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The road to exile: the ice blade knight's Tianma, meteor boxing and land reclamation BD introduction
The road to exile has many BD's in every profession. Then, playing in deep space will take you to exile. 3.0 BD is introduced as Knight Ice Blade Tianma Meteor Boxing. Interested players come and have a look!

1, preface

In the previous version, the knight-errant received very little attention, and the 10% rage ball (green ball) killed by sublimation talent did not seem to exist. If there is no extra means to get the ball, then it is very easy to break the ball, and it is impossible to attack without killing. Four points of sublimation talent equals no points, so the knight-errant not only needs to manually use rage to maintain the green ball, but also has to give up the income of the whole storm, which is quite powerless. However, in the recent revision, the knight-errant got a great buff, and the chance of killing the furious ball increased to 20%. At the same time, when he hits rare or legendary creatures (yellow monsters and orange monsters), he has a 20% chance to get the ball. In addition, it has greatly improved the duration and effect of the storm, making the knight-errant more powerful in the storm state. Generally speaking, in the current version, the chivalrous man has a good way of holding the ball, and his ability has been improved obviously in the storm state.

2. Genre motivation

The change of version 3.0 changed the frost blade from 40% physical damage to 60% cold damage. At the same time, the talent of physical damage and cold damage has been added at the entrance of the talent tree ranger, so that the frost blade can easily reach 100% physical damage and cold damage.

The new legendary threshold gem "Fighting for Survival" provides considerable penetration of the blade of frost and frost, and increases the throwing speed and AOE speed. The 40-point agile threshold is not difficult for chivalrous people.

3. Introduction to Construction

I. Overview

With the knight as the main body, it has the advantages of high attack speed, high maneuverability, high evasion, twitching attack speed and projectile that confuses the eyes. The disadvantage is that you can't carry the boss hard, and the injury you haven't dodged is enough to be taken away, so it's not suitable to stand when playing the king, but don't worry too much about the boss battle. Make good use of the mobility of knights and the totem (bait) of warrior leaders to chain time and space.

Second, the thief's choice.

After the change of version 3.0, the thief reward is changed to:

Crayton: 6% attack speed, 3% dodge attack probability, 6% movement speed.

Alira): 5 enchantment speed, 20% crit damage, 15% total resistance.

Oak: 1% maximum life seconds, 2% extra physical damage reduction, 20% physical damage.

Kill all: 2 talents

Unfortunately, after the change,+1 rage ball is no longer provided. On the whole, the three thieves are not very prominent and can be chosen according to personal preferences. Choosing Crayton can further enhance mobility; Choosing aria can improve crit income and reduce resistance pressure; Choosing Oke can give consideration to both output and defense.

Third, the talent tree

The current talent reaches 104 points.

Meng Xin can point out the talents in the following talent order.

Talent until 26 o'clock

Talent to 60 points

Talent to 92 points.

It is not recommended to point out the mastery of claws during land reclamation. Get the right high-damage one-handed weapon and you can use it. If you get excellent claws early, you can point out the mastery of claws earlier.

At present, there is not much talent for blood volume, so we need to find more blood volume in equipment. Those who have insufficient viability can be avoided by using a series of skills. I usually don't die in the process of painting, so it is very convenient to remove monsters with the blade of frost at a relatively safe distance. If you are worried about survival, you can give up some claw strikes or elemental damage talents to count the blood volume in the duel area. In the near future, I will make reasonable adjustments to this talent's low blood volume to reduce sudden and sudden death.

Fourth, equipment.

At present, the legendary equipment uses a touch of pain, a 5L animal belly, a wound belt and a new heritage shield from Hann. Because the speed of accumulating equipment in the process of land reclamation is relatively slow, only the legendary equipment is introduced.

Master pointer:

Touch of Pain is the best choice for Frost Blade, with excellent basic physical damage and critical strike rate. The skill of+1 in the maximum anger ball chain further improves the AOE ability of Frostblade. Knights can easily fill the angry ball. Personally, I don't think it is necessary to touch it with pain, so the deputy chooses the shield to improve his survival.

Deputy:

Hann's legacy provides good life, armor and resistance, which can cooperate with the resolute battle roar to make the knight-errant get a storm in boss wartime. It is the best choice among shields, and the price is also very cheap.

Life and resistance are the main factors when choosing armor such as head, gloves and shoes. Among them, gloves can choose physical point damage and attack speed, and shoes can choose moving speed.

When choosing rings, belts, necklaces and other accessories, life is the main thing, and the resistance is supplemented by the resistance provided by armor, with a minimum of 75%. Among the additional appendages, physical point damage, weapon element damage, explosion rate, explosion damage and hit are all very good choices.

Here are some legendary choices. Rat head can be used to improve crit, or mercury head can improve attack speed, chaos resistance and movement speed, and the reduced physical damage will not have much impact. Gloves can use kiss to improve the income of angry ball, shoes can use queen shoes to get good life, moving speed and spell evasion, or Forrest Gump shoes can get a lot of life and avoid dizziness and deceleration.

Medicine:

Queen's Water: Increases chaos resistance, output and extra life theft.

Hate (recommended): additional cold damage, additional physical damage reduction.

Other drugs: depending on personal preference and map affixes, it is usually necessary to bring hemostatic and frozen drugs.

Five, jewelry:

Jewelry is tied to two "fighting for survival". This jewelry can provide 15% cold penetration and 25% ejection speed, and both of them can obtain considerable 30% cold penetration and 50% ejection speed. With the talent of 1 1% element penetration and 8% coldness, you can achieve 49% coldness.

Sixth, the skill gem

Main skills 6L: Frost Blade-Quick Attack-Multiple Strikes-Weapon Element Damage-(melee physical damage)-(Element Concentration)

Even the concentration of elements will make skills unfrozen. If you want to keep the freezing effect, you can increase the crit chance/crit damage instead.

The remaining skills are interrelated:

3L: Release of Injuries-Immortal Howl-Vortex

3L: Swing Sword-Fast Attack-Protection

4L: Primitive Warrior Long-Fast Attack-Melee Physical Damage-Focus Effect

4L: Swift-Swift Lightning Trap-Decisive Battle-Duration Extension

4L: Hatred-Frost Victory-Hit and Cast Curse-Seal of Assassin

Seven, give play to the evaluation

In the current version, based on the upper-middle output, excellent AOE ability and moving speed, it can be regarded as a kind of gameplay with high efficiency in clearing pictures, but the Frost Blade is not an excellent single skill. Even if there is a good cold, it is not easy to play boss, and because of the low blood volume, the survivability is not good, but the system has a very high double dodge ability, so there is still huge room for improvement in survival. If you love melee, attack speed, or chivalry, an unpopular sublimation profession, you are welcome to try it. I will continue to play this role in the near future and try to improve the quality of the role as much as possible. If you have any ideas or questions, please discuss with me.

The latest Chinese version of the road to exile.