As a coach, all players are just tools to win. If it is a tool, I can choose to use some tools instead of others, or give this tool more time, because this tool is more advanced and may give me more surprises. Just like playing chess, I can choose to give up many soldiers and replace the opposite car, or I can choose to give up my two cars and give the opposite a fatal blow. To put it bluntly, the coach stands on the chessboard and the players are just chess pieces.
Many coaches are not good at it. Will their game awareness be stronger than that of players? Of course it will. Because of different ideas, such as the simplest question, you know that the opposite side should choose AOE plastic surgery. As a coach, you should try to solve this problem by using 4 1 or choosing stronger plastic surgery. In this case, if you choose 4 1, you must sacrifice something, and perhaps the ability to run the line and clear the soldiers. The advertising space may have to choose wheels. You may have to choose JJ for the last shipment. Of course, you have to understand and trust your players, or you will lose the game. If you play LOL as a chess game, it's actually very simple. Killing, forcing and changing rarely exist in LOL, at least much less than Go and chess. So from the chess point of view, LOL is a very simple game, but it is also very difficult, because for a single hero, it is uncertain.
This is the division of labor. Some people are responsible for difficult operations, some people are responsible for the planning of the whole war situation, some people are players, some people are battlefield commanders, some people are coaches, some people are soldiers and some people are generals. You want the general to run 5 kilometers?