Time is a condition.
There is no fixed occupation or major that makes a lot of money.
Here are the specific methods. Please refer to NGA for details. I will only list some of them.
Comment on tbc's method of making money
Category 1: Farming or farming?
Recommended location F: Some strange places in Shadow Moon Valley in Kamen Rider, Wizard Street in netherstorm, several magic stoves, Daoshan Wharf 80 12, and Fire Element Point. Ps: Don't go to Elemental Highland.
Farm comments: income 150+/h, if rp is good, there will often be unexpected surprises, such as purple clothes, rare drawings, big water bread books and so on. The disadvantage is that it is boring and completely mechanical repetitive work. In addition, if there are too many people robbing monsters, they will be very upset.
The second category: acquisition
There are four gathering, mining, weeding and fishing.
The third category is manufacturing.
Manufacturing includes: tanning, alchemy, tailoring and touch decomposition. Jewelry blasting, engineering, forging. The ranking shows their ability to make money.
Tanning is the most profitable in manufacturing industry, because the competition is relatively fierce. Many leather products have a good profit rate. However, the disadvantage of tanning is that the market demand is small, and the individual profit of the product is good, but the sales volume is not large.
Mainly recommended products: purple nail plate, hunter blue ammunition bag, and several pieces of BOE purple clothes (natural force, shadow wandering, etc. ).
Gold refining makes money by 1 word. Boom, I have a friend who shouts boom, boom, boom before turning something. The result naturally does not explode, haha. If you are a master of pharmacy, I suggest you cooperate with the collection of medicinal materials and do it yourself. No business, plus blasting. 10 material is used to make 12+ drugs. It's quite comfortable to sell them. If you are a master of pharmacy, you must rely on rp. Once a day, pray for blasting every day. The advantage of a master's degree in pharmacy is stability, once a day, no violence and no compensation.
Tailor/touch decomposition, there are too many people who learn tailoring, so the related products made by tailors are basically unprofitable. Tailors make money, 1 rely on cloth, and 2) cooperate with touch decomposition and do things separately. 3 kinds of blue cloth, 4 days cd, 3 materials at a time, 4 sheets, fixed income, here I suggest typing the materials myself to reduce the cost. As for dismantling things, many posts have introduced them, and they have existed since ancient times. The white robber mask was made to tear down dreams. Now, if I make the Austrian-French interwoven wristband and remove the big side, I will make a profit of 3 to 5g per 1 block. I'm not afraid of hard work. I'll try my best to collect the dust of Austrian tunneling demolition. . . In addition, touching can also decompose useless green clothes and sell materials, which is also a continuous way to make money. It is suggested that tailors learn together with touching. These two skills are highly interdependent.
Blasting, blasting relies heavily on rp. Those who have confidence in their rp can try. At present, the gold ore extracted is generally 22g. If 1 group can ensure that 1 blue rough stone is blown out, it will be a big profit, that is to say, 1 group earns 8+g, not counting powder and greenstone, but I don't have this rp, and I often do 6544 in group N. . Cry to death. The above is a joke. Generally speaking, the behavior of mine blasting is still profitable. On average, each group of mines can have a profit of 2 to 3 g. If you have the ability to receive mines at a lower price, the profit will be even greater.
Engineering/forging, these two skills, I personally feel that I can't make money. Basically, most people lose money to raise to 375. It is not excluded that experts can make money by these two skills. .
(I forgot to inhale, and I remembered it after reading the reply. Then I want to add one thing. If the project can breathe in, it will not be related to forging and jump out of the ranks of prodigal skills. However, if the project just breathes around the map, it will be inefficient. It is suggested to cooperate with mining or grass digging to maximize efficiency. )
Manufacturing Comments: In manufacturing industry, it is difficult to calculate the net income of 1 hour, because it basically does not take time, but it needs to spend a lot of material costs. Moreover, due to fierce competition, there is no difference in products, and everyone pushes down the price, so the profit margin becomes very small. The overall feeling is not as fast as the collection and farm. Selling finished products after assembly processing can make assembly more efficient, or have a unique vision to find market demand that others have not found. This piece is hard to say. If you do well, you can make a lot of money. If you don't do it well, you may lose money People who are not confident about their business mind should be cautious.
The fourth category, service industry.
Fumohe jewellery
Touch, lower the price to collect touch materials, and then shout and sell them in the main city to earn the material price difference and handling fee. This industry is a real service industry, and it is very, very hard. There will be countless people asking questions, and then you may not attach anything, or you may bargain with you at a very low price, and finally you will be called js if you don't pay. However, if you can persist, you will make a lot of money, really. In terms of details, there are many tips written by experts on the forum, so I won't embarrass myself.
Jewelry, jewelry, and touching are similar, but the difference is that jewelry doesn't have to stand in the main city, and their services are directly placed in ah, self-help and open services. Because of this, the biggest enemy that jewelers encounter is not others, but peers. Jewelers don't have to face annoying customers again and again, and no one bargains with you, but they face the low price of their peers, and the low 1s strategy is popular, although the competition is fierce.
Service industry comments: service industry is an advanced manufacturing industry, which needs to invest more energy, and the input is directly proportional to the return. The more you invest, the more rewarding you will be. A successful service businessman can basically get money from wg easily, but how many people know their hard work?
The fifth category, others
Stock up, resell, print copies, do daily tasks, bring trumpet and so on.
Hoarding is to value something, think that it has the potential of price increase, then buy it in large quantities, and then throw it out when it rises. . . The risk is great, because the price is completely in blz's hands. Any patch can turn your hoard into waste paper, and of course it may turn into gold, depending on your unique vision. Similarly, under the proposal, the risk is high and the market is cautious. .
It takes luck to resell, search, buy cheap goods and sell them at high prices. Now there are fewer and fewer white people, and there are fewer and fewer opportunities to find bargains in ah. However, things are never absolute. Which of my friends mentioned above actually went to Shuishu 50gbo. . Then I sold 800g, and I was speechless.
Brush copy, brush copy is actually very profitable, and the risk is very small, and it will not be disturbed by the outside world. But it has great limitations, and only a few occupations can do it. For example, hunters used to brush the perfect bad luck, but now thieves brush the magic tomb to open the box, and the mage brushes the water element of the black temple. . If you don't have a related career, you can do it, or pay close attention to your career field and see if there are any new methods that suit you.
Doing daily tasks, well, it goes without saying that everyone knows. Tell me about my own yesterday, someone organized a daily hero ecology, and I went with the task, killing and killing, but I found that I was still an ordinary daily ecological task, so completing the ecology was equivalent to completing two daily tasks, and I also rolled into the void, equivalent to 1 share, 40g reward, 7 brands,/kloc-0.
Brush a copy with a trumpet, such as prison, 10g 1/ person, 1 income 40g, 1 hour. It's not a problem, is it? 160g income is not bad. The question is whether you are willing to bring it or not, and whether people are willing to pay for it. . Personally, I don't like this kind of thing. I feel thankless and would rather do something else to make money. .
Comments: Others are other, informal ways to make money. There should be many more. Can't do it, I can only think of it. You must have a better way to make money. If you want to share, you can reply. If you don't want to, you are a bird. . .
Conclusion: I wrote so much unconsciously. Wow there are so many ways to make money. Why do people always complain that they have no money? If they have no money, they will make money. There are always so many ways to suit you, and it doesn't necessarily mean that money will fall on you from the sky? Right?
Finally, I wish you all a happy game and rich financial resources ~ ~ ~