Cramer's flail+Cramer's heart+Cramer's eyes+Cramer's brain-> Super Cramer flail
1 Whitefoot+1 Return the book-> The door to the dairy.
3 life potion +3 magic potion+1 ordinary gem->; Complete recovery agent (big purple)
3 life potion +3 magic potion+1 broken gem->; Restorer (purple)
3 Xiao Zi-> 1 big purple
6 different perfect gems+1 necklace->; Colorful (plus 4 resistors) necklace
1 ring+1 perfect ruby+1 explosions->; Crimson Ring (+Flame Resistance)
1 ring+1 perfect sapphire+1 melting agent->; Deep blue ring (+anti-ice)
1 ring+1 perfect topaz+1 endurance potion-> Coral ring (+anti-electricity)
1 ring+1 emerald+1 detoxification agent->; Jasper's Ring (+Anti-poison)
1 axe+1 dagger->; Throwing axe
1 spear+1 quiver->; javelin
3 ring->; necklace
3 necklace->; ring
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1. 10, a new magic weapon synthesis formula, which is important to replace 3CG formula.
3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)
This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.
3 flawless gem+1 magic weapon = magic weapon with holes to punch holes for ordinary blue weapons. How to determine the number of holes is not specified, it should be randomly generated. The properties will change completely. .
1 energy shield+1 nail head stick +2 skull->; Thorn shield
4 life potion+1 ruby+1 magic sword->; Blood-sucking sword
1 diamond+1 dagger+1 long staff+1 belt-> A savage long stick
1 suffocation potion+1 life potion->; Detoxification agent
2 quiver->; Vector packet
2 vector packet->; shake
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The composition and formula of the gem have not changed.
3 broken ruby->; A cracked ruby
3 split ruby->; Ordinary ruby
3 ordinary ruby->; An immaculate ruby
Three flawless rubies-> Perfect ruby
The synthesis method of other gems is the same as above.
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The rune composition formula before 10 has not changed.
3 rune 01->; Rune 02
3 Rune 02-& gt;; Rune 03
3 Rune 03-& gt;; Rune 04
3 Rune 04-& gt;; Rune 05
3 Rune 05-& gt;; Rune 06
3 Rune 06-& gt;; Rune 07
3 Rune 07-& gt;; Rune 08
3 Rune 08-& gt;; Rune 09
3 Rune 09-& gt;; Rune 10
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The classic synthesis formula of magic, 3PG is still valid, 3PG is cancelled.
3 perfect gem+1 magic items->; Magic items
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The related synthetic formula of gold has not changed.
6 perfect skulls+1 gold item->; Low-grade gold products
1 perfect skull+1 gold+Jordan stone->; High-grade gold products
3 perfect skull+1 gold object+Jordan stone-> Punch 1 gold hole.
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The formula for synthesizing all orange texts is still valid, and no new formula has been added.
See: /item/Runes/runswordp.htm for details.
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1. 10, and the new synthesis formula is 1 1.
3 runes 10+ 1 broken topaz->; Run 1 1
3 runes 1 1+ 1 broken sapphire->; Rune 12
3 runes 12+ 1 broken sapphire->; Rune 13
3 runes 13+ 1 Broken Ruby->; Rune 14
3 runes 14+ 1 Broken Jade->; Rune 15
3 rune 15+ 1 broken stone->; Rune 16
3 runes 16+ 1 cracked topaz->; Rune 17
3 runes 17+ 1 Split Ruby->; Rune 18
3 runes 18+ 1 split sapphire->; Rune 19
3 runes 19+ 1 Split Ruby->; Rune 20
3 rune 20+ 1 Split Emerald->; Rune 2 1
Rune 2 1+ 1 Split Diamond->; Rune 22
2 rune 22+ 1 common topaz->; Rune 23
2 rune 23+ 1 ordinary sapphire->; Rune 24
Rune 24+ 1 ordinary sapphire->; Rune 25
Rune 25+ 1 common ruby->; Rune 26
2 rune 26+ 1 common jade->; Rune 27
2 rune 27+ 1 ordinary Shi Zhuan->; Rune 28
2 rune 28+ 1 flawless topaz->; Rune 29
2 rune 29+ 1 innocent sapphire->; Rune 30
2 rune 30+ 1 innocent sapphire->; Rune 3 1
Rune 3 1+ 1 Innocent Ruby-> Rune 32
2 rune 32+ 1 innocent jade->; Rune 33
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1. 10 New punching formula, strong.
Rune 07+ rune 10+ 1 perfect topaz+ordinary armor->; Armor with holes
Rune 08+ rune 1 1+ 1 perfect sapphire+common weapon->; Perforated weapon
Rune 08+ Rune 10+ 1 perfect sapphire+ordinary helmet->; A helmet with holes
Rune 07+ Rune 1 1+ 1 Perfect Ruby+Ordinary Shield->; Perforated shield
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1. 10 new item upgrade formula, applicable to Uniq/ gold Wepon/ armor, important.
Rune 02+ 1 broken stones+low-level weapons->; Ordinary weapon
Rune 0 1+ 1 broken gem+low armor->; Ordinary armor
Rune 08+ Rune 12+ Perfect Emerald+Basic Dark Gold Weapon->; Expanded secret gold weapon
Rune 07+ Rune 13+ Perfect Stone Turning+Basic Dark Gold Armor->; Extended dark gold armor
* rune 17+ rune 2 1+ perfect jade+extended dark gold weapon->; Elite secret gold weapon
* Rune 18+ Rune 20+ Perfect Stone+Extended Dark Gold Armor-> Elite dark gold armor
It is said that the above two formulas are only effective in ladder or single-player games and need to be verified.
Rune 09+ rune 1 1+ perfect sapphire+basic gold weapon->; Extended gold weapon
Rune 08+ rune 10+ perfect sapphire+basic gold armor->; Extended gold armor
Rune 19+ rune 22+ perfect sapphire+extended gold weapon->; Elite gold weapon
Rune 18+ rune 2 1+ perfect purple stone+extended gold armor->; Elite gold armor
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The new repair formula of 1. 10 is suitable for expensive items such as runes, but it is invalid for intangible equipment.
Rune 09+ weapon->; Complete repair
Rune 08+ armor->; Complete repair
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1. 10 New hole removal formula, the inlaid things will disappear.
Rune 15+ Go back to the city+Any mosaic-> Items without gems (gems are destroyed and disappear)
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Other formulas added in 1. 10 have not been explained by the government, so they are probably for Mod designers.
Rune 08+ jewelry+super armor-> Armor with specific properties
Rune 08+ Jewelry+special weapon-> Weapons with specific properties
Rune 08+ Jewelry+Magic Ring-> Rings with specific properties
Rune 08+ jewelry+magic necklace->; Necklace with specific attributes
Rune 0 1+gcv (this should be broken sapphire)+weapon with specific attributes->; +30-50
Respondent: 5460 xf- Assistant III 8-5 2 1:53
The general formulas are 1.09 and 1. 10.
3 runes of the same type (lower than 10) = higher runes 1.
Invalid for runes higher than 10.
3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.
Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.
1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).
Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).
6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)
You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.
4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.
This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.
3 magic rings = 1 random magic necklace
Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.
3 magic necklace = 1 random magic ring
Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.
3 small recovery agents = 1 full recovery agents
3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.
This formula is often used to upgrade gems.
2 crossbow bullet = 1 arrow
2 Arrow = 1 crossbow bullet
1 spear+1 arrow = 1 javelin
Any type/grade of spear can be used.
1 axe+1 dagger = flying axe
Any type/grade axe can be used.
3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.
This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a definite number" in some formulas with "ilvl of synthetic equipment and put equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.
Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent
6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.
This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.
1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring
The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring
The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring
The ring of this formula always has a coral prefix (anti-electric +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring
The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.
The shield of Ilvl=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.
Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.
Ivl = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and there is also a chance to get a suffix.
White leg+book back to the city = secret dairy pass
This formula can only be used in Rogge camp in the first act, and the current difficulty must be completed.
1. 10 special synthetic formula
3 Thul (# 10)+ 1 broken topaz = Amn (# 1 1)
3 AMN (#11)+1broken sapphire = sol (# 12)
3 Sol (# 12)+ 1 broken sapphire = Shael (# 13)
3 Shael (# 13)+ 1 Broken Ruby = Dol (# 14)
The following rune upgrade formula is only valid for single player, open player or ladder player.
3 Dol (# 14)+ 1 broken jade = Hel (# 15)
3 Hel (# 15)+ 1 broken diamond = Io (# 16)
3 Io (# 16)+ 1 cracked topaz = Lum (# 17)
3 Lum (# 17)+ 1 divided sapphire = Ko (# 18)
3 Ko (# 18)+ 1 divided sapphire = Fal (# 19)
3 Fal (# 19)+ 1 split ruby = Lem (#20)
3 Lem (#20)+ 1 divided emerald = Pul (#2 1)
2 Pul (#2 1)+ 1 split drill = Um (#22)
2 Um (#22)+ 1 topaz = Mal (#23)
2 Mal (#23)+ 1 Ruby = Ist (#24)
2 Ist (#24)+ 1 sapphire = Gul (#25)
2 Gul (#25)+ 1 Ruby = Vex (#26)
2 Vex(# 26)+ 1 Emerald = Ohm(# 27)
2 ohm (#27)+ 1 diamond = Lo (#28)
2 Lo (#28)+ 1 flawless topaz = Sur (#29)
2 Sur (#29)+ 1 flawless sapphire = Ber (#30)
2 Ber (#30)+ 1 flawless sapphire = Jah (#3 1)
2 Jah (#3 1)+ 1 Innocent Ruby = Cham (#32)
2cam (# 32)+ 1 flawless emerald = Zod (#33)
3 healing potion +3 mana potion+1 broken gem = 1 recovery potion
3 healing potion +3 mana potion+1 common gem = 1 full recovery potion.
3 Ordinary gems+1 piercing weapons (of any type) = 1 piercing magic weapons (of the same type)
The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.
3 Broken gems+1 magic weapon = punching magic weapon
The original attribute will disappear, and the regenerative magic weapon ilvl = 25 has 1-2 holes.
3 flawless gem+1 magic weapon = magic weapon for punching.
The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.
1 tal (# 7)+1thul (#10)+1perfect topaz+basic armor = same type of piercing armor.
Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1ral (# 8)+1AMN (#11)+1perfect sapphire+basic weapon = the same type of piercing weapon.
Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1ral (# 8)+1thul (#10)+1perfect sapphire+basic helmet = same type of perforated helmet.
Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1 Eld (#2)+ 1 broken stones+low-quality weapons = weapons of the same type with ordinary quality.
Ilvl = 1, that is, it will be set to 1 regardless of the previously equipped ilvl.
1 El (# 1)+ 1 broken gem+low-quality armor = armor of the same type with common quality.
1ral (# 8)+1sol (#12)+1perfect emerald+ordinary dark gold weapon = the superior version of this dark gold weapon.
This formula can transform the basic equipment of hidden gold equipment into its superior version, and then clearly increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1tal (# 7)+1Shael (#13)+1perfect diamond+ordinary hidden gold armor = the superior version of this hidden gold armor.
This formula can transform the basic equipment of hidden gold equipment into its superior version, and then clearly increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1lum (#17)+1pul (# 21)+1perfect jade+upper secret gold weapon = the essence of this secret gold weapon (only for ladder players).
This formula can transform the advanced equipment of hidden gold equipment into its essence version, and then obviously increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1ko (#18)+1lem (# 20)+1perfect diamond+advanced hidden gold armor = the essence of this hidden gold armor (only for ladder players).
This formula can transform the advanced equipment of hidden gold equipment into its essence version, and then obviously increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1ort (# 9)+1AMN (#11)+1perfect sapphire+ordinary bright gold weapon = advanced bright gold weapon.
Upgrade equipment type
1ral (# 8)+1thul (#10)+1perfect purple sapphire+ordinary bright gold armor = advanced bright gold armor.
Upgrade equipment type
1fal (#19)+1um (# 22)+1perfect sapphire+advanced bright gold weapon = essence bright gold weapon.
Upgrade equipment type
1ko (#18)+1pul (# 21)+1perfect sapphire+advanced bright gold armor = elite bright gold armor.
Upgrade equipment type
1 Ort(# 9)+ weapon = completely repair this weapon.
This formula cannot be used to repair intangible equipment.
1 Ral(# 8)+ armor = completely repair this armor.
This formula cannot be used to repair intangible equipment.
1 Hel(# 15)+ Return to the reel+Any piercing equipment = Remove the inlaid gems.
Note: After using this formula, any gems and spells embedded in the cave will disappear.
1 Ort (#9)+ 1 broken gem (of any type)+weapon = completely repaired and charged with magic.
This formula cannot be used to repair intangible equipment.
1 Ral (#8)+ 1 Split Gem (of any type)+Armor = completely restored and charged with magic.