Jewelry's income from equipment is not as obvious as before. The income in the early stage is large, and it depends on drawings in the later stage. In the long run, the income is getting smaller and smaller;
Double the total time of alchemy, and refine the stone. The initial effect of equipment upgrading is obvious, and the long-term income is stable, but not much;
In the early stage of forging, the consumables are large and the practice is difficult; Later, I mainly made money by selling purple equipment, and my own equipment has also been greatly improved.
There is a large amount of consumables in the early stage of the project, which is difficult to practice; The income in the later period is also less, but the main thing is to improve their own DPS equipment, with remarkable results;
Mining endurance bonus, the early income is large, and the later income is reduced.
Skinning crit bonus, average income.
Enchant rings can be enchanted, and the promotion is general; Difficult to practice in the medium term;
Collecting herbs gives a skill to restore blood volume, with low effect.
Few tailors can learn this from ZS.
Summary: Now the project benefits greatly, mainly on DPS; Jewelry was given extra decoration.