Genting game S4.5 has been officially launched in the United States before. In S4.5 season, there is an excellent scoring lineup-secret angel vampires. Today, Bian Xiao will bring you a detailed introduction to Genting game S4.5 secret angel vampire lineup.
Genting game S4.5 secret angel vampire lineup is introduced in detail
Today's lineup-Secret Angel Vampires
The mysterious God created vampires.
Natural selection recommendation:
God's chosen messenger
The chosen hero:
God created vampires. God created Morgana.
Lineup recommendation:
Vampire, Wind Girl, Cat, Shen, Yong En, Kieran, Crow, Aon.
Lineup fetters:
4 Angels 4 Mysteries 2 Masters 2 Jade Sword 1 Blacksmith 1 Ronin 1 Ninja
Lineup analysis
Lineup play:
Hello, I'm Xiao. Hi. American clothing is really revised every day, and a new lineup comes out every day. Just a few days ago, the revision of PBE 1.8 began to be revised again, which is very important for vampire heroes.
Vampires:
Skill damage: 350/500/700-400/600/900
Life recovery: 40%-50%
Boy, American vampire costumes have been strengthened. 3-star vampire damage increased by 200 points, and recovery health increased by 10%. With the cooperation of four angels, basically the vampire-dominated C lineup can still be played.
This lineup is an absolute lever to bet on 3-star vampires with 4 gods as the core. 4 gods can restore 100% blood, plus 50% health restoration ability of vampire skills. The status of vampires in this lineup is meat and Tandu, and with the effect of 4 secrets, basically no one can take vampires away.
Why bring four secrets instead of other fetters?
The main reason is that most of the later 4 and 5 Feka are magical injuries, and these heroes are explosive heroes who can blink in an instant, such as the Dragon King and the unchanged Seti. Mysterious fetters can resist most sources of magical damage and are a very good choice.
Except vampires, the output point of the lineup is still weak, and Morgana needs to be supplemented to support the AOE injury of the entire lineup. The collocation of Morgana and ghost books is very harmful in the current edition, and the AOE ability of the group is much stronger than that of other heroes.
In the later stage of the lineup, you still need 5 cards to come to C. This lineup is no exception, and you still need a lot of 5 cards, up to 4 cards, which is a bit small. The two key cards in the four five-fee cards are Yong En and Crow.
In addition to being bound by the mage, Yong En's single card output ability is still very strong, and the effect of reducing double resistance is very important for this lineup that does not reduce resistance.
But the core is the crow card, because the effect of the four gods is that the heroes of the gods can have a 100% therapeutic effect, while the friendly forces only have a 25% therapeutic effect. This 100% therapeutic effect can ensure that crows and 3-star vampires are the most fleshy in the later period, and basically the output is guaranteed as long as they don't die.
In fact, most of this lineup is not afraid, especially the lineup without explosion injury. If there is no high-explosive damage that takes away vampires and crows in this moment, it will be difficult to kill them in the future.
Especially like the Dragon King among the Seven Magicians, under normal circumstances, the lineup of the two skills of the Dragon King is basically open in seconds, but it is impossible for us to have such a blink of an eye with four secrets. So I'm not particularly afraid of the lineup of the mage dragon king.
Xiao Hi found in the test that Seti restrained two heroes, crow and vampire. Seti's injury after doing sit-ups was real, and he could hammer out two heroes with one punch. Therefore, this lineup is very afraid of the ninth five-year plan in the later period, especially the ninth five-year plan with Seti as the main C.
Equipment recommendation
Vampires: Blue BUFF (Tears of Goddess+Tears of Goddess)+Titan (chain mail+recurve bow)+Titan (chain mail+recurve bow).
Morgana: bird ghost book (stick+belt)+hat (stick+stick)+French explosion (stick+glove)
Crow: Anti-armour (chain mail+chain mail)+Dragon Tooth (Magic Resistance+Magic Resistance)
Operational thinking
This lineup is bound by natural selection.
The priority of this Samsung lineup is: vampires give priority to Samsung, and others are casual.
The best starting equipment is chain mail. chain mail can synthesize anti-armour, Titan and solar inflammation in the early stage. In the early stage, we mainly used vampire equipment. Vampires are equipped with armor, dragon teeth, scorching heat, Titan and Gargoyle, no matter what the vampire god is equipped with.
You don't need to give a science knife because it has the ability to suck blood and overflow, and it doesn't lack the ability to return blood. It doesn't need any output equipment, such as bursting a hat. Just blue BUFF+ meat.
The best way to get the transition in the early stage is scarlet shield+sun burning, which is the best choice for the early stage of the transition. The key to the winning streak in the early stage is sunburn. Otherwise, this lineup is just like the fighter lineup. If there is not enough winning streak in the early stage to maintain the blood volume and economy, it will easily affect the later lineup. The idea of equipment in the early stage is not the pursuit of perfect equipment, but the winning streak is the key.
2- 1 pull 4 people, 4 people are dog heads, vampires, spiders and princes. Here Xiao Hi thinks it's enough to make up 2 aegis and 2 angels, but if everyone can make up vampires, spiders, princes, and cards, 3 apes and 2 aegis, the early transition is also very good.
2-3 pulls 4 people and 8 experiences, 2-5 automatically raises 5 people, and 5 people, such as dog head, vampire, spider, prince and card, form 3 Scars, 2 Aegis and 2 Ambassadors.
3-2 pull 6 people, dog head, vampire, spider, prince, card, Dao Mei to make 3 Scars, 2 Aegis, 2 Gods, plus a front row of Dao Mei support lineup. Control control is still good.
4- 1 pulls 7 people, 7 people, dog head, vampire, wind girl, cat, Nicole and Shen, forming the fetters of 4 gods, 4 secrets, 1 ninja.
Population 7 is the key point of the lineup. Generally, we need to chase out 3-star vampires from the population of 7, and we will choose to pull the population of 8 if there are enough vampires, otherwise we should never pull the population of 8 directly. In the later period, without the degree, the population of 9 could not be maintained at all.
After chasing out the 3-star vampire, directly pull 8 people, 8 people plus a Yong En to help the lineup break the defense. Yong En's position here is very important, because this lineup only has Tandu in the later period, but it lacks harm. If there were no ghost books in Morgana, the output in the later period would not keep up at all.
Population: Vampire, Wind Girl, Cat, Shen, Yong En, Kieran, Crow.
What if there is no harm in the later period?
The best way is to pull nine people and find five fee cards to make up for the damage.
If you think your hero's quality and injury on the court can be achieved, you can choose to use Aon to supplement the later equipment and lineup limit. Otherwise, you can consider taking 2-star Jin Fu and 2-star sand Milla to make up for the loss.
As far as 5 dung is concerned, Jin Fu is restrained in playing some heavy secrets, while Jin Fu is restrained by the offensive speed lineup, such as the robbery of the God of War, the angel of God, and Olaf, the God of War.
And Sha Milla has a stab effect on this kind of attack speed hero, especially to restrain this kind of hero who has no explosive ability through attack speed.
In short, we will pull nine people in the later stage and choose which hero to give to C by looking at the opposite lineup. If the quality is enough, it is a very good choice to choose Aon to raise the upper limit of the lineup!
This lineup is super delicious, and the rate of eating chicken is also very high. I wish you all more points.