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Hello! !

It's really mountains and seas. There are enough questions. I tried to answer them, which may not cover all your questions.

1. There is no other way but to modify it. At first, the monster was low-level and didn't cost much. The lost equipment is of little value, so we have to pick up all the money and sell all the equipment. However, it is very tiring and patience will soon be lost. Besides, money doesn't play much role. Even if it's full, what can it do?

2. There is no equipment distribution map at all. The probability of disconnection written on those posts is really small and can only be used as a theoretical reference. Sticking to brushing boss is the easiest way. But at first, even the boss can't brush, so we can only improve the mf value and play slowly, and the rest depends on luck.

3. Double cultivation of bone summoning (1. 10): bone recovery 20, dominant bone 20, summoning resistance 1, aging 1, bone spear 20, bone soul 20, and bone wall for the rest. Strength is enough to wear equipment, and the rest is added with blood, agility and mana.

4. Brush Bar and Niuguan, and the training will be faster. Of course, you must get there first, then you must finish the task first, and you will be trained.

5. You can't run away. The attribute of fighting monsters to escape is invalid for dark gold monsters, and the boss you mentioned is obviously a dark gold monster.

6. Are you talking about the dark gold special necromancer shield?

Dwarf priest mark

1: 1857-(nightmare)

1: 193 1 Andariel-[Hell]

1: 2 102 Mephistopheles-[Hell]

1: 2 180 Diablo-[Hell]

1: 22 13 Bar-[Hell]

Diablo-(nightmare)

1: 4598 Durer-[Hell]

Magic brought the bones of the blood king.

1: 35404-[Hell]

1: 456 1 1 frozen monster (ACT5 glacier)-[hell]

1: 456 1 1 grumpy skin-[hell]

1: 456 165438+

1: 456 1 1 crusher (the fifth act of the ice room)-[hell]

1: 456 1 1 shelling trough (the fifth act of Arit Plateau)-[Hell]

Bones of banshees

1: 2272 bar-[hell]

1: 32 18 Diablo-[Hell]

7. If you are lucky, what will you call "gambling"?

8. How many skeletons are summoned depends entirely on the level of related skills. The upper limit is 35, Skull Mage is 35, and Rebirth is 99, but the upper limit can only be reached by modification. Under normal circumstances, if your equipment is good enough and the related skill level is above 40, then the number of skeletons and skeleton wizards can be close to 20, which is close to 40. Skull blood is at least 1400+, damage is at least 800+, and skull mage blood is at least 500+. There is no standard value for damage, because the Skull Master has four types of elements, and each attack is different. In addition, it should be noted that if there is a summoning battle, you can also bo them twice, and the value will be much higher.

9. The attribute of increasing the percentage of money earned must be superimposed, but this attribute is useless, because money has no value and equipment has value.

10. Gambling depends on luck.

1 1. Weapons that mercenaries can use in the first act:

Short bow, pointed bow, spider bow

Bow hunting razor bow blade bow

Long bow, cedar bow and shadow bow

Combined bow and double bow giant bow

Short bow, short siege bow, diamond bow

Long war bow, long siege bow, crusader bow

Bow of short and huge wars, bow of runes, bow of shelter

Long giant war bow Gothic bow Hydra bow

Act II Weapons available to mercenaries:

Spear war spear Hyperion spear

Trident, devil's fork, Styx gun

Forked spear in the great war.

Zhan Ji, trident pike, ghost spear

Spears, spears and guns

Machete, Roger Parker axe, ogre axe.

Crochet, spear, sharp point, long knife, great god axe

A sickle, a combat sickle, a sharp axe

Long-handled axe Zhan Ji's mysterious axe

Halberd double-edged Zhan Ji axe

Giant war sickle cruel sickle shark tail axe

Javelin Battle Javelin Hyperion's Gun

Javelin Excellence Javelin Styx Javelin

Short spear

Big long knife, wide needle spear, ghost-pointed gun

Flying spear harpoon wing harpoon

Act III Weapons available to mercenaries:

Roman dagger dagger dagger

A slightly curved sword with a machete, a Turkish sword

Sabre, Persian blade, elegant sword

Machete Full Moon Machete Hydra Blade

The blade of crystal sword space, the blade of illusion

Broad sword, war sword, conquest sword

Long sword rune sword mysterious sword

The sword of war, the sword of ancient times, the sword of secret weapons

Act III Mercenaries can use shields:

Round shield defense shield cold-proof round shield

Small shield, round shield, moon elf shield

Large shield, scale shield, Hyperion shield

Light shield dragon shield ruler big shield

Tower shield, big shield and holy shield

Spike shield barbed shield blade barbed shield

Gothic shield ancient shield protective shield

Bone shield cold shield cave troll nest bone shield

Act V Weapons available to mercenaries:

Roman dagger dagger dagger

A slightly curved sword with a machete, a Turkish sword

Sabre, Persian blade, elegant sword

Machete Full Moon Machete Hydra Blade

The blade of crystal sword space, the blade of illusion

Broad sword, war sword, conquest sword

Long sword rune sword mysterious sword

The sword of war, the sword of ancient times, the sword of secret weapons

Two-handed sword to cut iron sword, the legendary sword

Double-edged broadsword double-edged sickle highland sword

Big sword, tusk sword, blade of Everett

Giant sword, gothic sword, champion sword

Two-handed sword, two-handed giant sword, sword of the great god

The sword of Excellence, the sword of death penalty, the blade of great god

All mercenaries can use helmets:

Hats, war hats and military hats

Skull hat Portable helmet Hydra skull hat

Helmet, oral helmet, movable helmet

Mask, death mask, demon skull mask

Advanced helmet, light helmet and giant shell helmet.

Bone helmet cruel helmet skull mask

Excellent helmet wing helmet spiral helmet

Crown giant crown crown

Crown treasure crown triple crown

Act V Mercenaries can use helmets (except those mentioned above):

Jaw hat, jaw brim slaughter helmet

A pointed helmet, a lion's head, a pointed helmet, and a furious visor

Horn helmet rage mask thorn helmet destroyer helmet

Assault helmet barbarian helmet conqueror crown visor

Avenger's helmet killer protective mask guardian crown visor.

Armor that all mercenaries can use:

Cloth armor ghost armor gray dusk shroud

Leather armor, sea snake skin and leather armor.

Hard leather, magic leather, scarab shell leather

To wrap wool and leather armor with armor wires.

Chain mail, buckle mail, diamond chain mail.

Scales, Gleiter armor, carapace armor, scales

Chain mail braided armor skeleton chain mail

A breastplate. A huge breastplate.

Plate Armor rozelle Armor efreet Leather Plate Armor

Actual combat armor shark tooth armor shell armor

Light armor mage armor consul armor

Armor, Templar's robe, Hell forged armor.

Gothic armor, embossed armor, lacquer armor

Advanced armor, chaos armor, shadow armor

Ancient armor, gorgeous armor, sacred armor

12. Blue equipment is magic equipment, with a small amount of magic properties. Specific attributes are composed of magical prefixes and suffixes. A few blue equipment will have the best, such as a skill necklace of a certain department, a jeweler's whale armor, a jeweler's deflection shield and an assassin's skill gloves. Another use of blue equipment is to synthesize orange equipment according to the formula, but only some kinds of blue equipment can be synthesized. Generally, orange necklaces and gloves are often synthesized.

Yellow equipment is a rare equipment, which has a lot of magic attributes, and the specific attributes are composed of magic prefixes and suffixes. A few yellow equipment will have the best, such as a skill headband, a skill necklace and the best ring.

The secret gold equipment is unique and has many magical properties. Generally, each equipment name has only one dark gold, and a few have two or none:

Gundam 1. 1 1 latest:

There are 372 pieces of hidden gold equipment in all.

Ordinary secret gold equipment 1 16 pieces.

Extended secret gold equipment 128 pieces.

There are 10 1 pieces of elite secret gold equipment.

There are two dark gold headbands.

There are 12 dark gold necklaces.

There are 9 dark gold rings (excluding shrink rings).

There are three hidden gold amulets.

There are 1 pieces of hidden gold jewelry.

Only a few secret gold equipments are the best, mainly focusing on the essence and extending the secret gold. The type of equipment used by mature characters is mainly secret gold equipment.

The better chance of getting magical equipment (MF) is related to the falling rate of blue, yellow, green and dark gold equipment:

MF calculation formula

MF: magicfind, the sum of MF values on the device.

Uf: uniquefind, get an extra chance to hide gold equipment.

SF: SetFind, an extra chance to get green equipment.

Rare discovery, extra chance to get yellow equipment.

intermediate frequency

If MF> 10, then:

UF=MF*250/(MF+250)

SF=MF*500/(MF+500)

RF=MF*600/(MF+600)

The list is as follows:

MF UF SF RF

10 9 9 9

50 4 1 45 46

100 7 1 83 85

150 93 1 15 120

200 1 1 1 142 150

250 125 166 176

300 136 187 200

350 145 205 22 1

400 153 222 240

450 160 236 257

500 166 250 272

550 17 1 26 1 286

600 176 272 300

650 180 282 3 12

700 184 29 1 323

750 187 300 333

800 190 307 342

850 193 3 14 35 1

900 195 32 1 360

950 197 327 367

1000 200 333 375

13. Resistance 100 can be completely immune, but it is not that simple, because some skills have the function of reducing the opponent's resistance, and many equipment also have the property of reducing the opponent's resistance, so to deal with this situation, resistance 100 is not enough, but even higher. Of course, this means that the resistance of monsters and characters can only reach 95.

14. The nature of oil belongs to flame damage throwing. Poison bottles have to turn monsters green to be useful. If it doesn't turn green, there are two possibilities: either it didn't hit him, or he is immune to toxins.

15. Innocent gems can fall everywhere in the difficulty of hell, and so can low-level runes. Advanced runes are hard to find. You have to paint the countess of hell, the secret senator, or knock on the soul stone in the furnace of hell.

16. Perfect gems are the best. Three flawless gems of the same color can be put in a box to synthesize a perfect gem.

17. expansion, kill Diablo, talk to the archangel in the city, and he will open the red door for you and let you see the fifth act. If it is not an expansion, you need to become an expansion role first. If your game is Diablo II and not the King of Diablo II, then there will be no expansion and no fifth act.

18. In the second act, the mercenary's aura level will increase with his level.

Combat/Normal Difficulty: Stab up to 3 1/ Prayer Aura up to 18.

Combat/nightmare difficulty: Sting up to 30/ Sting Aura up to 15.

Combat/Hell Difficulty: Stab up to 29/ Prayer Aura up to 16.

Attack/Normal Difficulty: Stab up to 24/ Blessing aiming at Aura up to 18.

Attack/nightmare difficulty: stab up to 23/ power aura up to 20.

Attack/Hell Difficulty: Sting up to 22/ Blessing aiming at Aura up to 16.

Defense/Normal Difficulty: Stab up to 24/ Anti-Aura up to 18.

Defense/Nightmare Difficulty: Stab up to 23/ Holy Frozen Aura up to 16.

Defense/Hell Difficulty: Stab up to 22/ Anti-Halo up to 16.

19. Mercenaries will be given experience value, while skeletons have no experience value. All summoners will not compete with you for experience value.

20. Skeleton is the main battle skill, with high damage, long life, resistance to beating and a large number. Crowd tactics is the right way. Stone monsters are too thin, and they are usually used as supporting roles. Add 1 point troll to cooperate with skeleton. Of course, if you play too much and have enough good equipment, there is nothing wrong with practicing stone monsters specially, especially practicing steel stone monsters with wild animals.

2 1. This is a translation problem. The attack mentioned in the skill tree actually refers to the attack accuracy, and the damage is the actual attack power.

22. You need to kill Barr, open the cow pass with the same difficulty, go to Rogge camp, put the broken leg and the book back to the city into the box, and the red door will appear. Be careful not to kill Niu Wang, otherwise you will not be able to open Niu Guan with the same difficulty in the future.

Thank you!