In Guild Wars 2, the character's equipment is divided into armor, jewelry and weapons. Armor I has six parts: helmet, shoulder pads, breastplate, gloves, pants and shoes. Jewelry also has six parts: cloak, 2 earrings, 2 rings and necklace; Weapons are divided into general weapons and underwater weapons. In addition to engineers and elemental wizards, the other six classes can be equipped with two weapons for players to switch. The acquisition of attributes is based on the attributes of the current equipment. Additional attributes of underwater weapons will only work if underwater skills are activated.
Obtain PVE armor: 1, and buy it from the armor dealer; 2, production professional manufacturing; 3. The monster fell down; 4. Event and task rewards; 5. Karma Business Exchange; 6. Replica merchant token exchange.
Guild Wars 2 has many customizable functions, including dyeing, mosaic and deformation.
In addition to attributes, the equipment also has a powerful hidden attribute, which is naturally the street attribute, and the appearance of the equipment naturally becomes the first to bear the brunt. Dyeing, Guild Wars World 2, inherited the equipment dyeing system of 1 generation, and added more degrees of freedom on this basis. At the beginning of the game, you can customize the appearance color of the equipment when you create the character. At the beginning of the game, players have dozens of initial colors to choose from. You can unlock more colors by buying dye bags in the mall or dropping paint bottles randomly in the wild.
You can dye it anytime, anywhere. After dyeing the corresponding part, no matter what level of equipment the player changes, the part will be automatically dyed to the color set by the player. If the player thinks the helmet is an eyesore, he can also choose to hide it by opening the equipment interface and right-clicking the equipment in the equipment bar. In Guild Wars 2, basically all the equipment except fashion provided embedded upgrade slots. Equipment upgrade mainly uses upgrade components, and embedding slots gives equipment more attributes, even package attributes.
There is a level limit for upgrading components, and the equipment to be upgraded cannot be lower than the minimum level limit of upgrading components, otherwise it is better to embed the slot. For example, if a player wears equipment with a level of 19, the result is that gems cannot be embedded in the equipment, so it must be noted that the limit level marked on the upgrade component is the level of the target equipment, not the level of the player's character. When multiple upgrade components of the same type are embedded in the device, the package properties of the upgrade components can be activated.
There are three kinds of upgrade components, runes, imprints and jewels, which are aimed at different parts. The purpose of runes is to strengthen armor. Marks are designed to strengthen weapons; Jewelry is the upgrading and strengthening of jewelry. Waste equipment can be disassembled for recycling parts, and disassembly tools can be purchased from merchants. The higher the success rate, the more expensive the tools. Disassembly is not 100% successful extraction of parts, and it is possible to recover only part of the basic materials of the equipment.
The upgraded components are stored in the same upgrade slot based on the principle of mutual replacement, and the new components will replace the old components, so it is impossible to keep the old weapons and components through disassembly.
Synthetic deformation, the player can combine the attributes of one armor with the appearance of another armor to form a new armor through the deformation stone. On the mainland of Tyria, players can get a deformable stone by exploring maps, daily events, killing BOSS, opening treasure boxes, shopping malls and so on. After right-clicking, they can put the equipment attributes and appearance that players like into it for synthesis.
It is worth noting that the synthesis can only be aimed at the same type of equipment, and there is no equipment grade limit when synthesizing. Players can use a first-class weapon and an 80-level weapon to synthesize. Synthetic deformation is divided into three options: appearance is what you see standing on the street, and the appearance of equipment has no limit on the role level. Basic attributes Basic attributes will limit the equipment level, subject to the attributes that the player chooses to keep. The upgrade component will judge the basic attributes, mainly the equipment level. If the basic attribute level that the player chooses to keep is lower than the minimum limit level of the upgrade component, it cannot be synthesized. If all the above three items meet the synthesis conditions, then a weapon with its own unique appearance and attributes can be synthesized with a little click, so that American control players can keep their favorite appearance and then synthesize it by themselves when hitting equipment with good attributes. Note: different types of armor cannot be synthesized, for example, light armor and heavy armor cannot be synthesized in the same place. The consumables in Guild Wars 2 mainly include laurel crowns and the comparison of five forms of items.
Laurel is the most cost-effective monetary unit in the game, and many in-game items (such as pink armor and weapon drawings) can only be obtained with laurel. You can get 1 laurel every day if you complete daily pvp or pve (maximum 1 laurel every day), and1laurel every month if you complete monthly pvp or pve.
In the game, there are five forms of currency for players to use: the basic currency in the gold, silver and bronze game, 1 gold = 100 silver = 10000 copper, which are used for transactions between players and with NPC. The output is large, but the consumption is also large. In addition, you can also exchange precious stones. Gems can be bought in cash, exchanged with the base currency, used to buy items in shopping malls, and additional services can be opened in the game (such as adding backpacks). ). Honor value Players can get the corresponding honor value by participating in PvP. Influential players who join the guild will gain some influence after completing PvP or PvE, or they can buy it with base currency. Karma is a non-tradable currency, which can only be obtained by participating in competitions and helping other players with personal stories. Five-fold monetary system, the law of currency use in Rhea mainland: the base currency can only be obtained through these ways: completing events, dropping monsters, and buying and selling goods. These currencies can buy basic equipment, repair equipment, transmit, exchange gems, upgrade the fortress in WvW and so on. If the average player doesn't deliberately chase gold, the reward for completing the event is self-sufficient. If he wants to get a set of rare equipment, he may have to work harder, brush more copies or dynamic events. Gems and gems are commonly used currencies in games. As long as the gem is in hand, traveling is not difficult. Players can not only buy special props in the mall, but also use them for account service and so on. The honor value is directly linked to the influence of the guild. Honor value is divided into two categories, one is the currently available honor value, and the other is the accumulated honor value, which is used to unlock different levels of PvP equipment. After purchasing equipment with honor value, your available honor value will be reduced, but the accumulated honor value will remain unchanged. Influence is the currency that guilds use to buy gifts and other upgrade services. Players can also buy from the merchants of guild promoters for basic currency. The main source of influence is the player's PvE or PvP. Influence can be upgraded in multiple categories of guild interface, and can be used to buy badges and guild armor in political classification, thus obtaining the correction effect of additional influence. In Sun Tzu's Art of War, influence can be used to buy the correction effect used in WvW. In economic classification, influence can be used to buy the correction effect within the scope of the guild, and increase the drop rate, karma and experience bonus. Upgrading projects in building classification need the longest research time, such as * * * enjoying warehouses and guild factories. KarmaKarma is a non-tradable currency, which can only be obtained by participating in competitions and helping other players with personal stories. Karma can also buy props from some NPC, which is generally difficult to obtain. Karma can also exchange some specific copy sets, which can only be brushed by players themselves. The above content comes from: