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I just played World of Warcraft, and I don't know much about professional skills. Who can talk about the use of each vocational skill?
There are many kinds of skills, and planning is divided into several parts.

Raw material collection and trading skills

Commodity manufacturing and trading skills

At present, only first aid, cooking and fishing are not included in the vocational skills, but all skills are vocational skills, and only two vocational skills can be learned.

Raw material collection and trading skills (fishing herbs miners peeling)

[Fishing] This skill allows you to catch some fish and some green equipment, gems, boxes and so on. Any other skill is ok, and you have a chance to catch it. Fish can be used to fill the stomach in non-combat state, and many people think this skill is of little use. Comparatively speaking, the practicality of this skill is not high, but there are some reasons for its lack. Some formulations of metallurgical 1 also need fish as materials. Hunters' pets can feed fish as food without further processing. It is the most interesting and emotional of all trading skills. It's so warm to go fishing with the woman you love (the sea pole must be).

[Herbs] This is the main material for alchemy to provide skills. Those who are interested in learning alchemy are recommended to master herbalism. However, it must be said that herbs are the most difficult raw materials to collect. First of all, they do not have the diversified characteristics of other skills, and there will be no other items when collecting herbs. Moreover, the distribution of medicinal materials is uneven, and the regional characteristics are obvious, similar to the miners who produce high-grade medicinal materials in high-grade areas. But herbs are small in size and difficult to find directly. The collection volume also varies from 1 to 3, which is unstable.

[Miner] This is the main material to provide engineering and forging skills. When mining, there is still a chance to dig up some precious stones. While studying miners, you have mastered the skills of smelting (skills used in primary processing of minerals). Minerals have characteristics, close to mountains, or in mines and caves, with large volume. Various minerals glow back, which is easy to distinguish. Moreover, the higher the grade, the more advanced minerals are produced, and the collection target and location are easier to determine. The collection amount is stable. The disadvantage is that processing skills consume a lot and need to be collected in large quantities.

[Skinning] This is the only skill I haven't learned. It should be the main material for tailoring and leather science. The source method is relatively simple. You can kill monsters every day (you need to bring a peeling knife). You can collect all kinds of skin according to skill level and monster type.

Commodity manufacturing and trading skills

Chef studies alchemy, enchantment, blacksmith studies engineering first aid, leather studies and tailor studies.

[Chef] Unlike other skills, a chef's raw materials mainly come from meat and eggs dropped by everyday monsters, so try not to sell meat obtained by killing animals in stores. Some recipes need some fish to process, and the food must be close to the fire source when processing. The products made by chefs can greatly restore HP, and are used by hunters to feed their pets. They are more useful for soldiers, thieves and hunters who need a lot of HP every day and cannot restore themselves. In addition, it should be noted that hunter pets all eat meat, and some only eat fruit.

[Alchemy] Alchemy can make potions with various functions, such as common red and blue bottles, potions for improving attributes, and potions for temporarily increasing skills. Pharmacy can be said to be all-encompassing, and there is no particularly recommended occupation. However, it is difficult to collect herbs, and the prescriptions of herbs are consumed cross-wise, so the sales ability of low-grade potions is low, and there is a cooling time when using them. These shortcomings also make the number of alchemists very small.

[Enchant] Enchanting has become the most exaggerated trading skill after the revision. When learning the boundary, you will master the decomposition. The raw material of enchantment is obtained by decomposing green or even better equipment. Gems dug by miners will be used to make enchantment sticks. Some recipes also need materials processed by fishing alchemy, which can be said to be unbearable for personal ability. It is suggested that a few people learn this skill, and the materials should rely on the support of trade unions, especially those who master the skills of engineering, blacksmith and leather.

Blacksmith is a very popular skill. He can use various raw materials provided by miners to make weapons, add extra damage to weapons by sharpening stones, complete sets of armor, and senior blacksmiths can also make green or even blue items. The legendary top ten knives are also owned by blacksmiths. And the items will have the signature of the producer, which is very eye-catching. Due to the change of boundary, the situation that too many products are not easy to sell disappeared. A large number of enchanters buy green items from blacksmiths, tailors and other trading technicians who can make equipment, and all kinds of items are hot items. Many warriors and paladins are blacksmiths, and this skill can also benefit other melee classes, so learning magic characters is not recommended.

Engineering is an interesting skill. It also uses miners' raw materials, and can make many interesting things, such as various bombs, firecrackers, powerful self-destructive sheep, mechanical dragons that can be summoned to help their owners fight, dolls that attract hatred, remote controllers that control machine units, mines, accelerated pocket watches, all kinds of cool eyes, hunters' muskets, ammunition, sights and so on. But the fatal disadvantage of engineering is that people without engineering can't use most engineering products.

[First Aid] This skill is not the main skill, so the consumption of SP is much less than other skills. Through first aid, you can make bandages with various silk and steps, and the effect of bandages is still very good, 60 seconds 1 time, and it can also be used by others, so ordinary soldiers, thieves and hunters will learn if they are not very short of SP. After all, it can greatly improve the ability of the above occupations to continue fighting.

[Leather] is as popular a skill as a blacksmith. You can make a full set of leather equipment from raw materials obtained by cutting leather, and you can also make bullet belts and quiver. You can also do green or even blue articles after advanced. For occupations that can wear leather armor, leather armor is generally the main choice for practice.

[Tailor] There are products similar to cobblers, mainly the professional skills of the legal system, from which a large number of thread armor are made, and unique shirts and headbands can only be made by tailors. Not only that, tailors can also make backpacks. This product is a hot-selling product, which can quickly hoard funds in the early stage. The tailor's materials are similar to those of the chef. The main source is the daily fighting. Monsters usually pour back some silk and cloth, which are raw materials for tailors. I hope to pay more attention to it and leave it to the tailor.