Tribe: Trolls are the best because they give rage and beast killers. Tauren don't have any Dps income.
Alliance: Werewolves are the best, because they crit 1% (flying in the dark is also a good bonus). The night elves don't have any Dps benefits.
Second, the major
Tailors are now better than other majors: [Light Embroidery] can provide 580 intelligence in 15 seconds, with a 20% chance of being triggered by magic, 60 seconds CD. Its average income is about 140 intelligence, and after deducting the 50 intelligence barrier that a general cloak will have, its average income is about 90 intelligence.
In addition, most majors provide basically the same income.
Project: [Neurosynaptic Spring] provides 480 intelligence, lasting 10 second, and CD60 seconds, which means an average of 80 intelligence. (There are some changes according to the actual situation)
Leather-making: Wrist-protecting enchantment replaces the conventional 50 intelligence with 130 intelligence, and now provides a gain equivalent to about 80 intelligence.
Jewelry Processing: Replacing three bright Chimera Pupils with three bright Purgatory Ruby can provide you with 8 1 intelligence.
Forging: Two extra slots are inserted into the wrist and gloves to provide you with 80 intelligence.
Alchemy: Mixing gold (when you have Dragon Wisdom Refining Potion) provides you with 80 intelligence.
Enchant: Each ring enchants 40 points of intelligence, providing a total of 80 points of intelligence.
Inscription: Shoulder Enchantment quickly replaced Serazan's Enchantment with 130 Intelligence /25, providing 80 Intelligence.
The following majors have low profits:
Herbology now provides a quick CD skill through [Blood of Life], providing 480 quick 20 seconds every 2 minutes, which is equivalent to an average of 80 quick levels.
Skinning provides 80 crit levels.
Mining provides a little survivability gain, but there is no DPS bonus.
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