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How to explain the output technology of World of Warcraft 7.0?
Personal god shepherd minor in the dark shepherd. At present, the mainstream talent of the dark shepherd is still: good omen+extermination+void legacy.

4T20 is very important (because 7.2.5 changed the dark grazing? The impact is relatively large. If you want to know, the last one came with the change of dark grazing)

Attribute:

If it's a good omen+destroying the demon+leaving the void, then you should be at least 1.3W in haste (1.3W is about 35%, I can't remember clearly), and the crit is 28%+ (before 1.3W in haste: haste > crit > mastery). 1.3w after haste: critical strike > haste ≥ mastery > omnipotence).

Tuanben guarantees that after taking the taste, taking 40% haste, 28% crit and even 30% crit is a good level.

In the attribute selection of the great mystery, it is best to be proficient, and the proportion of small monsters in the great mystery is too high. Basically, dealing with small monsters is multi-objective, so a set of proficient equipment is basically necessary for dark grazing.

Of course, there is no mature data on attributes. In fact, according to the major premise, it is-wearing the same height.

assemble

4T20 basically depends on the selected parts such as installation. M difficulty is easy to get, and it is best to make these two.

Special note: there are only two necklaces in the copy. It is not difficult to get boss, but the competition is great. Without a good necklace, a jewelry necklace with good performance is still the best choice.

Tuanben orange: with+taste is standard. The infected ring (the painful touch of twins) can be selected for the mother egg, but it is not necessary.

Rice orange: taste+infection ring (to infect touch and pain buff)/ belt (boss battle, 2 layers of heart burst)

Other oranges: orange head (with vampire hug, can be a team to raise blood), new soul ring; Then there are orange shoulders, orange shawls and orange wristbands.

It is basically impossible to take off the crystals on the ornaments (especially those with high clothes).

If the copy is lost, a single big mouth (Xiaosan's jewelry) is a very good choice, at least at this stage. Once the target is greater than 1, the ghost incense burner (polymer jewelry) is basically irreplaceable. The sentry's words are also very strong. These three ornaments must be started.

The amulet of orgasm (Hayatan) and the book of awakening (it seems that Kilgadan has fallen). If you don't have the above accessories, take these two.

Operation:

At present, dark grazing units have to play 1 minute cycle. There are two technologies, one is double artifact, the other is about 20~25 layers of artifact/mind-destroying demon, and the other is about 30~35 layers of mind-destroying demon/artifact. After that, according to the situation, we will use necklaces made of jewels, arcane torrents and dissipation to prolong the time in the void state as much as possible (there are 4T20, which can reach about 55 floors).

If you have two artifacts, put them in your hand and destroy the devil in about 30 minutes, you should arrange them flexibly according to your position, the cards in your hand (arcane torrent and necklace) and the axis of boss in actual combat. But the double artifact is finished, and the subsequent cycle is the post artifact.

Double/triple goal

Double goals: keep the pain+emotion of binocular targets, such as the second child and the incarnation of the tomb. The second is remote boss and melee boss. On the premise of keeping the target double points, the priority is: vanity explosion > mind explosion > spiritual flogging. Once you have accumulated enough energy through blasting and flogging cycles, immediately cast a void burst, enter the void form, and obtain the skill void arrow.

After entering the void state, the priority will become: void arrow >; The general situation of destruction > blasting > flogging is void arrow-blasting-filling skill-void arrow-blasting-filling.

Personal habits: Void Burst → (immediately connect) Heart Burst → Void Arrow → (don't wait to finish reading) Whip → (use it as soon as the CD arrives) Void Arrow → Heart Burst → Whip (don't finish reading) → Void Arrow (use it as soon as the CD is ready) → Heart Burst → Whip → Void Arrow → Heart Burst. If there is a bloodthirsty buff, I can throw away the demons around 32 and the artifacts around 55. I give priority to exterminating demons because if I lose my artifact skills first, I may leave the void in 50 seconds (second-hand dark grazing, no way-)

Three goals: refer to the second goal and keep double dots all the time. You can trigger Savours (interrupt or stun mobsters with mind bombs) as much as possible, and you can kill buff (doomed to life)/destroy it.

Big secret: Safers, infection ring and gun cleaning (Kilgardan's determination) are the first among young monsters. Single/double targets are recommended with Safers. (Dark Shepherd's superior copy is the nest, other top secrets)

What you need to pay attention to is the secondary infection of the infection ring and the cleaning gun of the card CD.

Specific skills: hang up the double points, read the whip (spiritual whip) and save the mad value (guiding the whip to the painful target will automatically cause range damage. If the number of enemies is more than 4, the priority of guiding whip will be higher than blasting and destruction. When the madness is full, the void bursts, and then wait for about 0.5 seconds (the animation shows that the black arrow that appears in the void burst is still in the air and has not hit the mob). At this time, reading the whip is infection. Then output normally (arrow, heart burst), and then use the whip. This time is the second infection. What you need to practice is the timing of the first whip after the void breaks out. If you use it early or late, you can only get infected once.

Introduction:

Patch 7.2.5 of Dark Shepherd has brought some subtle changes:

Talent desperate fanaticism acquisition increased from 4 fanaticism per attack to 8 fanaticism per attack.

Psychic explosion damage increased by 13%

Spiritual lash damage increased by 18%

Vanity Arrow damage increased by 10%

Shadow Word: Pain damage increased by 10%.

T 19 four-piece set now provides 2.5s uncooled hollow arrow, down from 4.0s

T20 Two-Piece Set allows your spiritual lash to increase the damage caused by the next explosion by 3% for each damage, and gain an extra 1 frenzy, with a maximum stack of 10 layers.

T20 four-piece set reduces your crazy passing speed by 10% (reduced by 5% under crazy talent).

These changes seem small, but they have a great impact on dark grazing.

First of all, with the improvement of madness by 200%, in most cases, the heart-destroying demon has replaced energy perfusion as the best choice for this talent. (It takes about 4-5 Add or more energy perfusion to surpass the promotion brought by the brain breaker).

Secondly, the popularization of the four-piece T20 is enormous. Compared with the era of 7. 1.5-7.2.0, you will be able to maintain a higher level of void form in the era of 7.2.5.