Put away basic mechanism weapons, armor, helmets, gloves, shoes, belts, rings, amulets, jewels, sublimation, secondary magic skills, continuous potions, ecstasy, talent, and land reclamation.
At present, the ARPG game Exile Road has launched the 3. 12 version S 13 season, and some skills and equipment have been adjusted and added in the new version. Share with you a 3. 12 version of BD.
basic concept
Injury mechanism.
Vanity knife rain.
Attribute: pure physics.
Features: 5 volleys (each volley will leave 1 blade, with a maximum of 40 blades on the field).
Combination: With release and secret energy burst, you can stack 40 blades at a time (more will be covered).
☆ Note: Increasing the range may scatter the blade, and then the blade needs to be scaled, so it is necessary to string a concentrated effect to improve the range contrast.
☆ Note: Do not weigh the quality, otherwise the scope will be expanded.
☆ Note: If it is blasted twice before the rain stops, more than 40 blades can be detonated. It's just to be tested whether you can go directly twice.
→ At present, it is known that if there are enough knives, there will be blades left on the ground after one detonation.
Blade blasting.
Attribute: pure physics.
Features: It can detonate up to 50 blades (ekbf * * * 40bv * *10), with additional timidity: increase the spell damage borne by the enemy 10%.
☆ Note: The initial range is very small, and it needs at least 50% to effectively make Wang eat more injuries. If there is a series of clothes, 90% praise is no problem.
issue
Features:
A. accumulate seals at regular intervals. After casting the spell again, the number of spells with seals will be increased. Example: Seal 3→ 1+3=4 spells. At present, wearing a helmet and smearing can reach 5→6 spells.
B. With the release hand, the release level is 18, so the basic time required for accumulating one layer is 0.73 seconds. The new celestial dot bombed by thunder can get 20% relief, plus 30% cluster seal repair, and the time to accumulate a layer is 0.73/( 1+50%)=0.487 seconds, so it's almost enough.
Advantages: No standing pile is needed, which is suitable for running away and has high explosion damage.
Disadvantages: The total DPS is lower than that of the vertical pile under the condition of high drawing speed in the later period.
☆ Note: Because the seal 2 can fill the blade, it is not necessary to seal it forcibly, but if the hand speed is fast enough and the seal is high, you can blow the knife twice at a time.
Defense mechanism.
Reduce harm:
(Total 17.2% less injuries)
1. The resident dexterity of the smoke machine: 8% is less damaged.
2. Speculation encounters more than two rare or legendary monsters: 10% less injuries.
Avoid:
(A total of 68.75% evasion and 58.75% spell evasion)
1. Double dodge talent: 40% dodge, 30% spell dodge.
2. Timely potion: 10% evasion 10% spell evasion.
3. Agility (+25% effect): 18.75% evasion 18.75% spell evasion (the effect will decrease with time).
Go ahead:
The running speed of assassin's many talents is also agile, plus a gem and mercury storm the abyss, but slow ice and slow ice are fatal injuries, so it is recommended to immunize shoes against slow ice.
Reaction mechanism.
Life.
Effective life can make you less likely to be killed by one blow, but life and injury need to be properly matched. 5000 blood is basic, and it is recommended to be more than 5500. If the damage is enough, you can sacrifice a little damage in exchange.
1. second.
At present, the spell recovery method is still difficult to support, so the second recovery is also an important recovery method. However, most of the talents of the second round are concentrated in the lower right corner. I am basically a little bit in the early stage, but I will be less in the later stage because of the choice of potential and cluster. Small cluster 5 seconds 10% talent is not bad.
2. stealing.
Stolen life is restored to 20% of maximum life. Click on a single monster to steal 2% of the maximum life. %
Basically, the number of blows increased, and the upper limit was quickly stolen.
A. The music of ice and thunder by the lake is double jade rings [with detectors, animals feel electricity].
B. Eye of the Guard-Vitality Stealing [Matching Vitality].
C. Waraku's seal topaz ring [with detector and animal sensor].
C. Doria on heavy belts [physics].
D. Stealing elemental necklace [talent ice+hate guard+glove craft].
E. Turn anemia into a direct talent and steal ES [you can choose later].
3. Get back to life.
A. Sculptor Foundation-Spell Hit Restores Life: 8~ 15.
B. the eye of the watcher-vitality counterattack: 30.
Now, after changing VP, the only way to reply is not affected by the upper limit, as long as you play fast enough, but I wouldn't suggest that this is the only way to return blood, or that cooperation is relatively stable.
Magic.
1. Natural reply.
Basically, if the equipment allows, you can return the magic word to the jewelry, or you can attach the magic to the shoes, and then match it with the secret energy fluctuation. However, this matching method will not return soon, just barely enough, because it is a publishing stream.
2. cast recovery magic.
Plastic foundation-spell hit recovery magic: 2~3.
Because it is clockwise, as long as there are many blows, the drawing will basically be smooth, but if you want to wash and double-click backwards at the same time, you may have to take a chance on probability and cost _XD.