Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Diablo 2 would like to ask about the training method of paladins.
Diablo 2 would like to ask about the training method of paladins.
Hammer of blessing: 1. Skill point bonus 1, Max: blessing Hummer) 20 points blessing Aim) 20 points-plus 14% vitality) 20 points blessing hammer-plus 14% concentration) 20 points blessing hammer-when opening this aura. The damage of the hammer of blessing PS: Blessing Hummer is abbreviated as BH 2. Skills required: Aegis at least 1 min-# @ $%&; * Need I say more? How can you live without this? PS: The abbreviation of divine shield is: HS 3, Crossing Skill: Divine Arrow 1- Bless Hummer's Crossing Skill Power 1- Bless Aiming and Dedicated Crossing Skill 1- Vitality. Cleaning 1- Vigorous Crossing Resistance 1- Vigorous Crossing Skill Punishment 1- Aegis Crossing Skill Charge 65433. At this point, in the case of zero equipment, the damage value is: Don't turn on the focus aura:1293-1320 Turn on the focus aura: 3516-3590 Remaining points recommended: Add to Aegis. Provocative) [Provocative adds value to Aegis] Second, attribute point strength: the strength value of equipment demand increase. Agility: 75% physical strength is added to the block: the rest points are added here! Energy: Not at all! ! ! Strength: 1 10 points. (This is the power value required by Raytheon Power Supply. A little more than 1 10, but the first one doesn't matter. ) With Raytheon and Golden Shield, the power can reach 150. Here are some wordy words. How much power is increased depends on the equipment. The only purpose of the Holy Hammer Paladin's power-on is to be able to pick up the equipment you need. Many equipments have power-on properties, such as the power of Raytheon, sandstorm trip, golden shield, mysterious armor and so on. So if you want to have enough attributes to add life, strength and agility, you can only be careful! Agility: temporarily increased to 1 10. There is only one purpose of adding agility, that is, to make the block reach 75%, which is related to the agility value, Aegis level and the shield you use. When you have a high divine shield level and use divine shield, you don't need so many agility values! Some equipment is agile, so be careful and agile! Simple analysis of block probability: calculation formula of block probability: block probability = (block probability provided on the shield+block probability provided by other means) * (agile-15)/ (character level * 2) Block probability provided on the shield, for example, HoZ (golden shield) is 52%+30%= 82% provided by other means. For example, the block probability provided by divine shield has no upper limit of 75% in the formula. If your holy shield provides 35%CTB, then 52%+30%+35%= 1 17% is substituted into the formula for calculation. Finally, the upper limit of blocking is 75% (static and walking), divided by 3 when running, and the upper limit is 25% when running. CTB has nothing to do with FBR (faster blocking rate). According to the above formula, if you want to improve the block to 75%, you need agility: agility =75%* (character level * 2)/ (block probability provided on the shield+block probability provided by other means)+15. For example, if you are at level 80, the block probability provided by Aegis is 30%, and you use the holy shield, then agility = 70. If it is upgraded to level 95, it will become 142. Please analyze it yourself! Third, the equipment is simple. Recommended helmet: military cap armor: upgraded sea snake skin, mage armor, mysterious armor weapon: skull knife, oak heart shield: decorated with golden shield gloves: upgraded mage fist, Tago green hand shoes: belt for sandstorm trip: Raytheon power necklace: roasted angel, Mara, +2 skill 15% high-speed display gold necklace ring: crow, dwarf. There are three types of mercenaries in the second act, namely, attack type, defense type and combat type. And it is different under different difficulties. 1, Hell difficulty: attack-blessing aiming defense-contempt-prayer) 2, nightmare difficulty: attack-power defense-holy frozen battle-thorn art) 3. Ordinary difficulty: attack-blessing aiming-defense-contempt-prayer-mercenaries with ordinary difficulty are more powerful than mercenaries with hell difficulty at a high level! Therefore, if you don't bother, you can practice a defensive style from the ordinary, and you will find it worthwhile.

BH din paladin who pursues fashion, hammer of blessing, hammer of blessing, max blessing, aiming at max vitality, max focusing on max holy shield. When max attacks, the hammer of blessing on the left, the halo on the right and the holy shield are opened. Sweep through hell. Orthodox fighting enthusiasm din fanaticism Paladin fanaticism max sacrificed max fanaticism max holy shield max despised 10 attack, left fanaticism, right fanaticism aura. Hand to hand combat? Cool! Revenge attacks magic angel-revenge paladin revenge maximum flame resistance 10+ cold resistance 10+ lightning resistance 10+ judgment maximum holy shield When max attacks, revenge on the left and judgment on the right will reduce the monster's resistance and easily solve the damage caused by additional elements of weapons. The defensive fist of heaven, the paladin's fist of heaven, max's holy light bullet, max's sacred impact, max's trial and other random attacks, left fist of heaven, right trial, few people practice this type now. Although the fist of heaven is the paladin's signature trick, it is a pity that it is not very easy to use. The above is transferred from: lyj9 anonymous answer adoption rate: 27.3% 2009-0/-2621.59 More sacred fire and redemption, one attack and one supplement, e sad answer adoption rate: 13.4% 2009-0650. The premise of equipment), one is bh hammer type, PK monster is similar to invincible existence (the monster full of garbage is also very simple, but the disadvantage is that the hammer will not turn up in a narrow passage), and the new version of the fist of the day after tomorrow has declined. If the landlord just plays and practices BH hammer, it will be cool and procrastinating, but if it is rubbish, it will be a nightmare monster. Hell monster doesn't care about you. BH can add points according to two posts upstairs. Without equipment at first, you must get a 4S sword and a better 4S shield for the paladin, and then make a spiritual sword and shield. In this way, the future will be simple. Ling 4 Kong Jian)/Block Protector 7+10+9+11Tal+Thul+ORT+AMN [Shield ]+2 all skills +25-35% fast casting (variable). +55% Fast Recovery Strike +250 Defence Force +22 ranged attack vitality +89- 1 12 Mana (variable) Attacker takes counterattack damage 14 Anti-icing +35% Anti-virus +35% Anti-electricity +35%+3-8 Sucking (variable)

At first, I prepared it for mercenaries, and suggested renting a defensive one from the spearmen in Nightmare 2. He gives you an insight into the aura of holy ice. Pole arm)/staff 8+3+7+12 ral+TIR+tal+sol The meditation halo (variable) grade is 12- 17. +35% fast casting +200-260% damage (variable) +9 minimum damage 180-250% increase attack hit rate (variable) +5-30 fire damage +75 poison damage, the effect lasts for 5 seconds+1-6 crit (variable) (. With this, you hold a mental shield and put BH with your eyes closed, so you don't have to wait until you have money to replace those medium-sized equipment upstairs. If you have more money, you can use Lucifer's answer like TP+. Adoption rate: 26.6% 2009-0 1-26 22:23 Go online and download a dark toolbox with simulation points and skills! Right hand (* _ _ *) 2009-01-26 22: 38 I got it for mercenaries at first. It is suggested to rent a defensive one from the spearmen of nightmare ACT2. He gives you an insight into the aura of holy ice. Pole arm)/staff 8+3+7+12 ral+TIR+tal+sol The meditation halo (variable) grade is 12- 17. +35% fast casting +200-260% damage (variable) +9 minimum damage 180-250% increase attack hit rate (variable) +5-30 fire damage +75 poison damage, lasting for 5 seconds+1-6 crit (variable) (double click Every time you kill an enemy, +2 mana increases the probability of magic equipment appearing by 23%. With this, you hold a mental shield and put BH with your eyes closed, so you don't have to wait until you have money to replace the medium equipment upstairs. If you have money, you can use Re such as TP+. 2009-0 1-27 0 1:35 I have been playing Diablo for five years. There are several ways to practice PAL, namely bh pal zeal pal smt pal. Please refer to impk for details. I want to take part in this battle. Now the net. I'll think about what skills to practice first when I meet you. Primary stage: Sacrifice the skill of 1 upgrade 12, and upgrade the revenge of 18 to 1. As we all know, to achieve perfection, we must face all kinds of monsters. The monsters before the difficulty of hell are basically nothing to see, but they will not fold when the melee is invalid. This is a view of ordinary hand-to-hand combat characters, not for paladins. Why? Because of revenge. Calculation formula of revenge attack: suppose you hold a weapon with damage of 100, and your revenge skill information is fire damage 60%, ice damage 60% and electric damage 60%. (Regardless of the damage caused by strength for the time being) That is100 * (60%+60%+60%)+100 = 280. Attribute damage 180, physical damage 100. Even if the physical attack is ineffective, he can still accept your 180 attribute damage. I think the only strange thing that can make the paladin powerless is "physical attack is invalid+each attribute attack is invalid"! Isn't that worse than Bill in hell? Have you seen it? What? Do you see it? ! I advise you to quit the game immediately and then reinstall the game. Hehe, do you understand? Since you have chosen skills, you should choose offensive aura. Everyone sees that revenge is mainly attribute damage, so what aura can subsidize revenge? Two. Enthusiasm and test. But I suggest a trial. Then analyze the role of judgment and fanaticism. First of all, fanaticism: the role is+self-harm+team hit rate+team physical attack+team attack speed. From the above, fanaticism is indeed considerable. Judgment: reduce the defense of surrounding monsters and reduce the resistance of surrounding monsters. That's it. But for a mage team, this effect is the best, and it is also the best for yourself. In this contrast, fanaticism+physical damage and judgment+attribute damage. Level 20 fanaticism plus 400%+ damage. Trial reduces monster resistance by 130%, but can reduce all attribute resistances, namely fire, ice and electricity. It is equivalent to reducing their resistance by 390%. Then look at the hit rate. My actual effect shows that the enthusiasm of 20 will gradually decline in hell. How was the trial? Lower their defenses by 93%. Even if you only hit 4000+, you can still hit 95%. And it won't fall off. Judging from the above, it depends on the old trial. And trials are also very popular in the group. Then upgrade the holy shield skill and practice it. This will greatly improve your defense. Remember to save skill points. Level 67 was formed when I practiced by myself. Ha ha.