Bow and spear system
Recently, many newcomers have asked AMA to practice. I should be considered a semi-newcomer. Maybe the one I'm using now will be suitable for beginners. I have tried both stand-alone and BN. It's okay to go to hell alone. You can take 1~2 people, and 8PP can only be mixed. In terms of equipment, TT can be used as lightning AMA, ordinary hidden gold equipment can be used to experience hell alone, and good bow or javelin equipment can also be used. In terms of skills, it is also convenient for beginners to master several main attack skills. Try not to abbreviate the following description in case the novice can't understand it.
First, skills
Ice arrow 1, multi-arrow 10, guide arrow 20, dodge 1, dodge 3, double-click 10, pierce 1, penetrate 5, pierce 1, and charge one blow 20.
Lightning wrath 20, help yourself to the rest.
About the arrow guide: Because of the lack of blood and equipment, bombing without Valkyria would be very dangerous. In some special scenes (such as a single player playing 3BB) and monsters who miss multiple arrows can play a life-saving role, and can also fight back when PK.
About Valkyria: You can add what you don't like because your skills are tight. Personally, I don't think beginners should get into the habit of relying on Valkyria.
About ice arrows: it seems that no one uses them, and most of them use magic arrows. I like it myself, because my pet doesn't need the death knell, so all the monsters who don't need electricity rely on it. Generally, a single-player game can be done with a bottle of magic potion, which is faster than the magic arrow of the same level.
Second, attributes
Strong: As long as the equipment is as low as possible, it is not recommended to destroy the amulet to 1 10 with a belt 20 to prepare for the masterpiece of the wind.
Agility: add as much as you can, and only in this way can you improve the damage and hit rate of the bow.
Vigor: No, it's easy to hang up, but it can train your ability to avoid danger.
Energy: No, AMA's magic is terrible.
Third, equipment.
To ensure high damage, the bow firing rate should be at least 9 frames (all equipment increases the attack speed and adds up to 90). As far as possible, improve 4 resistance, absorb fire and electricity, double-click, crush and strike, harm demons and undead, avoid things and reduce electrical resistance.
Recommended equipment
Bow: (inlaid with 15% jewels to increase attack speed or 13#SHAEL)
The power of the wind, 1. 10 is very cheap, and the iron pot seller should also buy one. If it's not too bad, you can buy it by knocking on a stone in hell. I knocked out a 24# in BN and bought a bow, Kira, Carnivore, Cat's Eye, Crow and Thor.
Lei Shande, this is what I use for stand-alone archiving. You can walk around the frozen highlands.
If not, just find a bow. Anyway, we can rely on javelin.
Javelin and shield:
TT or lightning strike (Titan Revenge should not buy a few perfect gems in the trading area)
The Storm Shield (Freedom Shield) has no moon shield, and then there is no warning wall.
Clothes: mandatory (SHAEL+UM+THUL). Personally, I think it's better to use giant breastplates, as shown below:
If not, use it to avoid armor or snakeskin.
Lion's heart is in my file.
Helmet: (inlaid with 15% gems to increase attack speed) The bow is mainly used as the guardian of Kira, and the javelin is mainly used as the eye of Gu Lifeng. Good age crown, but not beautiful.
Gloves: Disciples or orange synthesizers must provide at least 20% attack speed.
Boots: A Carnivore Knight or a War Journey?
Belt: Power of Raytheon, at least top 20.
Necklace: the cat's eye that the king must have can also make do.
Ring: 1, the treatment of Manad, it is best to double-suck yellow goods.
2, crow's feet cream
Spare, dwarf, natural peace (for monsters that will be resurrected), the ring of Busokair.
Mercenary equipment: death knell+crown of age+disaster of soldiers
Others: A tyrant's staff that enhances skills, a mercenary that provides a halo of strength for nightmare act2, a secret gold charm, and an amulet.
Fourth, the style of play
The upgrade order is javelin first, then bow and arrow. The main attack skill is fully equipped with lightning fury, and then it is converted into a bow and arrow. Open the circuit with multiple arrows to release the leaked guide arrows. Boss and the golden monster without objects were hit. Many objects are free from lightning anger, and objects and electricity are free from ice arrows. The teleport point opened by others must be shielded to avoid being KO, away from monsters that will explode and freeze.
Kb: When you meet a banshee who is free of things on the road, you should pay attention to your own fire prevention and absorption, so as not to be rushed up to use the wrath of lightning. Electric ghosts should pay attention to preventing and absorbing electricity. If it is not enough, it will lead to one after another. Team five stands in the lower position and puts multiple arrows. When monsters approach, they will back off to prevent mercenaries from being killed.
The following is the halo state that I strengthened with the tyrant stick on BN.
This is an independent archives, using some common equipment.
/upload files/47/77947/TTX TT _ ama . rar
Skill article
Javelin and spear technique
Poke (stab):
This is a great skill. An attack can hit the enemy twice and the attack speed is very fast. Using CB will have a very good effect. However, I wanted brid to be the goddess of violence, so I only added a little 0 as an excess.
Impale:
It sounds like this skill is really cool-0-"Sacrificing the attack speed and durability of weapons for unparalleled great attack power", and if you can get a high-damage maternal spear as BOD (breath of death), the book damage is really considerable, but the practicality of this skill is greatly reduced because of the ultra-slow attack speed. If you want to practice an alternative IMP, _ <
Resist (repel)
As the ultimate skill of physics department, jab has both advantages: high speed and high damage. And as the only unbreakable skill of JAVAZON, it seems that it can build a good melee CHAR (character) like ZEALOT (white-hot paladin), but unfortunately, due to an unknown BUG of Blizzard, FEND can't hit the target (when trapped) after dodging. So, if you want to play,
Let's take a look at SPEAR.
Power strike (power strike)
This ability is not an automatic hit because it pays lightning damage to your spear/javelin. When you MAX it, you will find that the damage it shows is much higher than the charged blow described below, which looks stronger, but it is not the case. One is the need for AR testing, and the other is that the damage caused by charging blow is much higher than the damage shown (which will be explained in detail below)-this is JAVAZON's.
Charged strike
Well, the ace killer of the goddess of violence appeared, which is a skill that makes all BOSS abara. First of all, because of its automatic hit characteristics, it can guarantee that it can hit any target 100% (unless the BOSS can dodge-_-#, but I have never seen any BOSS dodge, except teleport). Secondly, its charge is quantitative, and its working principle is: it is generated when it hits the target. There are three in the first level, and then one charge bomb will be added every five levels. The damage of each charge bomb will increase with the improvement of skill level. Take a charge strike of level 30 as an example (three times bonus MAX is full): the damage of each charge bomb (as can be seen from the status bar) is about 3900, and nine charge bombs can be released in one hit, which will be produced when they are completely absorbed by the BOSS. This is only the calculation of the highest damage, but in fact, the actual damage of lightning is much higher than the average damage, so it is not too much to use this attractive data. Think about it, how many CHAR can hurt more than 3W 0, so a violent female KCD will not be slower than SMITER, and besides KCD, PVC is not easy to use (?
Some common questions about CS:
1. Relationship between charge strike and hit rate (AR): Charge strike actually contains two parts of damage, one is pure electric damage in skill (damage of each charge bullet), and the other is common attack damage (physical damage of javelin and element damage on equipment, and various element damage on SC symbol). Although the skill itself is always beaten, you don't need to look at AR. However, the ordinary attacks contained in the skill itself need AR testing, leeches (stealing blood and magic) can only be achieved if they are hit, and elemental damage cannot be leeches. So does CS need to improve the hit rate to achieve better leeches? My suggestion is no, because the physical attacks contained in CS are just ordinary attacks. If you want to improve your hit, you have to add a high DEX or PEN (passive skill penetration), unless you still have a bow.
2. What is the best weapon for a charge? 1. 10, a new AMA special weapon "Lightning Strike".
3. Do you want to improve the javelin damage by charging a blow? No, skills are most needed.
4. Do you want the reward of charge strike? Of course, LF can be ignored, because it only has a bonus of 1%, but each level of CS has a bonus of 10%.
Lightning Strike (abbreviated as LS)
This is the ultimate skill of spear skill, but its performance is far less than that of CS and LF, but as the ultimate skill of spear skill, it is undoubtedly the best choice in group killing. However, compared with the LF of javelin, it shows much higher damage, but it is actually not as good as the high-grade LF. I don't know whether it is influenced by next delay (the NEXT DELAY of LS is 4F), but the effect of the concept of NEXT DELAY can only be said to be unsatisfactory. If I had high-skilled CS and LF, I would definitely not use LS. So ... It is recommended that CS and LF are both MAX skills after MAX, and they can still be used when killing monsters with the number less than 10.
Javelin (Javelin Skill)
Let's start with two poison guns-_-#
Poison javelin (poison gun, abbreviated as PJ)
Take the addition of the 20-level plague javelin as an example. At the first level, (84 ~127) pd/8seconds =( 10~ 16)PD/ sec, and at the 20th level, (9038 ~100/kloc) pd/sec. Level 30 (27695 ~ 29274)PD/66 seconds =(420~444)PD/ second, and one second =25 frames (F), which translates into 25 @ @ damage per F. You can imagine how low the damage efficiency of this poisonous gun is >: _< So PVC had better not think so.
Plague Javelin (Plague Javelin, abbreviated as PJ2)
I don't want to write-_-#. This skill has the same function in PVC as PJ, and may be more promising in PVP. (Quoting the description of the predecessors) "It is very cool when used, with a wide range and high total damage, but the shortcomings are the casting interval and action time. Besides, there are so many monsters that are free from the poison of hell, and they are basically immortal, ignoring the poison, so ... "
With 20-level PJ bonus, 30-level PJ2 damage: (21489 ~ 21694)/14.6/25 = (59 ~ 59) PD/F.
Lightning (pounds)
Click version lf, throw the javelin out and turn it into a lightning bolt-well, it's really a 100% pure lightning bolt, with no physical damage at all, and no leeches. Forget it unless it's used for bonuses. .......
Lightning Fury (abbreviated as LF)
Well, another trump card of javelin AMA appeared, and the legend of black boy in 09AMA cattle farm came from this. Even at 10, it's still a gimmick of the black boy in the cattle farm-but now the role of the cattle farm can't be compared with that of the 09 era.
I want to talk about the attributes of this skill in detail, so that everyone can understand why this low-damage skill can produce such terrible power.
Assume that the lightning rage level is 30 (maximum for three electric systems) and the breakdown rate is 100% (resulting in four breakdowns). When the wrath of lightning touches the first target, it splits into 3 1 lightning balls, all of which are pure lightning balls except one of which is the main javelin. The main javelin will produce ***3 1X5 lightning when it is on the four spines (this is the result of optimization, except the cattle farm) _<), and the damage of each lightning is 1~ 1696. The damage of this lightning ball alone will reach 15X~262K (1K= 1000 is often used here. Moreover, this damage has not considered the lightning ball puncture-each lightning ball is punctured by 100%, which means that each lightning ball hurts more than one monster, so the total damage can hardly be calculated as \0/. This is also the reason why LF has become the king of group killing skills! ! ! !
LF FAQ (most questions about LF):
1. LF and AR hit rate: LF is an automatic hit skill, which can be considered as a magic skill. RegARdless of ar and DEF, they will definitely fight! Therefore, any attributes and skills that add AR are useless.
2. The function of LF is the same as that of fatal blow (similar to other CB crushing blows): LF is mainly caused by element damage, physical damage and various element damage carried by the body and the object column only attached to the main javelin, and the blow only affects physical damage, which does not greatly improve the overall damage of LF, so this attribute need not be considered.
3. The relationship between LF and puncture: 100% puncture can produce four punctures at most, which has been explained in detail above, and it should be clear how much the puncture plays on LF >; _< But generally speaking, monsters don't have enough squares for LF to puncture four times, especially in the case of high LF level, 100% puncture is a bit redundant, so my suggestion is: use Raytheon for LF above 3X level, and ensure the puncture is about 6X~7X; LF it is best to use the puncture belt at level 20 (33% puncture 69% skill reaches level 9 100%).
4. Addition weight of※ 4. If it is important? Each level is only 1%, but pure electric gameplay is impossible without it. Even if you don't use LF, you must use CS. After adding three bonuses, the damage increase is still considerable.
5.5 What is the best weapon? What if? It's the revenge of TT Titan, mainly to add skills and automatic recovery. Lightning damage is great, but it needs frequent maintenance, which is more troublesome.
6. Do you want to hang various element symbols on your body to improve the damage of LF? : No, as mentioned above, the elemental damage of the object bar and the body is only attached to the main javelin (one), which does not contribute much to the overall damage, but the javelin skill board plays a great role.
7. Keep it and add \0/ ..........
Passive magic skills
Let's talk about magic skills first. The magic skills here are the four on the left:
Inner sight
Let the monster shine and lower the defense ... > _ < ... LF and CS simply ignore the defense, and this skill is actually not as good as Roger MM's.
Slow missile
PVP is more useful for remote CHAR, but few people think of it when PVC is used.
Bait (bait)
A shadow of yourself, but you can't move.
Valkyrie (Valchi, walker)
1 10 makes Valkyria much stronger and makes Valkyria a more reliable meat shield than pets in most cases. If you feel that your equipment is not good and you need a meat shield to share the pressure of your pet, you can add VALK, 1 or 1X or MAX(20). But for good equipment, my advice is not to add it at all.
Passive skills, which do not need to be displayed, directly act on other skills.
Three evasions: dodge, dodge, dodge.
It provides evasive actions for short-distance standing, long-distance standing and running respectively. You only need to add a little if you are equipped. These effects are not obvious in PVC. For mudguards, these three evasions cannot be added. If you have confidence in your control, you can leave it alone. After all, evasive actions need to be timed and fixed at 8 F.
Critical strike (critical strike, CS, this is different from charging CS)
Physical damage has a certain probability of doubling, and the damage of pure electric AMA mainly comes from lightning, which is only used as a crossing skill.
To penetrate (a pen)
The ability to increase the hit rate is useless for LF and CS. Our goals are as follows. Let's cross the road.
Pierce (Pie)
I wonder how much damage a LF_ZON (Amazon uses LF skills) will lose, five times? 10 times Ideally, it can be much bigger than you think. If you don't believe me, you can go to the cattle farm and kill it with LF.
So, since this skill is so important, do you want MAX? No, if equipped, my recommendation is to add only a little! Because of the equipment, it can be upgraded to level 9, 69% puncture, and 6X~7X% puncture is enough when running Baal. When KCOW wears the puncture belt, it just reaches 100%, and the effect is good.
This article is very suitable for QR code reading, because two choices are given according to different financial resources.
I. Skills
1, passive and magical skills
Internal vision, slow arrow, bait, Valkyria, a little each.
Dodge, dodge and escape, including the points added on equipment, can reach 12, 13 and 12, with a probability of 50%, 60% and 50% respectively.
A fatal blow, after all the points are added, all the remaining points are put in. Pierce, fill it up. Penetration, including equipment to level 9, is a 69% probability.
2. bow and crossbow skills
Magic arrow and ice arrow are a little too much. The multi-arrow includes equipment, which is increased to 15- 18. The guide arrow is filled and a little shelled. Note that the high level of multiple arrows does not hurt, but only increases the number of arrows. The important thing is that it consumes a lot of mana, so don't add more, or you will lose your mana when you hit more arrows several times in PK.
3, javelin and spear skills
Punching machine, just add a little, just in case of emergency.
Second, the attribute point.
Strength increased to bring all equipment, agility increased to 75% of the deputy's shield block, and the rest added health without mana.
Special circumstances: If your amulet is good enough (I bring a small amulet named PDSC to increase the poison damage, it is best to+175 poison damage /20 life, that is, 175PD/20LIFE SC, or+175 poison damage /3 high-speed running, that is,/kloc-. Under the condition of ensuring that the life after using CTA (Amn+Ral+Mal+Ist+Ohm, 1 1+8+23+24+27) exceeds 2000, we can consider adding more attributes into Agile.
Third, equipment.
1, helmet:
TH edition: bright gold head ring, the basic attribute is mainly ++2 AMA skill, 30% high running, punching in 15IAS/40ED pig, followed by second-rate 15IAS/ED pig.
Two-dimensional code version: Andariel's face (20IAS, 2 skills, 25+ strength, 70 poison resistance, 10 maximum poison resistance, the only deficiency is minus 30 fire resistance), military cap SHAKO (massive mana, life, 2 skills), goddess' wing (2 skills, 20 high running, 20FHR).
Note: Andariel's face is the first choice for QR, and there are many benefits in dealing with the formidable PD AMA. The effect of PVC is also good. I have an Ann's face in my backpack, hoho. Because my other equipment meets the level of WF 89IAS/9F, my 30 safety is toxic to pigs. SHAKO's words must be in 15IAS pig.
Off-topic: Andariel's face looks like a ghost, wearing a military cap looks obscene, and two horns with goddess wings are not feminine at all, so I suggest that even if you are poor and resolute, you should find a hairband for AMA to let her blonde hair float and enjoy visually.
2. Armor:
The first choice is the language of sacred symbols-fortitude, El+sol+Dol+Lo (1+12+14+28), followed by the language of sacred symbols-coercion, Shael+um+Thul (13).
Off-topic: if the foundation is relatively solid, it is recommended to choose a sweater. You can see curvy breasts and sexy thighs when you put them on. This is recognized by most people and almost the standard of AMA world.
3. Gloves:
Third edition: synthetic gloves, +2 AMA passive skills, 20IAS, strength, agility, resistance, etc. +2 AMA passive skills and 20IAS are required.
Note: gloves with +2 passive skills are better than gloves with +2 bow and arrow skills, because +2 passive skills are more economical and practical than bow and arrow skills.
Two-dimensional code version: blood fist (10IAS, 40 life), lava horn (20IAS, 24 fire resistance, and can be strengthened), disciple-palm set (20IAS, 50 fire resistance) and so on.
4. shoes:
The first choice is the carnivorous knight (with many useful attributes, PVC is indispensable, and PVP is good), the warrior (resolutely reuse, AMA VS AMA is preferred), followed by criticizing Nataya-the soul of Nataya (40% running, 15-25 ice resistance, 15-25 reactance) and Eldo's guards.
5. Belt:
The razor's tail, Vilden's knot, the circle of blood-sucking holy kings (15 strength, 10IAS), the power of Raytheon (+20 lightning damage absorption, 10 maximum reactance, 20 strength, 20 vitality).
Note: PVC prefers the tail of shaver. Remember that the puncture was raised to grade 9, which is 69%? In addition, 33% puncture at the end of razor is 100% puncture, so multi-arrow PVC is very beneficial. For PVP, you can use Vilden's knot.
6. Necklace:
Dajun, cat's eye, PVC must use Dajun, PVP prefers Dajun, if you need high running score, you should consider cat's eye.
7. ring:
A crow ring, not frozen, massive AR, agile, must be worn.
One is a bright gold ring, and the ideal one is 20 strength/15 agility /9 minimum damage/120 attack hit/four countermeasures 1 1/ monoclonal antibody 30. Say, hoho, the substitute is a ring of+strength+agility, which is a waste of time. Of course, it is best to have all the attributes mentioned above.
8. Deputy:
CTA ++ shield-free, QR, forget it, just take something, a magic word-harmony, TIR+ITH+SOL+KO (3+6+12+18) will do, and it will definitely run fast.
9. Bow:
TH Edition: Apart from fortitude, this is the most painful thing for the poor, but the wind is necessary, and the holes are punched in 15IAS/40ED pig (ideal situation) or 13 # Sheal (20 IAS).
Two-dimensional code version: If you really don't have it, you can use the eagle horn. The damage of the eagle horn is lower than that of WF, and the bow speed is the same as that of WF, so the inlaid things are the same. Or use Brisa-do-Kenan [crossbow] Buriza-dokyanon, both of which are easy to be robbed.
The most important point is that the bow speed using wf is generally required to reach 9f, that is, 9 frames (25 frames = 1 sec), and it takes 89 IAS to reach 9f using WF-WF comes with 20ias, and punching 13 # = 20 IAS, that is to say, other equipment must reach 49ias. When matching equipment, be sure to pay attention and avoid it! ! !
10, other:
Finally, in addition to carrying USC, it is also a small amulet (PDSC) to increase the damage of toxins. It is best to prolong life and run high. The more, the better. 175pd/20LIFSC and 175PD/3FRW SC have the best effects on PK, and the duration of toxicity is relatively short. In the meantime, opponents can do more damage.
It's finished. If you have any comments, welcome to discuss. Please also pay attention to the discussion later in this article. There may be something you need. Finally, I wish TH and QR have a good time, and RP will break out a lot.
This topic has been edited by necromancer at 00:1July 2, 2005.
The Spear Goddess-Creating a Different Explosive Girl
Send constructive posts for the first time. I hope everyone will take care of me.
In fact, this kind of construction is mainly used for PVC, because I have never tried PVP, but the estimated effect should be reasonable.
The inspiration for this article comes from C.Y.' s violent female post, so I'll paint a gourd ladle. It is also analyzed from three aspects. -skills-equipment-play.
But before we get to the point, I still want you to know a few things. 1: Why do I take a pike? 2. What is the purpose of a role like 2:BUILD?
A:
One: 1: It's handsome to hold a pike. .............. (Khan); 2: Long gunner, we can save the SOJ of the other hand to buy some other good DD; 3: The pike has a high physical attack, and it avoids electricity. 4. The construction method is rare in ............ When the shielding rate is popular, such figures can bring some fresh air to the forum. ........
Two: 1:BOSS RUSHER has the ability to charge and strike, and any BOSS is as easy to kill as a demon. After my experiment, it took less than 10 second to stab BAAL with a single knife at 8PP difficulty. Is it tempting? 2. The damage of electrical system mainly comes from skills, and the requirements for equipment are really not high. Let's use it to open up wasteland and play runes. The results are all good. 3. When you are in a good mood, taking your little brother by bus will definitely leave a deep impression on people-a strong woman.
Cut the crap and get to the point:
Skill article
A detailed introduction to skills. Everyone who reads China's C.Y. post knows, so let me get this straight.
Focus 1:
A violent blow: a violent blow
What are the benefits of this skill? C.y. Scarborough has made it very clear. Then I can also copy directly to illustrate the problem:
First of all, because of its automatic hit characteristics, it ensures that 100% hits any target (unless BOSS can dodge-_-#, but I have never seen any BOSS dodge, except teleport). Secondly, its rechargeable bullets are quantitative, and its working principle is: when it hits the target, it will produce several rechargeable bullets, and if the target is a large individual, it will all be absorbed (the final bosses are all large individuals, medium). There are three in the first level, and then one charge bomb will be added every five levels. The damage of each charge bomb will increase with the improvement of skill level. Take a charge strike of level 30 as an example (three times bonus MAX is full): the damage of each charge bomb (as can be seen from the status bar) is about 3900, and nine charge bombs can be released in one hit, which will be produced when they are completely absorbed by the BOSS.
KBOSS, this is the best choice.
The second point:
Lightning strike: lightning attack
The iconic skill of long gun AMA appeared. This skill is mostly ignored in everyone's analysis. I think he is useless. In fact, after my experiment, I found this skill very useful. Let me explain it in detail below.
The most symbolic attribute of lightning is transmission, which is called chain effect. Witches' lightning chains are often connected with ten belts and eight belts, and LS skills are actually copies of lightning chains. When you poke a monster with LS, a lightning bolt will shoot from your gun tip, which will be discovered by careful players. There is a note in the skilLS of ls: in XX. What does this mean? In fact, it means how many people will be struck by lightning or how many times he will be struck by lightning. The final effect is that a lot of lightning keeps drilling into the strange pile, and the lightning attack of each high-level LS is as high as 4000 ~ 5000. Imagine that a monster is constantly pierced by lightning with an attack power of 4500. How many times can the strongest monster live? The damage you are attacking is your physical attack+lightning, and it will also be ejected by lightning 2; The third blow is the king of death; A rough-blooded young man like the king of caves can only kill five shots at most.
At this time, a classmate asked: isn't that effect similar to lightning anger? Just use LF directly.
I used to use LF, but I found that my body was always blue with LF. Throw a few LF's out and the blue tube will be empty. DIABLO2 is not a miracle, not a legend. We can't carry 180 blue bottles, so it makes sense for me to give up LF.
So the skill is like this, lightning attacks MAX;; All the bonuses related to him are the biggest; ; Passive system and crossbow system are not added at all. In this way, a pure lightning girl was born.
Equipment items
This kind of construction, armed with a big spear, rushes to the front line to stab people, and its equipment has three key points: material exemption; 4 resistance; Double suction.
If you are the landlord class in the server, this set of equipment I introduced is definitely the best of the spear goddess, once you have it; I want nothing more. (Red indicates key points)
Head:
The crown of age
Bird's crown
National Defence Force: 349-399 (Basic Defence Force:11165)
Requirement level: 82
Strong: 174
Defence +50%
+100- 150 defense force (variable)
+1 all skills
Offset physical damage 10- 15% (variable)
Four defenses +20-30 (variable)
30% Quick Recovery Strike
Number of jacks (1-2) (variable)
Never wear out
In fact, I prefer to call this thing "the crown of years". Isn't it nice, huh? This helmet will be liked by all hand-to-hand combat professions, and it is free; +4 resistance; There are also two holes; A rare good thing. We can make full use of two holes by putting a symbol "Ber" on them and a symbol "Um" on them (even a perfect diamond). You can also put two "Ber" at will.
A:
Honor chain (honor chain)
Dol + Um + Ber + Ist
+2 Improve all skills
+200% damage to demon monsters
Undead monster+100% damage
Steal 8% life per hit.
Defence increased by 70%
+Top 20
Auto Restore Life +7
Four defenses +65
Offset 8% physical damage
25% increases the probability of magic equipment.
Of course, the best foundation is super archon armor+defense. The glory chain is impeccable, RW. In addition to 70%ED difference, 4 defense +65 +2 skill makes it the most cost-effective RW armor. However, I prefer to use the "siren shell armor" of AMA suit to make it. The finished product is golden, and the strength requirement is the same as that of COA: 174.
Hand:
Delacour's grip (Zhuogula's grip)
Vampire skull gloves
Defense: 125- 145 (basic defense: 56-65)
Requirement level: 76
Strong: 50
+90- 120% defense (variable)
+10- 15 (variable)
+5- 10 health for each enemy killed (variable)
25% chance of causing injury
Steal 7- 10% health per hit (variable)
There is a 5% chance to cast a 10 health tap when attacking.
The biggest feature of vampire skeletal gloves named after Count Zhuo Wang Gula is blood sucking. Undoubtedly, the life tap combined with the maximum 10% stealing life has only one effect: the monster's life keeps flowing into your body. Unless you are besieged by a large number of monsters, you absolutely don't have to put even a row of red bottles on your belt.
Waist:
Raytheon's vitality (Raytheon's power)
Great battle zone
Defense: 137- 159 (variable) (basic defense: 53)
Requirement level: 47
Strong: 1 10
Durability: 24
16 bit
+160%-200% defense (variable)
When attacked, there is a 5% chance to cast a level 7 fist of heaven.
+20 electroabsorption
+10% power protection upper limit
+1-50 electric shock
+Top 20
Vitality +20
+3 Lightning Wrath (Amazon Edition)
+3 Lightning Strike (Amazon)
Any Amazonian warrior who attacks the enemy with lightning.