Case 1-Rat Race
The most powerful criminal family in this state has existed for 20 years. Johnny Leo cracked their mafia code this morning. Our task is to take Leon to a safe place outside the state. And your task is to take him to the airport and make sure he is not killed by the pursuers!
This level is relatively simple compared with the later levels, but it is a bit abnormal compared with the initial levels of other games. There were so many racing games before psp, people who played one or two should not be sad about this. As long as there are enemies in range, you should keep shooting. The most important thing is not to touch other cars on the road. If there are other cars between you and the enemy you are shooting, don't shoot. Try to avoid hitting them, you will buckle the energy tank, and it may be too late to add blood later. When the road is empty, you can store gas by hitting the enemy's car sideways. Slow down. An energy tank is sure to pass the test. There is time for car explosions. You must remember that when the car is hit with zero blood, it will not explode immediately, and it will last for about 10 second, so don't add blood as soon as you see that it is running out of blood. Adding it every few seconds can buy a lot of time. This technique is very useful in the following situations.
Case 2-Cold Contract
Capelli sent a team of assassins to the waterway town of Asten to assassinate representatives of the National Security Council. Your task is to kill them on the way.
This level is much simpler than the last level. Catch up with those boats and jump on them one by one. There is no need to avoid them. Be careful when sailing, don't hit the wall. When turning a big corner, I'd rather brake lightly, because I feel that driving against the wall is much slower than driving. It is especially important in the case of tight time in the next few customs.
Case 3-Firewire
According to the news that Johnny Leon got, Capelis sent one of his most trusted killers-the sniper nicknamed "Dead Eye"-to assassinate the mayor who came back from vacation. Your task is to track Dead Eye and his minions and kill them as soon as they start to act.
At first, you drive to catch up with the dead-eye car and catch up with it within the specified time. There is a slot on it to indicate the distance between you and the target car in front. Don't enter the red area. The red area on the left indicates that you will lose them if you go too far, and the red area on the right indicates that you will be found if you go too far. But it is not too difficult to enter the red area for a few seconds to let you out. When you start attacking, jump in the car of the dead-eyed minions. We can kill them if we don't avoid continuous shooting. Then you smash the car in the eye. As soon as you hit half the blood, he ran away and could keep up. Then there is the water war. Be careful not to be aimed at by his sniper rifle. There is a red circle outside his field of vision. When the circle is full, he will shoot. When the circle is almost full of red, it will move quickly in an S shape and will not be hit.
Case 4-Witness Protection
The FBI staff moved several important witnesses in Capelis's case to a safe place through the canal, but we seem to have Capelis's eyes inside, and the FBI estimates that there will be a fire this time. This task is to protect the witness from reaching the destination safely.
It started with a water war. The FBI has three speedboats. Don't go too far. If you leave, you will have a few seconds to catch up. The order in which the enemy appears is the first two, the second two, then the first one and the last one, then the first one and the last two.
None of the three speedboats of the FBI will explode. The trick is to see one running out of blood, jump on the enemy speedboat that attacked it first and kill them quickly. Otherwise, the task is easy to fail. The second half is ground warfare, which is similar to the devil's spike, and it is also to press the attack key when approaching the enemy, but it is simpler than the devil, and it doesn't matter if the enemy finds it. And will not be attacked by other enemies during the spike. Do it a few more times and it will be easy to get through this.
Case 5-Eagle of Law
Caperis' lawyer is on his way to Caperis Villa. This task is to intercept his entourage, threaten him, and let him take you into Caperis Villa to collect evidence against Caperis boss Don.
At first, it was an air battle, that is, a few guns were used on a helicopter to sweep the enemy on the ground. After killing the lawyer's entourage, the protagonist will be put in the lawyer's car, kill the driver and drive to Tang's villa, and the lawyer will open the door for you. Then there is the ground war, which is limited in time and more difficult than the previous level. Don't use too many seconds, because the process of seconds is long and time-consuming. Look for an enemy who kills with a machine gun, and then you can kill the enemy with his machine gun faster. When you have no bullets, you can use machine guns to find enemies and kill them. If you don't see it, use the original gun.
Case 6-Running Bar
Thanks to the evidence collected from Don's villa, we now have enough evidence to accuse him. Our tracking team found that Tang was calling the rest of his people to flee the country. Your task is to stop him!
First of all, catch up with the enemy car in front with a motorcycle. Time is tight, and it is easy for Tang to escape because of lack of time. My method is to catch up with Tang by motorcycle regardless of Tang's followers, because if you drive fast, those men will drive fast, otherwise you will solve them one by one. If they drive slowly, they will definitely have no time to kill Tang. When you catch up with Don, those people are almost not far behind you. When the motorcycle is about to explode, jump into the car of those followers and kill them. If you can kill the enemy except the driver and jump into other enemy cars, don't kill the driver, just jump into other cars. Because you kill the driver, you control the car, and other cars are around you, which is easy to explode. If only the driver is left, the driver will not attack, but follow you all the time, so that even if there is no energy tank to add blood when playing Tang, you can jump to other cars and have machine guns to use.
warlord
Case 1-toxic motorcade
The warlord, a warlord, stole many gas tanks from the air base. They are on their way to Pirate Bay. It is estimated that they intend to blackmail the town. Your task is to take back those jeeps with gas tanks.
This level is also relatively simple. Jeeps with poison gas barrels can't be blown up, so they can only jump up and kill the enemy above, and other enemy cars can be blown up. One way to save time is not to jump into a car without a gas tank, just drive after the car in front and blow it up.
Case 2-Hardware Hijacking
Warloads snatched some arms from a transport plane at the airport. They want to transport these arms to this city for international arms trade. Our task is to stop them and even destroy them.
This level started with a motorcycle chase. Catch up with the first three jeeps with weapons and jump on them to kill them. Just like the last level, the non-target car ignores it and explodes while driving. Then there is the ground war. Not many enemies, relatively simple, no skills. Finally, the water war, catch up with and kill the six speedboats in front. There will be enemy combat helicopters on it. Blow it when you have time.
Case 3- Atomic Ambush
The air force is transporting a nuclear warhead to Ronada base in the desert. Last night, the bridge in Bald Eagle Canyon was damaged, and there is evidence that it was done by warlords. The convoy now has to choose another mountain road to transport it to the base, and it is likely to be attacked by warlords on the way. Your task is to protect them.
At the beginning of this pass, the jeep chasing the friendly troops used nuclear warheads to protect the car. This pass can't be too far away from the nuclear bomb car, otherwise there is still time to count down. It's easy to kill several enemies and then escort the nuclear bomb to the base. When the handover was about to take place, the enemy suddenly attacked on a large scale, followed by 16 enemy ground warfare. There is no time limit and it is not too difficult. When they were killed, the little leader of the warlord, the gas man, appeared. He jumped out of the helicopter and took the nuclear bomb car. In the end, he went after him. The gas bomb of the gas man is actually very easy to hide. As long as he shoots from the side, he can't hit you. It doesn't matter if it's going to explode. There will be many soldiers. If it explodes, they will jump and change cars.
Case 4–Speed
Things are getting worse. We received a radio from the warlord general, saying that he had planted a bomb on a bus, and if his demands were not met, he would detonate the bomb. Your task is to jump on the bus and rescue the passengers inside.
This level is a bit abnormal. The movie is still 60 seconds fast, which is 10 second. Start catching the bus as soon as possible and jump on it. You can control the bus by walking slowly to the driving position, similar to the movie plot. You can't drive the bus below 100km/h, or the bomb will enter the countdown, only ten seconds! After a while, some idiot will drive to support you. Point the left front of the bus at his car and the passengers will jump out one by one. Every four jumps, the idiot goes to the back to let people go, and then comes up with a passenger of *** 16. This is a bit difficult, but it is ok to take a few skilled routes.
Case 5- A Day at the Dam
Yesterday, the warlords demanded the release of their people, or they would have to bear all the consequences. Of course, * * refused them, so the warlords sent some speedboats with rocket launchers to Eagel Rock Hydropower Station. Your task is to kill them before they reach the power station and blow up the dam, otherwise the whole city will become a pool!
The enemy * * * has nine speedboats, starting from air combat. Shoot them with machine guns on the helicopter. This time is very tight. After killing three ships, the helicopter will put you down, and then there will be a water war. The same time-saving method is to jump on one of the speedboats and kill the people inside, and then kill the other one while chasing the speedboat in front.
Case 6-Revenge of the General
Today, Navy Commander Thompson gathered the main leaders on a warship outside the capital bay. We intercepted a confidential information of a warlord and found that the warlord's general intended to sink the warship, which would bring great disaster to national security, stop him and ensure that the warship was safe and sound.
This is a water war. Get on the general's boat and kill him. Because the firepower is too fierce, find a way to store energy tanks, which can hit enemy ships. The first two minions can be used. Jump on one of the boats to kill the enemy next to the driver, and then jump on another boat to kill the enemy above. While shooting at the general's boat, he hit the speedboat next to him to store gas. Be careful not to hit the speedboat next to you, and jump on it when it explodes, so that the other boat will be full.
criminal
Case 1-Ski course rampage
A large number of prisoners have escaped from prison, and we can't let them escape from the border.
The first part is to drive a police car to catch up with the fugitives ahead within the specified time. After catching up, we must kill three fleeing cars that are shooting at innocent citizens' cars. We must hurry. As soon as the citizens' cars were blown up, the mission failed. Finally, catch up with the four fugitive cars ahead and kill them. Generally speaking, it is not difficult, but if we really want to start this level, the enemy will jump on the protagonist's car and shoot. Press the L key to switch targets and kill the gangsters in your car first. Otherwise, the mission will fail as soon as you die.
Case 2-Rapid Response
This level is also very simple, just like the last level, chasing fugitives (in fact, chasing them), but it is a water war, but time is a little tight. This is also a way to save time. The enemy will appear two ships at a time. Except for the last two speedboats, other speedboats jumped one, but they didn't jump. Just shoot it when you catch up with the front, and it will keep up with your speed.
Case 3-Wilde's boy
The criminal's little leader, crazy Billy, is fleeing the border with his minions, and your people are trying to stop them.
At first, I drove after the six fugitive cars in front. Be careful when jumping into enemy cars. The enemy's firepower is so fierce that the checkpoint in front can almost pass directly without hiding. At this level, I have to make good use of the dodge button, or I will be easily knocked down by enemy cars. Some small rifles with fierce firepower, like those that need to be loaded, usually hide in the car after two or three shots. When they shoot, try not to fight with them. When there is no blood, driving and shooting can also kill one or two cars. The second part is to jump into a helicopter and shoot crazy Billy. First, blow up his car. He'll jump in other cars. At this time, he will keep throwing fire bottles. Fire bottles are lethal. Be careful. Fire bottles can be blown up with machine guns like * *. He can hit him by standing in the car and throwing a fire bottle, but the target is small. He should practice aiming more. After playing for a while, he would hide in the car and blow up his car, only to pass the test several times.
Case 4-Forger
According to information, these fugitives intend to flee the country with forged documents. One of their forgers flew in from the east coast. The prisoners will meet him at the airport. Your task is to intercept one of their cars and then pretend to be one of them to meet him at the airport. Take him to town as soon as you receive him. Be careful of the tracker behind you.
At the beginning of the checkpoint, the first three enemy cars are limited to the front line, and the sports car in front is the car we want to rob. After killing the two buses behind, we can jump on the target car in front and drive to the airport to meet the forgers. When he finds out that it's not one of them who comes to pick him up, he will resist. Just press the attack button and you can stun him. The second part is to avoid the pursuit and send the forgers back to the city. You can't jump out of the car and attack here. You can only play while driving. When attacking, it will hit the enemy's car to store gas. There will be an energy tank soon. When there is no blood, wait a few seconds before adding blood. It's not too difficult to stick to the custom.
Case 5-Timely Informant
Finally, there is good news. In order to protect the police, an escaped prisoner told us where they were hiding. Another bad news is that a local police fool leaked the news. Your task is to catch up with the gangsters who report back, kill them, take their cars, kill the guards in their hiding place and bring the informants back safely.
Catch up with the first three enemy cars at first and kill them. If there is not enough time, the first two cars can fight while chasing, and don't jump. The second part is ground warfare. Many enemies. Don't be exposed to fire. Try to find cover, one by one. After killing them, jump in the car with the green arrow, and the informant will jump in. Try to store as much gas as possible in the ground battle, because the chasing battle behind is more severe and you can't jump.
Case 6-Bus to the Border
Hardball, the prisoner's leader, is fleeing the border with the rest of the political parties. Your task is to stop them.
The first part is to catch up with hardball's car in a limited time. Time is tight and there are many detours. There are many abandoned car lanes on the road. It is not difficult to get familiar with the route after several attempts. The second half is the boss who beat the prisoner. The boss is fighting on the top of the bus. A fat man waving an iron ball (as the name implies) has great attack power. Be careful. Still the same. When shooting, he smashed the car to refuel. There is nothing special about it.
virago
Case 1- solar archaeology
Vixens is a gang composed entirely of female hooligans. They broke into the museum in Asten City and stole some national treasures. The local police are chasing these robbers, but obviously they are short of firepower. Now they send you to protect those policemen and get back those national treasures!
At first, this level was a chase, which caught up with the three police cars in front in turn. They are being attacked by female hooligans dressed as foxes. Time is not too tight, but these women have more firepower than the previous male bandits! Be careful to avoid jumping into their car. Although the time is not too tight, those police cars are easy to explode. When you finish the first two batches and catch the last police car, it will almost explode, so you must try your best to hit the first two batches as soon as possible. There is a water war behind, just like before. If it's not the target ship, it probably can be ignored. Shoot them when you have time. You don't have to jump on it and waste time fighting, otherwise you don't have enough time. Try to catch up with the target ship ahead.
Case 2- Metal Testing
Those crazy women stole some valuable alloys from Ronda Atomic Laboratory. They are going to escape by water. Your task is to catch up with them and get those alloys back.
This level is almost an extension of the second half of the previous level. There are seven target boats, and the operational strategy is the same as the previous level. As long as you jump on the target ship first, others can fight while chasing the front, which can effectively save time.
Case 3-Fox Hunting
The vixen has threatened the city for a long time, and it's time for us to fight back. We have prepared a trap. In this plan, you are the bait and you will drive a van. We will let them know that there is a supercomputer on it and lure them to rob it.
There is a chase of driving a container truck ahead, and there will be some shrew soldiers. You can't jump at this time, you can only shoot while driving. Because the car is too heavy, be careful not to hit other innocent vehicles. You will buckle the energy tank and store more energy for later use. Fox, the little head of the fox, will appear in the second half. After killing two of her minions, sweep her. Better beat her to half blood before the helicopter shows up. Otherwise, it may be too late. After half blood, she will jump on the helicopter and hit her when the helicopter is pointing at you. If it's facing you, you can't hit her. You can use this time to kill the soldiers who appear behind you and jump into their cars. The helicopter will not attack you.
Case 4-Baby, Boat and Bullets
Witnesses said that the female fox attacked a pier in Pirate Bay and stole some luxury yachts. Your task is to catch up with them and take back those yachts.
The first three target yachts are packed in container trucks. You can jump on the bus, slowly move to the driver's seat and kill the enemies inside to catch them. The last four goals are yachts soaring on the river, so you can drive a truck and jump on the yacht by the river. This time is also very tight, so we must hurry from the beginning. If it's not the target, don't waste time pouncing on them, just chase ahead and fight at the same time.
Case 5-A Girl's Best Friend
Bitches stole the world-famous Gibraltar diamonds from the Central Museum and ran away. These diamonds are the most valuable gems in the world. It is estimated that Vixens intends to use the money from selling diamonds to buy their criminal tools. I'm calling a patrol nearby to hunt them down. Unfortunately, you are the last one. Those diamonds are priceless national treasures. You should make every effort to get them back.
This level is actually just a replica of the previous levels, but it is more difficult and the time is tighter. There are nine target cars. Just like the previous strategy, only jump into the target car, and the others shoot while chasing the front.
Case 6-neck sprain
King Tutankhamun's golden death mask is on display at the Blizzard Museum. Bitches are going to steal this priceless treasure and sell it on the black market. The good news is that Vixens' boss Whiplash will show up. This is a good chance to kill her! According to the information, Vixens has a powerful electromagnetic gun, so get ready for a big fight!
This level started with boss Whiplash, which only appeared behind Batman. At first, Whiplash would jump around in the car and hit the car she said she was in. Just like Fox, the little leader of the third level, when the whip tip reaches half blood, he will jump on the helicopter. The dispatching is the same as that of the third level, except that the enemy has more firepower, so pay attention to the energy storage tank. If it really doesn't work, he will jump into the enemy's car and change trains.
Killer 66
Case1–Guardian
Our friend, the mayor, has a family dispute. His "charming" daughter Porscha was kidnapped by the killer. Our task is to bring this smelly little girl back.
The first part of this level is air combat. The enemy has nine cars. The first step to kill them is over. Almost every car gets angry. Be careful. The second part is ground warfare. Don't kill all enemies here. It seems that you can't finish playing if you want. Some of them seem to be hiding in the house. They just ran to the mayor's daughter's car and escaped. The last part is chasing. The daughter carrying the mayor can't jump out of the car, so she can only shoot while driving and fly to her destination quickly.
Case 2-Big Game
Killer66 plans to rob millions of cash from the gym. Your task is to stop them from taking back the armored car.
The first part is going to the gym by motorcycle, mainly about driving skills, and there is nothing to talk about. Then the ground war wiped out 12 people. After killing them, you jump into a car to chase the armored car in front, a ***3 armored car, jump into them and climb into the cab to kill the person in front.
Case 3-Synthetic Science
Intelligence shows that killer66 is developing an artificial super poison, which is fast and powerful. Once they succeed, there is no way to stop them. Sudeko will go to their secret lab to get the first batch of experiments. Your task is to follow him, find the lab and kill him.
At first, catch up with and follow the car of sudeko and his two minions. Don't follow too close or too far. After arriving at the laboratory, there will be a small-scale ground battle with 15 people. Be careful when there is time limit. Finally, you will be careful in the ground battle after Sudoko. If he * *, the operation will be in the opposite direction, that is, from left to right, from right to left.
Case 4-Chasing Robbery
Our super tracker was stolen by killer 66, but fortunately, we installed a hidden tracker on it. We found it in an abandoned research base in Condor Canyon, but this base is heavily guarded. Our plan is to drive a car from killer66, sneak into the base and get the super pursuit car back.
At first, we have to catch up with the car in front and catch a target car. A car without a golden arrow is not a target car. Ignore it. It will be easier to jump on a car with a golden arrow, kill the enemy in front of you and catch him. The second part is ground warfare. Although there are only 15 people, the place is too spacious and the enemy has fierce firepower. Fortunately, there is no time limit. Take cover and kill them one by one. Finally, drive a super chase car and escape from the base at the same time of the game. There have been similar levels in front.
Case 5-Risk Business
Killer 66 is doing a big drug deal by the sea. They are the biggest drug dealers in this state, bringing drugs to this city.
Sold to everyone, including movie stars and students, in this case to prevent them from bringing drugs into the city. At first, it was a ground gun battle to eliminate 15 people. At first, an enemy killed him, then squatted at the corner where he was, and six people came running one after another. Why don't they hurt blood when they keep shooting? Then they rushed out. When they saw the enemy, they hid and killed them one by one. It's not too difficult. Then there is air combat. There is no skill. It depends on the proficiency of aiming at machine guns. At a certain distance, the protagonist will be put in a police car, and then there will be a chase. If you command well in front, you can have a chance to add blood here. Be careful here, time is pressing. Don't jump into every car one by one, or it will be too late. Just stay in the original car and continue filming. This car is fast. If you don't need to add, jump into the enemy car and hit 2 ~ 3 cars at a time. A crowded RV will be hit first, because the firepower is too strong and it is easy to be blown up. If you blow it up, you can jump into an open car with few people. If you jump into the RV, the firepower is too strong and it is easy to die.
Case 6-Monster Toyoda
The last and final task. According to intelligence, some trucks carrying super sports cars are heading for the airport, and the monster Toyoda, the leader of killer 66 (Japan), will rob these vehicles. Your task is to protect these super sports cars and kill Toyoda.
Sony is not bad, and made a Japanese game for us in China. Moreover, on the way to chase this rich island, he will take out Japanese to scold you from time to time. Kill him! )
It's hard to survive this explosion. I didn't cheat at first. I think I've tried it no less than 20 times. At first, I wanted to kill two groups of enemies who wanted to rob the truck. Time is tight. Let's count the first two parts together. We should pay close attention to it. It started as an air battle. We can kill a car when we approach the truck, and then kill the soldiers who get on the truck. It is difficult to photograph the people on the helicopter, because the target is small and the helicopter is shaking all the time. We should practice more. You can also kill the enemy car behind the truck after killing the soldiers. The next step is to beat the Japanese boss. When jumping from a helicopter to a police car, you can press the start button to jump off the animation, which can save a little time. I tried, and I can really catch up with the boss's car faster. There should be a full energy tank here. Be careful not to touch other cars on the road and deduct energy. If you catch up, you will hit hard. Don't add blood when there is no blood, because it will explode in about ten seconds, and add blood when it is about to explode. Try to save the energy tank, because it is easy to lose blood in the back. After adding blood, try to bump the car into the boss's truck to store gas, because it will be used soon. If it's correct, when there is no blood for the second time after adding blood for the first time, the boss's truck will get off and jump on him to grab it. Continue to pump the truck to store gas until it is filled again, so there will be two tanks of blood to pump the boss. A car will come down from the truck after the two tanks of blood are finished, and it will almost pass the test if you take him for a while.
Transfer from the video game bus forum, I hope it will help you and have fun.
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