In addition, there are corresponding AIDS: start-up, process, acceptance and inspection.
The key point of planning is to explain this information with short words and data.
Question 2: What are the three elements of design? This question is too general. I'll give you some directions for reference, but the answer you want to ask should be the first two.
First of all, the three elements of print advertising:
1. Image transmission. 2. Copy the communication. 3. Color communication.
Second, the three elements of advertising theme:
1. Advertising positioning. 2. Advertising information positioning. 3. The orientation of consumer psychology.
Third, the three elements of CI design:
1, MI (spiritual identity). MI is the abbreviation of spiritual identity. It is a design system to convey the enterprise purpose, enterprise spirit and enterprise goal through the positioning of enterprise management concept, so as to show the unique image of the enterprise.
2.BI (behavior recognition). BI is the abbreviation of behavior identity. Under the guidance of business philosophy, it is a design system that displays a unique image of an enterprise through external participation, feedback, internal organization, management, education and training.
3.VI (visual recognition). VI is the abbreviation of visual recognition. Under the control of business philosophy, strategic scope and business objectives, it is a design system that displays the unique image of the enterprise by means of visual communication and symbols recognized by the enterprise.
Question 3: What are the main points of 3:Ui design? UI designer is a new industry in recent years. Most employers don't know what a UI designer is. Basically, they are used as artists, which is no different from web design. They do everything when they get to the company, so it's better to try to master it and find a job. But if you want to be a professional UI designer, you can try to work in UI fields such as mobile phone interface, software interface, automobile, touch screen and game interface. What do you have? It depends on the job you choose. Generally, after you have a certain software operation ability, you accumulate it at work. UI design includes many aspects, such as making web pages and designing software. It covers a wide range, don't divide it into details, gradually find your own direction in your work and develop your hobbies. My brother even talked about these courses in depth, which is in line with the company and suitable for learning UI.
Question 4: What is the key point of cultural wall design? Cultural wall should embody popular design elements, but it is by no means a simple patchwork of all design techniques and disorderly stacking of decoration materials. It should be selectively screened and used to properly show the artistic effect, and pay attention to keeping the design style consistent with the whole, so as to better reflect the owner's cultural taste.
Cultural wall is widely used in modern decoration because of its strong artistic expression. Some people even think that the design without cultural wall is mediocre, and the decoration without cultural wall is low-grade decoration. Misguided by this concept, the cultural wall is becoming more and more complex and wider, and even the walls at home should be designed. In order to pursue the "personalization" and "fashion" of home decoration, it is understandable to seek innovation and change in design, but we should avoid the problem of excessive decoration, design the cultural wall moderately and reasonably, and embody a culture on the wall.
What are the key points of PCB design? 1. Key points of PCB design:1. Preparation of component package. Attempt to call a file in the standard package library; Packaging should be done in strict accordance with the specifications on the data table of the selected period, and the cumulative error should not be ignored; Pay attention to the pin definition of polar components such as diodes and triodes and some asymmetric components. 2. The layout is reasonable. Try to layout according to the pattern of reference board; Modular layout; Require the separation of analog circuit and digital circuit; The input module and the output module are isolated; The decoupling capacitor is as close as possible to the power supply/ground of the component; Heat dissipation should be considered for heating units such as power supply, the main heating element should be close to the air outlet, and the large-volume element should be placed away from the wind path; The components are evenly distributed to avoid over-dense current; Jumpers or buttons on the board should be easy to operate; The arrangement of parts should be as neat and beautiful as possible; Considering the mechanical size, do not exceed the range allowed by the structure. 3.PCB layering If there is a reference board, it will be layered according to the reference board; Multilayer board arrangement: the top and bottom layers are component surfaces, the second layer is the grounding layer, and the penultimate layer is the power layer; Under the condition of not affecting the performance, the number of PCB layers is reduced and the cost is reduced.
Secondly, the power supply considers the high-frequency and low-frequency filtering at the entrance of the system power supply; High power devices are equipped with large capacity capacitors to remove low frequency interference; Each device is equipped with 0. 1uF capacitor to filter out high-frequency interference; It is better to connect magnetic beads in series between the power supply pin and the capacitor of high frequency devices. The lead of decoupling capacitor should not be too long, especially in high frequency fiber channel.
Third, the clock circuit should be as close to the chip as possible; Don't run under the crystal; The crystal shell is grounded to increase the anti-electromagnetic interference ability; Clock signals with frequency greater than 200MHz are escorted by ground wire; The clock line width is greater than 10 mil; The output end of the clock is connected in series with a damping resistor of 22~220 ohms.
Fourth, manual wiring of high-speed signals; The wiring of high-speed bus should be as long as possible, and the resistance of 22~300 ohms should be connected in series near the data output end. High-speed signals are far away from clock chips and crystals; High-speed signals are far away from external input and output ports or isolated from ground.
Five, differential signal differential signal lines should be parallel and equal in length; No other signal lines can be used between signals; The signal is required to be on the same floor.
Sixth, adjust the vertical routing of signals in different layers; Don't walk the ground wire and power layer, or you should ensure the integrity of the plane; Don't suddenly change the width of the wire; When the conductor changes direction, the chamfer should be greater than 90 degrees; Do not wire within 0.5 mm around the positioning hole. In addition, you must completely pass the DRC check of PCB rules. (Source: pcbwork)
Question 6: What are the main points of fashion design? Clothing design is related to its four elements, namely, style, color, material and fabric.
However, a well-designed garment should first pay attention to the modeling design of the garment.
Clothing modeling refers to the structural relationship in modeling and the existing way of clothing, including external modeling and internal modeling, also known as the local modeling of overall modeling. Point, line, surface and body are the basic elements of all modeling.
In the field of clothing plastic arts, feeling, material, technology and their relationship are all elements of clothing plastic arts. Of course, from the perspective of protecting the human body, it is different from other plastic arts, because it must be attached to the human body and exist according to the laws of human movement.
Color and modeling are the subjective artistic feeling elements of clothing. The essence of artistic beauty of color is expressive and symbolic. As a specific style of modeling, its artistic beauty is a sense of body, space and emotion.
Both of them often exist at the same time in clothing modeling, and there are three specific manifestations: either color-oriented, style-oriented, or the sum of the two elements. The process of clothing modeling is essentially a process of materializing design intent, and it is a process of transforming clothing materials into finished clothing organically, that is, through the selection, processing, modeling and appearance treatment of clothing fabrics and decorative materials, it becomes an organic composition of clothing styles. Therefore, fabric and decoration are the main objective material factors of clothing.
The key point of fashion modeling design is that doing a good job in fashion modeling means that fashion design is half finished, and the other half is color design. Although some people think that the first impression of observing clothing is color, first of all, color catches the eye of the observer, but the design steps often start with the shape, and then match the color after determining the shape. Therefore, in this sense, the treatment of modeling is more difficult than the treatment of color, which can better reflect the design level.
No matter what kind of clothing modeling, in addition to the common sense of formal beauty and modeling methods, having a good sense of clothing is the key to doing a good job in clothing modeling. The so-called sense of clothing refers to the designer's excellent perceptual knowledge and sensitive perception of clothing and related things. To some extent, this feeling seems to be innate. In fact, it has a lot to do with people's growing environment and acquired cultivation, which is one of the reasons why fashion centers must be big cities rather than small towns. Although some tailors are skilled and make clothes neatly, they dare not compliment their designs and always feel that their designs are lacking. Therefore, it is very important to improve designers' perceptual knowledge of clothing and explore the perceptual depth of clothing.
Question 7: What are the design points in the design patent right? Design point refers to the shape, pattern and combination of products different from the existing design, or the combination of color and shape and pattern, or parts.