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Diablo II Remastered Edition Dark Gold Articles Identification Guide
Diablo II's hidden gold props are a series of powerful equipment in the game. What are the cost-effective hidden gold items? Let's share with you a guide to the identification of dark gold items in Diablo II remastered version.

A helmet/headband

Tain helmet: the maximum variable is 50MF. Land reclamation for personal use.

Stealing helmet: the maximum variable is 240ED/50MF. Mercenaries are invisible for 50MF, and there are few tangible fittings. Price evaluation: ★

Black horn mask: the maximum variable is 220ED. Invisible mercenaries are available Price evaluation: ★

Thief crown: the maximum variable is 200ED/ 12 bloodsucking/100% gold coin acquisition. You can use mercenaries with high blood-sucking and high EG, and invisibility is better. Price evaluation: ★ ~★★

Vampire gaze: the maximum variable 100ED/8 bloodsucking /8 blue sucking /20% immunity/15 spell damage reduction. Mercenary use, intangible +20% material exemption is the premise of the transaction, followed by blood sucking. Price evaluation: ★ ~★★

The highest harmonic angle: the maximum variable 14 1 defense. Because of its powerful and comprehensive attributes, it has become the value benchmark of helmet items. With the deepening of the season, commodities in short supply during the land reclamation period have become daily necessities given by people. PVP, the best defense can also be used. Price evaluation: ★ ~★★

Steel shadow: the maximum variable is 130ED/ 18 life recovery /8 blue absorption/1/fire absorption. Mercenaries use stealth 1 1 to absorb fire, which constitutes the transaction value. Price evaluation: ★ ~★★

Nightwing veil: the maximum variable is 120ED/ 15% ice injury /20 agility /9 ice absorption. Commonly known as "ice head", there are all ice professions, and 15% ice injury is the premise of trading, which is agile and value-added. Price evaluation: ★ ~★★

Huge skull: maximum variable 2 holes /35 strength /+320 defense. The bow horse with the best tangible quality is available, and the price evaluation is ★ ~★ ★

Andariel's face: the maximum variable is 150ED/ 10 blood sucking /30 strength. Mercenaries are popular with helmets, sucking blood, and their strength affects the value, which will increase greatly invisibly. Some stallions can also use tangible heads. Price evaluation: ★ ~★★★★

The crown of years: the maximum variable is 2 holes /30 total resistance/15% material exemption /+ 150 defense. As one of the four great artifacts, 2-hole has transaction value, material exemption and total resistance to significantly affect the price. 2 holes/15% material exemption /30 total resistance is PVP competition, it is recommended to auction. Price evaluation: ★ ~★★★★★

Chira's Guarding: The maximum variable is 70 total resistance /+ 120 defense. For your own use, the best products have trading value. Price evaluation: ★

Eye of the Griffin: maximum variable -20% reactance /+ 15% electric damage /+200 defense. One of the four artifacts, the gospel of the electrical world, the attribute of 25FCR is also the only one in all first-class equipment. The price is mainly determined by the reactance reduction value, and the auction of high electrical damage with value-added, reactance reduction and electrical damage is full. Price evaluation: ★★★ ~ ★★★★★

clothes

Snakeskin Magician: The maximum variable is 35 full resistance/13 spell damage reduction. The transaction value of total defense 35 is the added value of high defense after upgrading (the highest defense after tangible upgrading 1034 and the highest defense after intangible upgrading 155 1), and it is the best variable, and the upgraded defense is also the highest price. Price evaluation: ★ ~★★★★★

Crow crow: maximum variable 180ED. Will use some professional pk, you can leave it full or change it invisibly. Price evaluation: ★

Durer's Shell: The maximum variable is 200ED. Price evaluation of daily necessities, tangible non-gourmet self-use and intangible value-added: ★

Arrow stop: the maximum variable is 220ED. After the upgrade, the high defense has transaction value (the highest defense for tangible upgrade 16 16, and the highest defense for intangible upgrade: 2422). Price evaluation: ★ ~★★

Cursed anger: the maximum variable is 200ED. Commodities in short supply during the land reclamation period. After the land reclamation period, it is tangible for personal use and intangible for value-added. After the upgrade, the defense value will be increased (the highest defense of intangible upgrade is 2325). Price evaluation: ★ ~★★

Pope's Wisdom: The maximum variable is 220ED/ 10 spell damage reduction. There are some games of the mage, and the transaction volume is extremely low. Price evaluation: ★

Guardian angel: the maximum variable is 200ED. It can easily make people resist 90% of the clothes, and the gear ratio and gear speed are also a highlight. Not for personal use. Price evaluation: ★

Black Hei Di: The maximum variable is 200ED/60% demon damage/250 accuracy against demons. Invisible high variables can be used to give money to mercenaries. Price evaluation: ★ ~★★

Robe of Omar: The maximum variable is 3 random skills/15% fire injury/15% ice injury/15% electric injury/15% mana recovery. Look at skills first, only reinforcement, snowstorm, fireball and chain lightning have trading value; All elemental damage should be changed and matched with corresponding skills (for example, strengthening should be matched with 15% fire damage). Price evaluation: ★ ~★★

Curse of the combatant: the maximum variable is 200ED/20 physical damage reduction /20 spell damage reduction. Mercenaries use invisible high variables to form transaction value. Price evaluation: ★ ~★★

Glory of Hakni: maximum variable 180ED/2 skill/15 physical damage reduction. 2 Skills constitute transaction value. Price evaluation: ★ ~★★

Leviathan: the maximum variable is 200ED/25% immunity /50 strength /+ 150 defense. Total transformation has trading value and the trading volume is extremely small. Price evaluation: ★

Power of tyrael: the maximum variable is 150ED/30 power /30 total resistance/100% demon damage. "Birdman A" with extremely low drop rate can be used by mercenaries who beat old ni. More often, it is a collection, and it is auctioned for full or high. Price evaluation: ★ ~★★★★

gloves

Blood fist: the maximum variable is 20ED. There are 30FHR and some PK occupations.

Luck Guard: The maximum variable is 30ED/40MF. Money and MF gloves, 40MF has trading value, and MF is less than 40 for personal use. Price evaluation: ★

Master's fist: the maximum variable is 30ED. Graduation gloves in most legal systems, the highest defense after upgrading is 98. Price evaluation: ★ ~★★

The mouth of hell: the maximum variable is 200ED. Fire-absorbing gloves, full of ED, have trading value. Price evaluation: ★

Dracula's grip: the maximum variable is 120ED/ 15 strength/monster killing cycle 10 blood/10% blood sucking. First look at strength and blood absorption, then look at killing back, and finally look at ED. Price evaluation: ★ ~★★

Broken steel: the maximum variable of 60 increases damage/15 strength /+2 10 defense. Strengthening damage is close to the best to have trading value. Price evaluation: ★ ~★★

waistband

Gold around the waist: the largest variable is 60ED/80% gold coin acquisition. The only equipment that adds MF and EG at the same time. MF and money belt are commonly used. Low EG for personal use, EG is the best, and it has transaction value. Price evaluation: ★

Long string of ears: the maximum variable 180ED/8 bloodsucking/15% saving/15 spell damage reduction. 1.09 belt-free, 15% belt-free, 8 can suck blood. Occasionally used in melee classes. Price evaluation: ★

Razor tail: the maximum variable is 150ED. Puncture belt, the upgraded 172 defense has trading value. Price evaluation: ★ ~★★

Ice and snow interweaving: maximum variable 170ED. Ice-absorbing belt, used to fight against ice method when PK, has a small transaction volume.

Power of Raytheon: the maximum variable is 200ED. Electric belt, used to deal with electric ghosts, not for personal use, full of ed and valuable for trading. Price evaluation: ★ ~★★

Spider web: the maximum variable is 120ED. Skill belt, legal system graduation belt, non-best belongs to self-use, and full ED constitutes transaction value. Price evaluation: ★ ~★★

Valtongo strong lumbar cord: maximum variable 140ED/ 15% physical immunity /40 physical strength/13 life recovery. Ordinary variables for personal use, 15% material-free, 13 to restore life, close to full physical strength can be PVP, preferably invisible with added value. Price evaluation: ★ ~★★

shoe

Hot start stinging: the maximum variable is 20ED. Heated kang shoes, for personal use after upgrading.

Goblin toe: The maximum variable is 60ED. The tallest shoes in CB are for personal use.

Hell stride: the maximum variable is 150ED/70% gold coin acquisition. You can use land reclamation money+health shoes for your own use.

Floating on the water: the maximum variable is 2 10ED/65 life. Attribute shoes add a lot of life, 65 life has transaction value, and it is still the best price after upgrading. Price evaluation: ★ ~★★★★

Yarn knitting: the maximum variable is 2 10ED. EK shoes, generally for personal use, have some trading value when they are full of changes. Price evaluation: ★

Warrior: the maximum variable is 190ED/50MF/ 10. Only those close to 50MF have trading value, and defense has added value after 50MF. Price evaluation: ★ ~★★

Carnivorous knight: the maximum variable is 200ED. The best output shoes of physics department only have trading value when they are full of changes, while the invisible high changes and PK shoes will be collected as consumables. Price evaluation: ★

Sandstorm trip: the maximum variable is 170ED/ 15 physical strength/15 physical strength /70 virulence. Non-dual 15 attribute for personal use. Close to the best invisibility has great value-added. Price evaluation: ★ ~★★

Bone marrow walking: the maximum variable 200ED/2 dominates the bone /20 strength. Once bug shoes, 2 skills are the premise of use, and high change has transaction value. Price evaluation: ★ ~★★

Shadow dancer: maximum variable 100ED/2 shadow training /25 agility. Skill or agility is a prerequisite for trading. Price evaluation: ★ ~★★

weapon

Seagull: MF weapons are used for land reclamation, which is in short supply during land reclamation, and loses its trading value after land reclamation.

Iridescent lobe: the weapon of FCR during land reclamation, which loses its trading value after land reclamation.

Witch's sting: reclamation is often used to supplement the total resistance or FCR, for personal use.

Blade of Alibaba: the maximum variable120e/15 agility. MF or money can be used, not agile personal use 15, but also intangible value-added. Price evaluation: ★

Head hitter: invisibility can be used by ACT5 mercenaries.

Blue Rage: The maximum variable is 270ED/ 13. Shelter aura/10 All attributes. Will use some unpopular games, can keep close to the total change. Price evaluation: ★

Rune master: the maximum variable is 270ED/5 holes. Invisible 5 holes have trading value, ED bonus. Price evaluation: ★ ~★★

Axe of Death: The maximum variable after killing the enemy is 280ED/ 9 blood. Invisible high ED has trading value. Price evaluation: ★ ~★★

Hammer of Pain: Man Zi used it to curse his deputy.

Devil's limb: fire stick, put your deputy on it for your own use.

Whip of the storm: the maximum variable is 300ED/9. Highly variable or intangible with transaction value. Price evaluation: ★ ~★★

Water demon trap: maximum variable 180ED. The "deceleration fork" is very easy to use when playing Boss, and the transaction is very valuable invisibly. Price evaluation: ★ ~★★

Skeletal inclination: the maximum variable is 200ED. Invisible high change has trading value. Price evaluation: ★

Eliot's Needle: Maximum variable 230ED/4 skill. There are money mercenaries, and they can also be used to supplement the skill level of mercenaries. Stealth 4 skills have trading value, and high ED has added value. Price evaluation: ★ ~★★

Death knell: the maximum variable is 240ED/ 15. It is famous for triggering the curse of aging, with invisible trading value, blood sucking, ED appreciation, and preferably higher price. Price evaluation: ★ ~★★★★

Grave robbers: the maximum variable is 280ED/3 holes /80MF/ 14 blood after killing the enemy /230% undead damage /350 undead accuracy. Wolf's graduation weapon, invisible 3 holes as a prerequisite for trading, ED/MF value-added. It is also the most variable equipment in Diablo II. In the past 20 years, no one played the best. Invisible change is highly collectible. Price evaluation: ★ ~★★★★★★★

Bone breaker: Wolf's transitional weapon for land reclamation, for personal use.

Wenda's wisdom: great experience, small kb experience space.

Mansongjiao: the maximum variable is negative 15% ice reactance/negative 15% fire reactance/negative 15% reactance. Because the drop-off rate is too low, it is called "retiree". Collection, it is best to suggest auction. Price evaluation: ★ ~★★★★

Kill yourself: add a good weapon to FCR, and fry cattle Nec. No variables, for personal use.

King Leorik's hand bone: a good weapon to summon necromancers, without variables, for personal use.

Web of Death: The maximum variable is 2 poison bone skills/minus 50% poison resistance/killing enemy back 12 life/killing enemy back 12 mana. One of the four great artifacts, poison is an indispensable weapon for playing games. If necromancer uses it, 2 poisonous bones are the premise of trading, which reduces the resistance and greatly increases the value, and it is best to have a high price. Price evaluation: ★ ~★★★★

Light of Heaven: the maximum variable is 300ED/2 holes /3 skills. Shield weapons are in short supply during land reclamation, and 2 holes are the premise of trading, adding 3 skills. Price evaluation: ★

Astron's Iron Guard: the maximum variable is 290ED/ damage +85/4 combat skills /200% accuracy /7 physical damage reduction. 4 skill, high change or intangible high change have transaction value, and the price evaluation is ★ ~★★

Raven's Claw, Social Angle Kyoko: Strong bow to practice trumpet for personal use.

String of Mad Witch: The maximum variable is 170ED. Bow and arrow Amazon land reclamation is available.

Golden strike bow: the maximum variable is 250ED/ 150% accuracy/150% undead damage/150% demon damage. There are many variables and a wide range of values, and full variables can be used as a set. Price evaluation: ★★

Blizzard cannon crossbow: maximum variable 200ED/+ 150 defense. Cannons, land reclamation is available.

Despair: The maximum variable is 200ED/5 pilot arrow. PVP special weapon, 5GA is the premise of self-use, and full transformer has trading value. Price evaluation: ★ ~★★

Force of the wind: the maximum variable is 8 blue absorption. Powerful physical properties, often used for stallions. Price evaluation: ★ ~★★

shield

Mo Ze blessing circle: the maximum variable is 220ED. Reclamation for resistance and personal use. The upgraded best, there are also electric methods to use.

The wall of vigilance: the maximum variable of killing the enemy 130ED/ 5 blue. Skill shield, low energy requirement, 5EK for personal use.

Black oak shield: the maximum variable is 200ED. Ice shield, PK anti-ice method.

Storm shield: maximum basic defense 148. The shield has no objects, and the high lattice blocks high objects, so the safety is greatly improved after wearing. Necessary items in the face of a large number of physical attacks. Price evaluation: ★

Headhunting glory: the maximum variable is 3 holes /30 fire resistance /40 poison resistance /7 blue /+420 defense /+350 flying defense. Javelin Amazon, Nova Mage, etc. Will be used as a substitute for the partial shield, 3 holes constitute the trading value, and the resistance increases. Price evaluation: ★ ~★★

Role-specific classes

Nuclear pupil: products in short supply for land reclamation will be given away after the land reclamation period. The attribute is very powerful, but it is criticized because the automatic trigger transmission may die in the strange heap.

Wrath of Estrada: The maximum variable is 3 mage skills /20% fire injury /20% electric injury /30 energy. Commonly used electric method and fire method, 3 skills are the premise of trading, electric injury plus fire injury, the best price is higher. Price evaluation: ★ ~★★★★

Depth of death: the maximum variable is 30% ice injury /40% fire resistance /40% reactance. One of the four great artifacts, the ice graduation weapon, the higher the ice injury, the more expensive it is. All the best products cost more. Price evaluation: ★ ~★★★★

Magic tire: the maximum variable is 200ED. Block necromancer's commonly used shield, full of ed has trading value. The upgraded high ED has added value (up to 444 defenses after upgrading) and is also the highest price after upgrading. Price evaluation: ★ ~★★★★

Magic spawning: maximum variable 180ED/3 summoning /3 curse /3 poisonous bones. Skill weight poison bone summoning spell, 3 poison bone is the premise of trading. Price evaluation: ★ ~★★

Bone Flame: Maximum variable 150ED/3 necromancer skill /30 total resistance. 3 skills 30 all resistance has trading value and is rarely used. Price evaluation: ★

Ariet's face: the biggest variable is 200ED/6% blood sucking. Full change has transaction value, and the added value of defense after upgrade is high (up to 504 defense after upgrade). Price evaluation: ★ ~★★

Howling: the maximum variable is 150ED/3 crying /6 werewolf transformation /6 metamorphosis /6 wildness and fury/15 strength/15 agility/15 physical strength. It's unpopular and changeable, so it can be used as a collection. Price evaluation: ★

Herald of ZaKarume: The maximum variable is 200ED. The land reclamation period is tight, and the best products have trading value after the land reclamation period. The defense value after upgrade is high (up to 579 defense after upgrade). Price evaluation: ★ ~★★

Titan revenge: the maximum variable is 200ED/9% blood sucking. The only choice for the standard horse is to be full of tangible changes/intangibles and have transaction value, and the intangible best value is higher. Price evaluation: ★ ~★★★★

Batuk's throat-cutting claw: the maximum variable is 200ED/9% blood sucking. Only when the tangible or intangible changes are sufficient can the transaction value be obtained. Price evaluation: ★

Gail's mane: the maximum variable is 200ED. Total change is the only transaction value. Price evaluation: ★

King of Raven: The maximum variable 150ED/ minus 20% of the enemy's fire resistance /25 total resistance /30 energy. The use of fire in morality is very unpopular. Only -20FR has trading value. Price evaluation: ★

necklace

Cat's eye: Javelin Amazon can kill cattle for its own use.

Artemis Scarab: The damage triggered by the attack is deepened, and the bow horse is available. For personal use.

Sunrise: Fire-absorbing necklace, for personal use.

The wrath of the king: the graduation necklace of physics department, but the drop rate is too high and there is no variable, so it has no transaction value and is for personal use.

Mara's kaleidoscope: maximum variable 30 total resistance. Necklaces are commonly used in the legal system. When they are full, they can sell for a little money. Price evaluation: ★

Charm of blazing angels: The maximum variable is 2 defensive aura /50% demon damage /250 demon accuracy /50% no casualties /250 undead accuracy. Total change is the only transaction value. Price evaluation: ★

Metal mesh: maximum variable 35 total resistance /+350 defense /+350 accuracy. Total change is the only transaction value. Price evaluation: ★

ring

Take each ring as an example: the maximum variable is 30MF/+75 accuracy. Land reclamation MF for personal use.

Jordan's Stone: the only skill ring used in the legal system. In addition, it is also the key to trigger DC events in D2r, and is often used as a weather vane of price level. Price evaluation: ★★

Dwarf: Maximum variable 15 spell damage reduction. Fireworks, playing with money, for personal use.

Crow Frost: The maximum variable is 20 agility /+250 accuracy. Sensitivity/high accuracy is the transaction value. Price evaluation: ★ ~★★

BulKathos's wedding ring: The biggest variable is 5% blood sucking. There are only two skill rings. Price evaluation: ★ ~★★

Natural peace: the maximum variable is 30 poison resistance/1 1 physical damage reduction. K can prevent your old body from exploding. Total change is the only transaction value. Price evaluation: ★

Jack-o'-lantern projector: maximum variable 20% power absorption /20MF. With PK, only 20% of electricity is worth trading. Price evaluation: ★ ~★★

amulet

Kidd's fortune: the biggest variable is 40%MF/ 160%EG/ 15% price reduction, MF, playing money, gambling @ # Boyong. When a single variable is full, it has trading value. Price evaluation: ★ ~★★

Hell Torch: Maximum Variable Character Skill /20 All Attributes /20 Total Resistance. Look at the skill class first, the mage is the most expensive, followed by paladins and druids. Looking at all the attributes, the attribute level has a great influence on the price; Finally, look at resistance. Price evaluation: ★ ~★★★★

Extinction: 20 all attributes /20 total resistance/10% experience gain. Factors affecting price: the experience of total resistance of attributes. Price evaluation: ★ ~★★★★★