Definitely pursue FM jewelry that is not so anti-intellectual and will not be deliberate.
Survival in this way will be higher than shooting (one is 100% intelligence and the other is 30% endurance)100 (level 70).
Crit will be 2% lower than shooting.
There is 25% agile shooting after survival crit, and there is bleeding after crit.
Survival explosion shooting+flat shooting
Shoot like QML aiming
Who is taller? We use the current online standard configuration to calculate
I fired Eagle 2 100, fired 42 shots, and 320R quicksand elf ammunition.
Regardless of the explosion and talent crit, the survival shot is about 60 (tactician 10 has no way to escape when it explodes). The top 2230 BUFF(25% agile bonus, this BUFF is basically necessary, 1 explosion can be triggered three times, and the triggering probability is 66%) is awesome.
The trick is (for example, there are many variables in QS and ZS, so I won't say it)
Put a trap (frost) at first, start to output, hit the first explosion+flat shot, step back, trigger the trap, hit two explosions before catching up with you, and then catch up with you and you will be confused. Shoot the frozen trap to 4 1 yard and bind it. Open Superman Macro. Explosion, steady explosion. Catch up with you. Escape+squeeze (crab skill) explosion. Basically, you're still full of blood At this time, you hit 6 shots, 1 steady (9 shots to see how much your kite skills can play).
6 * 600 * 3 * (1* 0.4+2.3 * 0.6)+9 * 500 * (0.5 * 2.3+0.5 *1) is not so stable, so S4 QS A and toughness conservative calculation19224+are considered.
Of course, QS has a free hand badge, two anti-control confessions, and this control sacrament.
However, we still have the invincible (deterrent) badge of 5 seconds, and 6 seconds (pterosaur sting) is useless, not to mention that we can open a leopard guard on the road if we operate well (survival escape plus the inscription 16 seconds CD is enough for BT trap CD for 24 seconds, and three can be put in a battle ... each trap trigger can be anchored for 4 seconds ...)
1 sentence evaluation
Survival depends on the skill CD itself. An explosion takes up 1 second, which is equivalent to attacking a CD three times, freeing up a lot of operation time and a CD for one second.
As for shooting, I can only say that the output of each skill is not too high, because QML needs stabbing, criting and bleeding, and it doesn't have much control itself, and it can only use frost traps, but the perspective is good.
You can stand by and watch the traps and outputs. When the enemy came, Mark Superman Macro (only a 3-minute CD) retreated and stabbed QML as well. The aiming distance is still far away, and people are almost out of the trap. Get ready. Superman Macro QML AS aims to continue to stabilize the trap according to the needs of the situation. Once the trap is triggered, another trap will come.
Keep running, QML. target
There are many outputs, but the requirements for operation are high.
1 sentence evaluation
It's not bad that blue slams the aura to improve the physical combat effectiveness around it. In the big battlefield, BUFF's continuous start-up skill has a DPS bonus of 15%, while the multiple volleys in AS (69AS) shooting are very BT, but the operation requirements are really high. Uncontrolled happiness and handsomeness. ...