Ladders only! -means it can only be used in ladder countries.
3 Thul( 10#)+ 1 broken topaz = Amn (1 1#)
3 AMN (11#)+1broken sapphire = Sol (12#)
3 Sol( 12#)+ 1 broken sapphire = Shael (13#)
3 Shael( 13#)+ 1 Broken Ruby = Dol (14#)
This formula can only be applied to stand-alone games, open characters and ladder mode characters. Can't work in ordinary server games.
3 Dol (14#)+ 1 broken jade = Hel( 15#) ladder!
3 Hel (15#)+ 1 broken sapphire = Io (16#) ladder!
3 Io (16#)+ 1 cracked topaz = Lum (17#) only for ladders!
3 Lum (17#)+ 1 split sapphire = Ko (18#) only for ladders!
3 Ko (18#)+ 1 split sapphire = fal (19 #) for ladies only!
3 Fal (19#)+ 1 Split Ruby = Lem (20#) ladder!
3 Lem (20#)+ 1 split emerald = Pul (2 1#) ladder!
2 Pul (2 1#)+ 1 split sapphire = um (22 #) for ladies only!
2 Um (22#)+ 1 topaz = mal (23 #) for ladies only!
2 Mal (23#)+ 1 Ruby = Ist (24#) only for the ladder!
2 Ist (24#)+ 1 sapphire = Gul (25 #) ladies only!
2 Gul (25#)+ 1 Ruby = Vex (26#) is limited to ladders!
2 Vex (26#)+ 1 emerald = ohm (27#) ladder!
2 ohm (27#)+ 1 sapphire = lo (28 #) for ladies only!
2 Lo (28#)+ 1 flawless topaz = sur (29 #) for ladies only!
2 Sur (29#)+ 1 flawless sapphire = ber (30 #) lady only!
2 Ber (30#)+ 1 flawless sapphire = Jah (3 1 #) lady only!
2 Jah (3 1#)+ 1 flawless ruby = Zhan (32#) ladder!
2cam (32 #)+ 1 flawless emerald = zod (33 #) for ladies only!
3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)
This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.
3 flawless gem+1 magic weapon = magic weapon with holes.
There is no specific method to determine the number of holes in ordinary blue weapons, which should be generated randomly. The properties will change completely. .
1tal (7 #)+1thul (10 #)+1perfect topaz+common armor = same type of piercing armor.
The number of jacks will change randomly.
1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = same type of piercing weapon.
The number of jacks will change randomly.
1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary helmet = helmet with holes of the same type.
The number of jacks will change randomly.
1tal (7 #)+1AMN (11#)+1perfect ruby+common shield = shield with holes of the same type.
The number of jacks will change randomly.
1 Eld(2#)+ 1 broken stones+low-quality weapons = high-quality weapons of the same type.
1 El( 1#)+ 1 broken gem+low-quality armor = high-quality armor of the same type.
1ral (8 #)+1sol (12 #)+1perfect emerald+ordinary dark gold weapon = an extended version of this weapon.
This formula upgrades the ordinary secret gold weapon to the extended secret gold weapon, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.
1tal (7 #)+1Shael (13 #)+1perfect sapphire+ordinary hidden gold armor = this armor is an extended version.
This formula upgrades the ordinary level of hidden gold armor to the extended level of hidden gold armor, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.
1lum (17 #)+1pul (21#)+1perfect emerald+extended dark gold weapon = the elite version of this weapon!
This formula upgrades the extended dark gold weapon to the elite dark gold weapon, and the original attributes remain unchanged, only the basic types of items are upgraded, and ETH items are equally effective.
1ko (18 #)+1lem (20 #)+1perfect sapphire+extended dark gold armor = the elite version of this armor lady only!
This formula upgrades the extended hidden gold armor to elite hidden gold armor, and the original attributes remain unchanged, only basic items are upgraded, and ETH items are equally effective.
1 Ort(9 #)+ weapon+broken gem = completely repair weapon durability.
Using this formula in the cube can repair the durability of weapons, and ETH items are invalid. At the same time, the charging items will also be filled in.
1 Ral(8 #)+ armor+cracked gem = completely repair the durability of armor.
Using this formula in the cube, you can repair the durability of your armor. At the same time, the charging items will also be filled in.
1 Hel( 15 #)+ Return reel+Any equipment with holes (put items) = Remove put items.
Note: this formula will make gems, spells, jewelry and other items that have been placed on the equipment disappear.
1ort (9 #)+1AMN (11#)+1perfect sapphire+ordinary (basic) bright gold weapon = extended bright gold weapon.
The attribute is unchanged, but the base type is promoted.
1ral (8 #)+1thul (10 #)+1perfect purple sapphire+ordinary (basic) bright gold armor = extended bright gold armor.
The attribute is unchanged, but the base type is promoted.
1fal (19 #)+1um (22 #)+1perfect sapphire+extended bright gold weapon = essence bright gold weapon.
The attribute is unchanged, but the base type is promoted.
1ko (18 #)+1pul (21#)+1perfect sapphire+extended bright gold armor = essence bright gold armor.
The attribute is unchanged, but the base type is promoted.
3 Broken gems+magic items = new magic items
The item type remains the same, but the magic attribute changes, and the random hole 1~2. (Officially unpublished)
09 synthesis formula (1 10 is also applicable)
Three perfect skeletons+a bright yellow outstanding equipment+Jordan stone (a unique dark gold ring)-> Make a mosaic hole for bright yellow excellent equipment
A perfect skeleton+a bright yellow outstanding equipment+Jordan stone (a unique ring with dark gold)-> Transform into bright yellow excellent equipment of the same type with higher quality.
Six perfect skeletons+a bright yellow piece of excellent equipment-> A random low-quality bright yellow excellent equipment of the same type.
Four potions (of any type)+a ruby (of any type)+blue magic items-> Sword of the same type that can absorb health.
Three precepts-> A random amulet
Three amulets-> A random ring
Three kinds of restorative drugs->; Complete recovery agent
Three gems of the same type and grade (lower than the perfect type)->; Gems of the same type are one grade higher.
Three lowest gems+a sword (of any type)-> Sword of the same type with magical properties.
Two bags of crossbows->; A bag of bows and arrows
Two bags of bows and arrows-> A bag of crossbows
A spear+a bag of bows and arrows-> A pile of javelin throwing
Axe+dagger-> Flying axe
Three perfect gems (of any type)+a magic item-> New random magic items of the same type
Poison gas bottle+any kind of medical liquid medicine-> toxicide
Six perfect gems (one for each type)+one amulet (blue magic type)-> Prism amulet (provides all resistance)
A ring (blue magic)+a perfect emerald+a bottle of antidote-> Green ring (providing antitoxic properties)
A ring (blue magic type)+a perfect ruby+a bottle of explosives-> Crimson ring (providing fire protection)
A ring (blue magic type)+a perfect topaz+1 Xiaoman recovery potion-> Coral ring (providing anti-electric properties)
A ring (blue magic type)+a perfect sapphire+a bottle of thawing agent-> Dark blue ring (providing anti-icing performance)
A small shield (blue magic or better)+a hammer (of any quality)+two skeletons-> Grounding nail shielding
A diamond+a stick (of any type and quality)+a edged dagger+a belt-> Batic the Barbarian
Diamond+staff (of any kind and quality)+belt+wave-edged dagger-> A savage long-handled weapon
White's prosthetic leg+magic book of returning to the city-> Hidden level: dairy pass