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Diablo 2 remastered pure electric mage how to play Diablo 2 remastered pure electric mage gameplay recommendation
How to play Diablo II remastered pure electric mage? I believe many friends are not very clear about this piece. Next, Bian Xiao will introduce how to play Diablo II remastered pure electric mage. Interested friends can come and learn about it.

Diablo 2 remastered pure electric mage gameplay recommendation

trait

(1) Typical legal system, with high and unstable damage and a range of attacks.

② The safety is OK, but because the monster needs to be within the scope of the trial aura, it may be allowed to get close to the monster accidentally sometimes.

(3) Pure electric output, there are mainly two kinds of output skills (lightning and chain lightning) available, and rechargeable bombs and nova may sometimes be used. Choosing what skills to use to fight monsters and how close to them requires a certain operating concept.

(4) Skill points are invested more and formed late.

⑤ Pure electric wizards are more suitable for brushing equipment, such as the Countess of Hell, the hidden key of the 6BOSS of Hell, the pest control bar, the chaos of brushing insects and so on.

Distribution of skill points

① Main attack skills, full of lightning, full of chain lightning, full of lightning domination, full of one rechargeable bomb or nova, and the other as high as possible.

② Auxiliary skills: telepathy plus 1 point, static force field plus 1 point, teleportation plus 1 point, frozen armor plus 1 point, and warmth plus 1 point.

(3) Passing skills (passing skills refer to useless skills, but as the pre-skills of some of the above skills, you have to add 1 point to achieve the above distribution. ) There is no passing skill in this game.

Allocation of attribute points

For the general gameplay, add some points like other legal figures. It is still divided into blood cow vit type and block type. The former is mainly to add physical strength to ensure the safety of the upper limit of blood, while the latter is to add agility to ensure the safety of the shield rate of 75%.

Blood cow vit type: strength and agility are enough equipment, and the rest are physical equipment without energy. Block type: the equipment is powerful enough, the block rate of agile shield is 75%, and the rest are not equipped with energy. Both have their advantages and disadvantages. Blood ox vit equipment is easy to match, and the shield can use the language of spiritual runes to improve the skill level and casting speed. Block type is safer, but the shield is basically "storm shield", which will sacrifice a certain skill level and casting speed. If the equipment is better, amulets and the like add more blood, you can choose the block type.

Due to the network delay of the battle. Net, block block type is safer in some bad network conditions, so block block type is of great significance in the battle. Net, and there are more people who play alone or use the blood cow vit type. Note: ① The term "adequate equipment" mentioned many times means that you have enough equipment to wear in the near future, and there are no strict restrictions. However, the language of spiritual runes or the shield of storms is generally the shield of rulers, requiring 156 power. The above is the general gameplay, and the overhead gameplay is to add energy, which is one of the few ways to add energy in Diablo 2.

Mercenary's choice

Because I hope that mercenaries can bring unlimited vision, I can only choose the second act of the Marine Corps. The characteristics of pure electric mage combat are: mercenaries attract monsters, can't be too far away from monsters, have high speed (monsters are killed by the mage's own powerful lightning), have no ability to control the field, and are vulnerable once besieged by monsters. Therefore, mercenaries must have the ability to attract fire in a short time and not be killed by monsters. In addition, in the face of lightning immune monsters, the output of mercenaries is very important.

You can choose from the following options: ① Ordinary second act defense rifleman, which has great defense against halo and is not easy to be hit by monsters. At the same time, using your own ice armor to resist will greatly improve the mage himself. This option is mainly used by people who are more skilled in operation.

② Nightmare Act II defends the gunmen and freezes the monster control field with the holy ice halo. Novices recommend using holy ice, because the safety effect brought by the control field is more direct. But the holy ice freezes monsters, and it is difficult for monsters to gather very close. So if you are equipped with a high-damage pure electric mage, using holy ice will slightly affect the efficiency.

(3) Ordinary second-act combat marines, with the aura of prayer and meditation, have a remarkable effect. This is only in the eyes of mercenaries.

(4) The nightmare attacks the riflemen in the second act, which has a powerful aura and high self-output, which is conducive to killing monsters with high lightning immunity or high lightning resistance. Mercenary equipment, with a life-stealing helmet, such as the face, the vampire's gaze (for the scene where monsters cause more physical damage), Taraxia suit helmet, etc. (For some games, you can choose the best blue helmet of "Jeweler's Eight-Eyed Eel", with three slots to steal your life and powerful gems, but it is hard to get it by single machine).

Choose typical warrior clothes, preferably the rune of the language of fortitude, followed by the shell of Durrell, the nemesis of soldiers and so on. The weapon must be the language of infinite runes or the language of visual runes. The infinite runic language used by mercenaries is as follows (the ideal matrix is invisible axe, and other intangible essence matrices can also be used, such as invisible shark's tail axe, invisible sharp axe, invisible giant axe, invisible mysterious axe, etc. ).