The oath of the ancients
An ancient oath
Three-hole shielding
Ral + Ort + Tal
8 + 9 + 7
Defence +50%
Anti-icing +43%
Anti-virus +48%
Fire protection +48%
Power protection +48%
10% damage is converted into mana.
black
black
3-hole wooden stick/hammer/nail hammer
Thul + Io + Nef
10 + 16 + 4
+120% damage
40% probability decisive blow
Hit rate +200
+3- 14 ice damage, lasting for 3 seconds.
+10 physical strength
15% increases attack speed.
Repel the enemy
Offset magic damage 2
Four-level autopsy (12 times)
rage
violent
Three-hole melee weapon
Jehovah+Gul+Eth
3 1 + 25 + 5
Damage +209%
Attack speed increased by 40%
Prevention of monster treatment
There is a 66% chance of injury.
33% probability double blow
Ignore target defense
-25% target defense
Attack hit rate increased by 20%
Steal 6% life per hit.
+5 fanaticism (for barbarians)
Holy thunder
Saint ray
Four-hole scepter
Eth + Ral + Ort + Tal
5 + 8 + 9 + 7
Damage +60%
-25% target defense
Fire damage +5-30
+2 1- 1 10 electric shock
+75 poison damage for 5 seconds.
+10 maximum damage
Power protection +60%
+5% upper limit of power protection
+3 Holy Shock (Paladin)
Level 7 chain lightning (60 times)
honourable
distinguished
5-hole melee weapon
Amn + El + Ith + Tir + Sol
1 1 + 1 + 6 + 3 + 12
+160% damage
+9 minimum damage force
+9 Maximum damage force
25% probability double blow
Hit rate +250
+1 all skills
Steal 7% of life per hit.
Automatically restore life+10
+10 strength
+1 brightness
+2 mana for each enemy killed.
King's grace
King's grace
A three-hole sword/scepter
Amn + Ral + Thul
1 1 + 8 + 10
+100% damage
+100% damage to demon monsters
Damage to Undead Monster +50%
Fire damage +5-30
+3- 14 ice damage, lasting for 3 seconds.
+150 attack hit rate
+100 attack hit rate against demon monsters
Attack hit rate against undead monsters+100
Steal 7% of life per hit.
leaf
leaf
2-hole wooden stick (illegal beads)
Tir + Ral
3 + 8
Fire damage +5-30
+3 Fire Skill
+3 fire bolt (for switch)
+3 Hell (for witches)
+3 warmth (for witches)
+2 mana for each enemy killed.
+(2 per level) 2- 198 defense (based on role level)
Anti-icing +33%
Anjaneyulu
Anjaneyulu
Three-hole armor
Hel + Lum + Fal
15 + 17 + 19
Damage +20%
Equipment requirements-15%
+25 Power
+10 energy
Physical strength +20
+15 Agile
+50 Life
All resistances +30
knowledge
knowledge
Double-hole helmet
Ort + Sol
9 + 12
+1 all skills
+10 energy
+2 mana for each enemy killed.
Power protection +30%
Offset physical damage 7
+2 brightness
ill will
detest
Three-hole melee weapon
Ith + El + Eth
6 + 1 + 5
Damage +33%
+9 Maximum damage force
100% possibility of injury
-25% target defense
Every hit-100 monster defense
Prevention of monster treatment
Hit rate +50
Blood loss -5
melody
Elegant melody
Three-hole long-range weapon
Shael + Ko + Nef
13 + 18 + 4
Damage +50%
Damage to Undead Monster +300%
+3 bow and crossbow Skills (Amazonian)
+3 Critical Strike (Amazon)
+3 dodge (for Amazon)
+3 class slow missile (for Amazon)
Attack speed increased by 20%
+10 Agile
Repel the enemy
memory
memory
4-hole wooden stick (illegal beads)
Lum + Io + Sol + Eth
17 + 16 + 12 + 5
+3 Witch Skills
33% rapid casting
Increases maximum mana by 20%
+3 energy shield (for witches)
+2 static field (for switching)
+10 energy
+10 physical strength
+9 minimum damage force
-25% target defense
Offset magic damage 7
Defence +50%
rock bottom
rock bottom
Double-hole helmet
Nef + Tir
4 + 3
Defence +50%
+10 defense force
Remote attack defense +30
13 Shadow Cloak (9 times)
+2 mana for each enemy killed.
+5 power
-33% got the money.
-3 brightness
radiation
honour
3-hole helmet
Nef + Sol + Ith
4 + 12 + 6
Defence +75%
Remote attack defense +30
+10 energy
+10 physical strength
15% damage is transferred to mana.
Offset magic damage 3
Mana +33
Offset physical damage 7
+5 brightness
rhyme
rhythm
Double-hole shielding
Shael + Eth
13 + 5
Resistance success rate +20%
Fast rejection rate +40%
Four defenses +25%
Mana recovery speed increased by 15%
Unfreezed
50% get extra income
25% increases the probability of magic equipment.
silent
quiet
6-hole weapon
Dol + Eld + Hel + Ist + Tir + Vex
14 + 2 + 15 + 24 + 3 + 26
+200% damage
Damage to Undead Monster +75%
Equipment requirements -20%
Attack speed increased by 20%
+50 attack hit rate against undead monsters.
+2 Improve all skills
Four defenses +75
20% Quick Recovery Strike
Steal 1 1% mana per hit.
The probability of scaring off monsters after hitting is 25%
Blind target after hitting [33]
+2 mana for each enemy killed.
30% increases the probability of magic equipment.
smoke
smoke and dust
Double-hole armor
Nef + Lum
4 + 17
Defence +75%
Remote attack defense +280
Four defenses +50
20% Quick Recovery Strike
Level 6 Weakening (18 times)
+10 energy
-1 brightness
sneaky
Move underwater
Double-hole armor
Tal + Eth
7 + 5
Offset magic damage 3
+6 Agile
+15 endurance limit
Anti-virus +30%
Mana recovery speed increased by 15%
25% Fast Move/Run
25% cast spells quickly.
25% quick recovery strike
steel
steel
A double-hole sword/axe/hammer
Tir + El
3 + 1
Damage +20%
+3 Minimum damage force
+3 Maximum damage force
Attack hit rate +50
There's a 50% chance of injury.
Attack speed increased by 25%
+2 mana for each enemy killed.
+1 brightness
force
force
Double-hole melee weapon
Amn + Tir
1 1 + 3
Damage +35%
25% probability decisive blow
Steal 7% of life per hit.
+2 mana for each enemy killed.
+20 Power
+10 physical strength
ill will
ill will
Three-hole weapon
Tal+Dole+Mal
3 + 14 + 23
The probability of scaring off monsters after hitting is 25%
Prevention of monster treatment
Ignore target defense
Steal 7% mana per attack.
15 poisoning explosion (27 times)
13 toxic nova (1 1+0 times)
+273 poison damage for 6 seconds.
fortune
destiny
Three-hole armor
Lem + Ko + Tir
20 + 18 + 3
300% get extra money
100% increases the probability of magic equipment.
+2 mana for each enemy killed.
+10 Agile
White (surname)
white
Double hole cooling stave
Dol + Io
14 + 16
The probability of scaring off monsters after hitting is 25%
+10 physical strength
+3 Poison and Bones Spells (for wizards)
+3 Bone Armor (for wizards)
+2 Bone Spear (for Wizards)
+4 Bone Mastery (for wizards)
Offset magic damage 4
20% fast casting
Mana+13
Zephyr
soft breeze
Double-hole long-range weapon
Ort + Eth
9 + 5
Damage +33%
Attack hit rate +66
+1-50 electric shock
-25% target defense
+25 Defence Force
25% Fast Move/Run
Attack speed increased by 25%
There is a 7% chance to cast a tornado of 1 when attacking.
Synthetic formula
The following are all the synthetic formulas of Chladik at present.
3 runes of the same type (lower than 10) = higher runes 1.
3 El rune->; 1 old rune
Three ancient runes->; 1 Tir rune
3 Tir rune->; 1 new power rune
Three new runes->; 1 Eth rune
3 Eth rune-> 1 with runes
3 Ith rune-> 1 Tal rune
3 tal rune->; 1 Ral rune
3 Ral rune->; 1 Ort rune
3 Ort rune-> 1 extreme north rune
Invalid for runes higher than 10.
3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.
Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.
1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).
Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).
6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)
You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.
4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.
This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.
3 magic rings = 1 random magic necklace
Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.
3 magic necklace = 1 random magic ring
Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.
3 small recovery agents = 1 full recovery agents
3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.
This formula is often used to upgrade gems.
2 crossbow bullet = 1 arrow
2 Arrow = 1 crossbow bullet
1 spear+1 arrow = 1 javelin
Any type/grade of spear can be used.
1 axe+1 dagger = flying axe
Any type/grade axe can be used.
3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.
This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a definite number" in some formulas with "ilvl of synthetic equipment and put equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.
Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent
6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.
This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.
1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring
The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring
The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring
The ring of this formula always has a coral prefix (anti-electric +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring
The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.
The shield of Ilvl=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.
Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.
Ivl = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and there is also a chance to get a suffix.
White leg+book back to the city = secret dairy pass
This formula can only be used in Rogge camp in the first act, and the current difficulty must be completed.