Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - How to make Zbrush high-precision orc character model? Zbrush high-precision orc character model making tutorial
How to make Zbrush high-precision orc character model? Zbrush high-precision orc character model making tutorial
ZBrush is a software integrating professional digital sculpture, painting and 3D design. As a contemporary digital artist, it provides more advanced tools in the world. With its powerful functions and intuitive workflow, Zbrush has completely changed the entire 3D industry, allowing artists to create 3D animations at will. The stronger it is, the more people need to learn and use it! If you are looking around for learning tutorials, then I suggest you take a look at ZB quality video courses, which are carefully selected, systematic, high-quality and good courses that can be learned by novices and veterans ~

Zbrush high-precision orc role model making tutorial;

1, material collection Before doing a case, collect the required reference materials. The production of our orc characters is linked with the production of real people, and orcs also belong to anthropomorphic biological design. We need to master the knowledge of anatomy skillfully, and then add our own understanding and design to realize our orc image. If the basic skills of human anatomy are not particularly solid, we should find the corresponding structural reference and try not to carve the structure by feeling ambiguous. That will make our sculptures lack depth, and we always try to figure out some structures and dare not write. The final effect is not full enough and lacks tension. Secondly, the image design style of the role is biased, and the specific props should try to find the corresponding clear material. Realistic works need to pay attention to the rationality of modeling. 2. In the model carving stage, the scale of realistic figures needs to be set at the beginning, and the displacement map, skin effect and hair production all need scale. In this case, the production of the body parts of the characters is a large-scale sculpture demonstration in zbrush from scratch, and then a scanned material model with wiring is used. Then we just need to match the proportion of materials and make a wiring package in wrrap4d. In this way, we get a grid body with standard wiring. After wrapping the thread, continue to make a big model. We have to ponder the figure and facial image of this orc character repeatedly to make the whole character look more vivid and interesting. Large-scale sculpture is a very important link, most people will find it difficult to start, or they will be eager to describe the details if they are not in place. Taking facial structure as an example, we need rigorous theoretical knowledge to support the interpenetration of each muscle. Only in this way can the rationality of the whole role be guaranteed. After the large-scale carving is completed, we will enter the carving link of high-formwork texture. The skin textures in this tutorial are basically carved with zbrush. First, we spread out the pore texture, and then help us carve wrinkles on our faces according to the direction and movement trend of muscles. Then constantly refine and enrich the information on the face. This link is relatively simple, but it tests the skill of the hand. Without a solid foundation, the carved characters will be stiff. The model making of bone necklace also needs our rigorous reference, and then we can make different bone shapes and carve them carefully. 3. After finishing the high-mode carving of the body part, we entered mari to start making the skin mapping channel. In the color map, we use xyz to scan the material, wrap the scanned material with wrap4d as a realistic texture base, and then enter mari to repair the projected texture and add details. In order to achieve richer color effects, we have superimposed many different color deviations on the color map. Finally, because the whole role of the character is relatively simple, we drew some totem effects of paint for him. When drawing roughness and highlight maps, we should pay attention to the change of highlight level and roughness intensity. You can draw highlights by reversing the color of the roughness map, and then adjust them. The final mapping effect requires us to constantly test, adjust and observe the texture effect of the character's skin in our own lighting environment. 4. Eyeball production has always played the role of finishing touch in character production. In this case, the pupil texture I used was also carved in zb, and the carved texture deliberately strengthened some of its texture details as required. When rendering eyeballs, we should pay attention to the creation of lights. Sometimes, the light of the eyes can play a good role in embellishment. 5, eyeball making hair styling we use xgen to complete. Because xgen is a very popular hair styling tool. The traditional xgen has high controllability and expansibility in the modeling control of the guide line, which can basically meet all our modeling needs. Attention should be paid to the hierarchical relationship between guide lines and the average distribution of guide lines in the modeling of guide lines. Then, with the help of mask drawing and decorative nodes, different hairs are depicted. The idea of hairstyle is equally important. Before making it, we should consider the way we make some specific hairstyles. Different styles, separate production or overall production often have a great impact on our production time and effect. On the fluff of clothes, we can directly make a tile with Grooming hair pattern, and then decorate the nodes for modeling assistance. Summary: How to make Zbrush high-precision orc character model? Zbrush high-precision orc character model making tutorial related content "Feather rabbits simply share so much, so it should be no problem for everyone to follow the learning operation! If you think the graphic course is not so easy to learn, then recommend the video course! Video course learning, clear and orderly explanation, the most important thing is to be able to learn and master a knowledge point repeatedly! If you want to learn and improve ZB skills, just click the link: