I listed the useful attributes and evaluations of the valuable low-level runes in the land reclamation (don't write the useless attributes, look up the runes yourself)
1 steel (2-hole sword/axe/nail hammer) 3+ 1
Damage +20%
+3 Minimum damage force
+3 Maximum damage force
Attack hit rate +50
There's a 50% chance of injury.
Attack speed increased by 25%
+2 mana for each enemy killed.
Generally, choose 2-hole axe in range 2, and brush 2 axes in Chasi.
Barbarian paladins usually use a2 and throw it away. The damage is too low.
2 Hidden (2-hole armor) 7+5
Anti-virus +30%
25% Fast Move/Run
25% cast spells quickly.
25% quick recovery strike
Mainly casting and running speed,
Optional, can be replaced at any time.
3 Knowledge (2-hole helmet) 9+ 12
+1 all skills
+10 energy
+2 mana for each enemy killed.
Power protection +30%
Offset physical damage 7
Oh, my god Mages are easy to use in melee.
4 eyes (4-hole long handle) 8+3+7+ 12
Equipped with 12- 17 meditation aura.
+35% fast casting.
+200-260% damage (variable)
Minimum damage +9
180-250% increases the attack hit rate (variable)
+1-6 crit (variable)
+5 All attributes
+2 mana for each enemy killed.
The probability of magic equipment increased by 23%
Supernatural, land reclamation must be done. It is not recommended that the mage take a 4-hole two-handed staff as the field of vision, because the physical damage is high, so it is better to be a mercenary.
5 Ancient Oath (Three-hole Shield) 8+9+7
Defence +50%
Anti-icing +43%
Anti-virus +48%
Fire protection +48%
Power protection +48%
After the explosion of the prison shield, the general items were changed into rhymes, into 3-hole perfect gem shields and into spiritual shields.
6 rhyme (double-hole shield) 13+5
Resistance success rate +20%
Fast rejection rate +40%
Four defenses +25%
Unable to freeze
25% increases the probability of magic equipment.
Good things, the role of holding a shield is basically used, especially in the physics department.
7 Spirit (4-hole sword or shield) 7+ 10+9+ 1 1
+2 Improve all skills
+25-35% fast casting (variable)
Quick recovery blow +55%
Physical strength value +22
Mana +89- 1 12 (variable)
Anti-ice +35% (shield) | +3- 14 ice damage (sword)
Antivirus +35% (shield) | +75 poison damage, lasting for 5 seconds (sword)
Electric protection +35% (shield) |+1-50 electric damage (sword)
Spirit Sword: Holy! All legal systems have spiritual swords and spiritual shields: except for paladins, there are basically no four-hole shields in front of hell, and a legal system with four-hole shields must be spiritual.
8 cigarettes (2 armor holes) 4+ 17
Defence +75%
Four defenses +50
20% Quick Recovery Strike
+10 energy
Oh, my god Rune # 17 is hard to get out.
9 Lion Heart (3 Kong Jia) 15+ 17+ 19
Damage +20%
Equipment requirements-15%
+Top 25
+10 energy
Vitality +20
+15 Agile
+50 Life
Four defenses +30
Oh, my god The disadvantage is that the rune requirements are relatively high, and the physics department is an artifact and a blood cow.
10 glory (5-hole melee weapon)11+1+6+3+12
+160% damage
+9 minimum damage force
+9 Maximum damage force
25% probability double blow
Hit rate +250
+1 all skills
Steal 7% of life per hit.
Automatically restore life+10
+10 strength
+1 brightness
+2 mana for each enemy killed.
Demigod! Physics artifact, with crit, high damage, but no attack speed. Barbarians can let go of their left hand without affecting the attack speed. Suggested materials: two-handed decorative swords, excellent swords, giant tomahawk, extended weapons. Two-handed giant swords are low in demand and easy to use, and 5-hole materials are hard to find.
1 1 brilliant (2-hole shielding) 5+ 17
+1 all skills
10% fast casting.
Fast rejection rate +20%
+60- 100% defense (variable)
+10 energy
Mana recovery speed increased by 15%
20% increases the probability of magic equipment.
Oh, my god Still in a word, 17 is hard to get out, and something must be done. The good shield of the necromancer will make him brilliant!
Other low-level runes are dispensable, and they are no longer listed. They have a vision and follow, which is of little significance.