The following gives the glyph of the two-level output talent, choosing hero and whirlwind chop.
Level 70 warrior (15/46/0)
Weapons (15 points)
Enhanced Heroic Strike-Level 3/3
Reduce the rage consumed by your heroic strike skill by 3 points.
Courage is one of the skills to output circulation and trigger blood surge, which consumes less energy.
Enhanced Tearing-Grade 2/2
Increases the bleeding damage caused by your tearing skill by 20%. (Transitional talents)
There is basically no chance to parry, and that five points is useless.
Iron Will-Level 3/3
Shorten the duration of all stun and charm effects on you by 20%.
Berserker is a Berserker attitude. This is the only useful one on this floor.
Tactical mastery-Level 2/3
When changing posture, the maximum anger value that can be maintained increases by 10 point, and the threat value caused by using bloodthirsty and critical strike skills in defensive posture greatly increases (more effective than 1 level).
It's not very useful either, but it's better than strengthening the charge
Breakdown level 2/2
Increases the critical damage of your skills by 20%.
Needless to say, exporting soldiers and talents
Seriously injured-level 3/3
Your critical strike causes the target to bleed, causing 48% of your weapon's average damage in 6 seconds.
In addition to the white word injury, serious injury is the main output injury, which is essential.
Fury (46 points)
Armed to the teeth-level 3/3
Your armor value 180 points can give you a 3-point attack strength bonus.
High attack intensity.
Cruel-level 5/5
Increases the critical strike chance of your melee weapon by 5%.
Who would be too few to explode?
Anger-Level 3/5
There is a certain chance to gain 1 extra anger points after causing melee damage to the enemy. Trigger probability is higher than rage (level 2).
In fact, this talent seems to be very useful, but it doesn't really work. Even if anger is at a low point, every skill is above 12, and anger consumption is 1 point. Besides, it's probabilistic. Generally there is a difference here.
Ruling Power-Level 5/5
Increases the melee attack strength bonus provided by your battle roar and the health bonus provided by your command roar by 25%.
The reason why people are furious is that there is no point, mainly because the attack strength bonus of battle roar is very important. The punishment in my team didn't strengthen the blessing, so I ordered it. Even if 74 is strengthened, I can give an order. Why not?
Dual Weapon Specialization-Level 5/5
Increases your deputy's weapon damage by 25%.
The white character of the deputy is an important source of anger, especially bravery and diligence.
Accuracy -3/3 level
Increases the hit probability of your melee weapon by 3%.
Needless to say, the importance of hitting people is not enough. Let's look at the text. It shows that 30% of the injured are in a state of provocation, and the damage caused by it increases by 10% for 12 seconds. However, after my practice, I found that this harmful attack is very controversial. It may refer to a physical attack, because it took me more than 4 minutes to trigger it twice. However, as we all know, every second we are hurt by a group of people, so I gave up this talent after careful consideration.
Death wish-level11
Enter an angry state after activation, increasing the physical damage caused by yourself by 20%, but increasing the damage suffered when attacked by any means by 5%. It lasts for 30 seconds.
Output a big move for 30 seconds, increasing damage.
Random Dance-Level 5/5
After your melee attack crits, the speed of your next three melee attacks increases by 25%.
Dps core talents
Anger-level 3/3
Shorten the cooldown of your bloody rage, rage, recklessness and death wish by 33%.
The desire for bloody and violent death can have many uses. The reason why there is no point for rage to gain anger is that rage wastes 1.5 seconds of public ***cd, but bloody violence does not trigger public ***cd.
Bloodthirsty-level11
Immediately attack the target, causing [attack strength * 0.5] damage to it. In addition, your next three successful melee attacks can restore 1% of the total health each time. The effect lasts for 8 seconds. The damage value of this skill is affected by the attack strength bonus.
One of the main skills of output
Enhanced whirlwind chop-level 2/2
Increases the damage caused by your whirlwind chop skill by 20%.
Exporting a master skill can increase damage.
Enhanced Furious Attitude-Level 5/5
Strength of violent posture increased by 20%, and threat value decreased by 10%.
Adding 20% strength is equivalent to nearly 20% attack strength minus hatred, fool.
Anger-Level11
Your melee crit puts you in a state of rage, increasing the chance of ranged and melee crit of all teams and players within a radius of 45 yards by 5% for 10 second.
In the absence of wild virtue, the powerful physical buff almost guarantees the whole trigger.
Blood surge-level 3/3
After your heroic strike, bloodthirsty and whirlwind hit the target, you have a 20% chance to turn your next slam skill into an instant shot for 5 seconds.
The trigger of white gift is quite high, and the instant high damage skill must be turned on.
Endless Wrath-Level 1/5
Increases the damage caused by your slam, whirlwind chop and bloodthirsty skills by 2%.
Think too much, but puncture, serious injury, don't give up is not enough.