The content of this guide about modifying game data is not recommended for beginners.
There are two ways to speed up the game. The first one is simple and ineffective. As follows:
Find the variables.ini file in the root directory of the game and find the following passage:
[game]
start_circle= 1
Game speed =60
Remember _ Need _0=35
Remember _need_ 1=45
Remember _ Need _2=65
Remember _ Need _3=80
Change game_speed=60 to game_speed=90.
The game will be faster and faster, thanks to its three times speed.
In addition, remember that _need_0=35, where 35 is the first chapter to build 35 buildings, the BOSS appears, and so on.
1. When we build an alchemy hut in the game, we will get a function, that is, to convert the surplus materials into hydrogen, which can be used to synthesize other rare materials.
2. After building the hut, alchemy will appear in the menu bar on our right.
3. After choosing alchemy, we will have a panel, where excess materials decompose hydrogen and hydrogen synthesizes rare materials. When you open the data for the first time, decompose a material and the corresponding value will be displayed.
4. Take the memory book as an example, 25 hydrogens are obtained by decomposition, and 100 hydrogens are needed for synthesis. I have modified it to 65,438+0 hydrogens for synthesis.
5. Find the root directory of the game and look for the variables.ini document. My root directory is as follows:
d:\ Program Files(x86)\ Steam . game \ game platform \ Steam \ Steam apps \ common \ Loop Hero
6. Right-click the variables.ini file and open it in Notepad to start editing.
RES buy 0 = 6; It means that the synthesis branch needs 6 hydrogens.
RES sel 0 = 3; This refers to the decomposition of branches to get three kinds of hydrogen.
RES buy 1 = 1; It means that synthetic wood needs 1 hydrogen (I forget whether the original value should be 50 or 100).
RES sel 1 = 25; The meaning here is to decompose wood to get 25 hydrogen.
Analogy in turn
7. After the modification, save the file and enter the game. You can modify all the synthetic data at will, and it is up to you how to make gold.
Defeat monsters and increase explosion rate.
1. Find the root directory of the game and find the variables.ini document. My root directory is as follows:
d:\ Program Files(x86)\ Steam . game \ game platform \ Steam \ Steam apps \ common \ Loop Hero
2. Be sure to back up a copy on the desktop before modifying it.
3. Open it and find the [enemy] piece. As shown in the figure below:
[enemy]//enemy
Slime _ HP = 13// slime initial blood volume 13.
Slime _ STR = 3.3//slime initial strength 3.3.
Slime _ def = 0// slime initial defense 0.
Slime _ SPD = 0.6//slime initial velocity is 0.6.
Slime _ Dodge = 0// slime Initial Dodge 0.
Slime _ regen = 0//slime initial recovery rate is 0.
Slime _ item _ chance = 35// The proportion of dropped equipment and dropped cards in slime is 35% and (1-35%)=65%.
Slime _ Item _ Quantity _ Bottom Line = 1/slime will lose at least 1 reward (equipment or card) interval1to 3.
Slime _ item _ number _ topline = 3// slime loses at most 3 points of reward (equipment or cards) at intervals of 3 to 6.
Slime _ Item _ Reward Level =-2// slime's drop level is -2. For example, if you are on the fifth lap, it will drop the third-class equipment weapon. Interval -2 to 2
Slime _ item _ tier =1//mucus drop rarity. The point is: the interval is 1 to 5.
Rarity 1: 95% white, 3% blue, 2% yellow, 1% orange.
Rare degree 2: 75% white 17% blue 6% yellow 2% orange.
Rare degree 3: 50% white 30% blue 15% yellow 5% orange.
Rare degree 4: 15% white 30% blue 30% yellow 25% orange.
Rare degree 5: 1% white 15% blue 45% yellow 40% orange.
Well, the growth of monsters in each chapter is based on six dimensions of attributes. Don't change the scope, or you will make mistakes!
Next, everyone is free to play.
If you don't know the name of the monster, you can refer to the big shadow monster picture book.
/p/7253537869
1. Time to get off work. Quickly find the game archive path. This is mine.
C:\ user \ administrator \AppData\Local\Loop_hero
2. Copy the following four contents into a folder, save them to your own USB flash drive or send them to yourself. The game is very conscientious and the file is very small.
3. Go home to find this directory and change the contents of the office into the contents of the home computer.
4. Open the game ~ The file will be transferred.
1, someone always asks how to brush this bead.
2, encyclopedia description, defeat the warlock ~
3. Choose the vampire villa and library at the beginning (you can only brush it after the second chapter, but you can't brush it in front)
Put a library in such a corner. When you reach 1, 2, 3, you will reset the three cards in your hand. Every time it is reset, the number in the library will be reduced by 3 points until it reaches 0, becoming an abandoned library.
5. Put a vampire hut next to it. The area marked with red lines will draw a warlock, a female vampire with a book.
6. It's her. He will drop the pieces of Zhu Bao, and then she will die. She will become a book, and that book will also drop the pieces.
Detailed description of camp replenishment
1, how to bring more things to the battlefield, what if there is not enough room? The solution is to build more mud houses (some other buildings will also let you bring a little). Attached is my supply map.
2. The corresponding effects of1-4 adobe houses are as follows:
The first-class earthen house allows you to bring one more prop to the battlefield (you can equip props at most), and the icon is a red 1.
A first-class earthen house can add a field for your furniture rack and food rack.
The second-level cabin only allows you to bring one more prop to the battlefield (you can equip props at most), and the icon is a red 1.
Two more furniture racks, one more 1 food rack and one more 1 tool rack can be added to the secondary thatched cottage.
The third-level short house allows you to bring two more props to the battlefield (you can equip props at most), and the icon is a red 2.
Three-level short houses can make your furniture shelves 2 more, food shelves 2 more, and tool shelves 1 multiple fields.
A four-level house will let you bring three more props to the battlefield (you can equip them at most), and the icon is a red 3.
Three more furniture racks, three food racks, 1 tool rack and 1 jewelry rack can be added to a four-level house.
So build more houses and more supplies for the battlefield, and your initial attributes will be very outrageous.