you have to grab it first.

Do not hesitate to grasp the main points, look for weak enemies and find the root causes.

It is necessary to force the enemy into a floating chess game.

Many children are better than being flat in the air, with beautiful wings.

Don't get together to help surround the empty space, and don't get together to help make up the chess.

The fourth kind

It is a good chess to eliminate troubles, but the effect of reducing abdomen twice is low.

The next move is to avoid the car and press the car. All the moves are very powerful.

Chess is difficult, small and sharp. Please put aside those that are difficult to walk.

Look for opportunities elsewhere, and I will be the enemy.

Always think more about the enemy's chess, and I will make up for the enemy's weakness.

Pay attention when crossing the elephant's eye. It is advisable to fly in two rows.

Dig out three roads, look at the road signs first, and the three roads will often collide.

If the chess game is broken, there are many wonderful hands on the road.

Anti-stuffy molding is suitable for single jump and two sub-molding oblique flying,

When the four roads are broken, they often jump in vain, and the elephants take root and win.

The fifth kind

The rectangular shield tiger loses its flight, and the lepton should be abandoned.

It's better to lose a few points than to score first in Bidiu, and it's better to stab the majority first.

Don't fight, fight in time, don't wait for the opportunity to fight twice,

Calm down, assess the situation and make a big plan in the middle of the game.

If you win, don't be greedy, slow down and slow down.

Don't lose heart when you lose, use the early attack to find weak chess.

Thorns interrupt the use of support points, abandon children, create robbery and borrow gas,

It's better to start a dispute and try to lose the game than to be smart.

Look at the road or two at the end of the film, and the two immortals leave in a hurry.

The bureau decided that the flash area was enough and looked for enemy air to rush and squeeze.