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Diablo 2 equipment synthesis
The language of sacred symbols

The oath of the ancients

An ancient oath

Three-hole shielding

Ral + Ort + Tal

8 + 9 + 7

Defence +50%

Anti-icing +43%

Anti-virus +48%

Fire protection +48%

Power protection +48%

10% damage is converted into mana.

black

black

3-hole wooden stick/hammer/nail hammer

Thul + Io + Nef

10 + 16 + 4

+120% damage

40% probability decisive blow

Hit rate +200

+3- 14 ice damage, lasting for 3 seconds.

+10 physical strength

15% increases attack speed.

Repel the enemy

Offset magic damage 2

Four-level autopsy (12 times)

rage

violent

Three-hole melee weapon

Jehovah+Gul+Eth

3 1 + 25 + 5

Damage +209%

Attack speed increased by 40%

Prevention of monster treatment

There is a 66% chance of injury.

33% probability double blow

Ignore target defense

-25% target defense

Attack hit rate increased by 20%

Steal 6% life per hit.

+5 fanaticism (for barbarians)

Holy thunder

Saint ray

Four-hole scepter

Eth + Ral + Ort + Tal

5 + 8 + 9 + 7

Damage +60%

-25% target defense

Fire damage +5-30

+2 1- 1 10 electric shock

+75 poison damage for 5 seconds.

+10 maximum damage

Power protection +60%

+5% upper limit of power protection

+3 Holy Shock (Paladin)

Level 7 chain lightning (60 times)

honourable

distinguished

5-hole melee weapon

Amn + El + Ith + Tir + Sol

1 1 + 1 + 6 + 3 + 12

+160% damage

+9 minimum damage force

+9 Maximum damage force

25% probability double blow

Hit rate +250

+1 all skills

Steal 7% of life per hit.

Automatically restore life+10

+10 strength

+1 brightness

+2 mana for each enemy killed.

King's grace

King's grace

A three-hole sword/scepter

Amn + Ral + Thul

1 1 + 8 + 10

+100% damage

+100% damage to demon monsters

Damage to Undead Monster +50%

Fire damage +5-30

+3- 14 ice damage, lasting for 3 seconds.

+150 attack hit rate

+100 attack hit rate against demon monsters

Attack hit rate against undead monsters+100

Steal 7% of life per hit.

leaf

leaf

2-hole wooden stick (illegal beads)

Tir + Ral

3 + 8

Fire damage +5-30

+3 Fire Skill

+3 fire bolt (for switch)

+3 Hell (for witches)

+3 warmth (for witches)

+2 mana for each enemy killed.

+(2 per level) 2- 198 defense (based on role level)

Anti-icing +33%

Anjaneyulu

Anjaneyulu

Three-hole armor

Hel + Lum + Fal

15 + 17 + 19

Damage +20%

Equipment requirements-15%

+25 Power

+10 energy

Physical strength +20

+15 Agile

+50 Life

All resistances +30

knowledge

knowledge

Double-hole helmet

Ort + Sol

9 + 12

+1 all skills

+10 energy

+2 mana for each enemy killed.

Power protection +30%

Offset physical damage 7

+2 brightness

ill will

detest

Three-hole melee weapon

Ith + El + Eth

6 + 1 + 5

Damage +33%

+9 Maximum damage force

100% possibility of injury

-25% target defense

Every hit-100 monster defense

Prevention of monster treatment

Hit rate +50

Blood loss -5

melody

Elegant melody

Three-hole long-range weapon

Shael + Ko + Nef

13 + 18 + 4

Damage +50%

Damage to Undead Monster +300%

+3 bow and crossbow Skills (Amazonian)

+3 Critical Strike (Amazon)

+3 dodge (for Amazon)

+3 class slow missile (for Amazon)

Attack speed increased by 20%

+10 Agile

Repel the enemy

memory

memory

4-hole wooden stick (illegal beads)

Lum + Io + Sol + Eth

17 + 16 + 12 + 5

+3 Witch Skills

33% rapid casting

Increases maximum mana by 20%

+3 energy shield (for witches)

+2 static field (for switching)

+10 energy

+10 physical strength

+9 minimum damage force

-25% target defense

Offset magic damage 7

Defence +50%

rock bottom

rock bottom

Double-hole helmet

Nef + Tir

4 + 3

Defence +50%

+10 defense force

Remote attack defense +30

13 Shadow Cloak (9 times)

+2 mana for each enemy killed.

+5 power

-33% got the money.

-3 brightness

radiation

honour

3-hole helmet

Nef + Sol + Ith

4 + 12 + 6

Defence +75%

Remote attack defense +30

+10 energy

+10 physical strength

15% damage is transferred to mana.

Offset magic damage 3

Mana +33

Offset physical damage 7

+5 brightness

rhyme

rhythm

Double-hole shielding

Shael + Eth

13 + 5

Resistance success rate +20%

Fast rejection rate +40%

Four defenses +25%

Mana recovery speed increased by 15%

Unfreezed

50% get extra income

25% increases the probability of magic equipment.

silent

quiet

6-hole weapon

Dol + Eld + Hel + Ist + Tir + Vex

14 + 2 + 15 + 24 + 3 + 26

+200% damage

Damage to Undead Monster +75%

Equipment requirements -20%

Attack speed increased by 20%

+50 attack hit rate against undead monsters.

+2 Improve all skills

Four defenses +75

20% Quick Recovery Strike

Steal 1 1% mana per hit.

The probability of scaring off monsters after hitting is 25%

Blind target after hitting [33]

+2 mana for each enemy killed.

30% increases the probability of magic equipment.

smoke

smoke and dust

Double-hole armor

Nef + Lum

4 + 17

Defence +75%

Remote attack defense +280

Four defenses +50

20% Quick Recovery Strike

Level 6 Weakening (18 times)

+10 energy

-1 brightness

sneaky

Move underwater

Double-hole armor

Tal + Eth

7 + 5

Offset magic damage 3

+6 Agile

+15 endurance limit

Anti-virus +30%

Mana recovery speed increased by 15%

25% Fast Move/Run

25% cast spells quickly.

25% quick recovery strike

steel

steel

A double-hole sword/axe/hammer

Tir + El

3 + 1

Damage +20%

+3 Minimum damage force

+3 Maximum damage force

Attack hit rate +50

There's a 50% chance of injury.

Attack speed increased by 25%

+2 mana for each enemy killed.

+1 brightness

force

force

Double-hole melee weapon

Amn + Tir

1 1 + 3

Damage +35%

25% probability decisive blow

Steal 7% of life per hit.

+2 mana for each enemy killed.

+20 Power

+10 physical strength

ill will

ill will

Three-hole weapon

Tal+Dole+Mal

3 + 14 + 23

The probability of scaring off monsters after hitting is 25%

Prevention of monster treatment

Ignore target defense

Steal 7% mana per attack.

15 poisoning explosion (27 times)

13 toxic nova (1 1+0 times)

+273 poison damage for 6 seconds.

fortune

destiny

Three-hole armor

Lem + Ko + Tir

20 + 18 + 3

300% get extra money

100% increases the probability of magic equipment.

+2 mana for each enemy killed.

+10 Agile

White (surname)

white

Double hole cooling stave

Dol + Io

14 + 16

The probability of scaring off monsters after hitting is 25%

+10 physical strength

+3 Poison and Bones Spells (for wizards)

+3 Bone Armor (for wizards)

+2 Bone Spear (for Wizards)

+4 Bone Mastery (for wizards)

Offset magic damage 4

20% fast casting

Mana+13

Zephyr

soft breeze

Double-hole long-range weapon

Ort + Eth

9 + 5

Damage +33%

Attack hit rate +66

+1-50 electric shock

-25% target defense

+25 Defence Force

25% Fast Move/Run

Attack speed increased by 25%

There is a 7% chance to cast a tornado of 1 when attacking.

Synthetic formula

The following are all the synthetic formulas of Chladik at present.

3 runes of the same type (lower than 10) = higher runes 1.

3 El rune->; 1 old rune

Three ancient runes->; 1 Tir rune

3 Tir rune->; 1 new power rune

Three new runes->; 1 Eth rune

3 Eth rune-> 1 with runes

3 Ith rune-> 1 Tal rune

3 tal rune->; 1 Ral rune

3 Ral rune->; 1 Ort rune

3 Ort rune-> 1 extreme north rune

Invalid for runes higher than 10.

3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.

Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.

1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).

Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).

6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)

You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.

4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.

This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.

3 magic rings = 1 random magic necklace

Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.

3 magic necklace = 1 random magic ring

Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.

3 small recovery agents = 1 full recovery agents

3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.

This formula is often used to upgrade gems.

2 crossbow bullet = 1 arrow

2 Arrow = 1 crossbow bullet

1 spear+1 arrow = 1 javelin

Any type/grade of spear can be used.

1 axe+1 dagger = flying axe

Any type/grade axe can be used.

3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.

This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a definite number" in some formulas with "ilvl of synthetic equipment and put equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.

Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent

6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.

This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.

1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring

The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring

The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring

The ring of this formula always has a coral prefix (anti-electric +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring

The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.

The shield of Ilvl=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.

Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.

Ivl = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and there is also a chance to get a suffix.

White leg+book back to the city = secret dairy pass

This formula can only be used in Rogge camp in the first act, and the current difficulty must be completed.