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What about the original picture? Illustration or original painting, which has a good employment prospect, which is suitable for girls to study, is there a better school or
What about the original drawing of caviar company? The original picture of caviar company is very beautiful. The original picture of the caviar company shows the luxury of European nobles and sets off the high-end quality of caviar ingredients. Shenzhen caviar creative design co., ltd was established on February 22nd, 20th19th, and its registered place is Block C, Fenghuang Zhigu, No.50 Tiezai Road, xixiang street, Baoan District, Shenzhen19th10th. Its legal representative is Xie Jun, whose business scope includes illustration or original painting, which has a better job prospect? Which one is suitable for girls to study? Is there a better school or the first place to bring a female ostrich?

Before 20 10, the employment of illustrators was better than that of original paintings. Since 20 10, with the rise of smart phones and mobile games on the internet, the game industry has been greatly developed, and the corresponding original painting industry has also been well promoted, resulting in a very high demand for talents in this field. From the perspective of employment and salary, the original painting has surpassed the illustration. If you learn, you can give priority to the original painting.

2. Which is more difficult, the original painting or the illustration?

Judging from the difficulty, the original painting and illustration are almost the same. Although the original painting is more casual, but now with the increasing demand for exquisiteness in the game industry, the original painter needs to make more exquisite pictures. If you don't do it well, it will make the model partner behind you more entangled. From this point of view, the original painting is a little more difficult than illustration, but the salary of the original painting is very high and easy.

Third: it is meaningless to know only the original paintings and illustrations, but knowing is the last word.

In fact, no matter what the difference between the original painting and the illustration is in employment prospects or learning difficulty, it is important or not, because it is meaningless and valuable to stay at an understanding level. What is really useful is to be able to engage in one of these two industries and really improve your ability, rather than just being a bystander. There are many promising industries in this world. If we are just a spectator, we can only be spectators.

If you want to improve your original illustration ability, you can listen to the original illustration course that my master broadcasts live online every night, as well as related software and tutorials. Do not need any economic expenditure. Only by learning from the master every day can you become a master. If you want to learn, you can go to his original painting illustration to learn the skirt: the number at the beginning is: 239, and the number in the middle is: 869. It's nothing to understand only from the literal level. You can first look at how masters play with original paintings and illustrations, how to create works, how to think, and how to express beauty incisively and vividly. These things need to be obtained through experience, but what they get on paper is superficial, and they never know that it needs to be put into practice.

The fourth part _ Tuotuoxing that Wu Wu cut the chimney.

In recent years, with the development of computers, more and more work is done by computers, and the development speed of animation specialty is getting faster and faster. In recent years, more and more people are engaged in original paintings and illustrations. Although more and more people are engaged in this field, many people still don't know the difference between original painting and illustration. So what's the difference between the original painting and the illustration?

(1) The design content is different.

The original artist of the game needs to design the art scheme of the whole game according to the planned copy, which provides standards and basis for the post-production of game art (models, special effects, etc.). ). Illustration mainly deals with the setting of game characters and the design of art scenes built into the game.

(2) the composition is not

Same.

The original painting of the game includes two kinds: concept map design and production map design. Concept map design mainly includes style, atmosphere, setting of main characters and scenes. The original painting design is more specific, including the design of all props, characters, monsters, scenes and game interfaces in the game. Game illustration includes game propaganda illustration, game character setting and scene setting.

(3) Different applications.

The original painting of the game serves the research and development of the game. We should not only maintain the unity of the whole game, but also ensure the production of artistic links such as stylists.

Illustration, a well-known form, is a picture interspersed with words. Nowadays, illustrations have more applications in business, such as film and television posters, books with pictures, advertisements, cartoons and so on. Its picture is more complete and detailed. Many people will pay attention to such beautiful pictures when they first come into contact with painting.

The original painting is an important independent work, which is convenient for the industrial production of animation games. Taking the game industry as an example, the original painting is mainly aimed at the construction of 3d modelers. Simply put, the original painter is biased towards design, and the costumes and accessories of the characters must be clear, so that the team work can be smoother.

There is also a great difference between the content of work and the stability of work. The work of the original painter is relatively fixed. If he belongs to a company, he will always have a relatively stable income. Illustrations, usually in the form of contracts, are paid according to the framework and difficulty.

Therefore, I personally think that the original painter is more stable, but it also depends on whether the company undertakes more projects, whether the illustrator is more free and whether the nature of work is more flexible.

The biggest difference between the original game painting and the illustration is that the original game painting emphasizes the sense of design, while the illustration emphasizes the aesthetic feeling. The job of the original game painting is to draw the concept map of the characters or scenes for the game project. Concept maps are not for publicity, but for modelers' reference. Illustration is mainly for beauty promotion, that is, external publicity. The game posters we usually see are all drawn by illustrators. One is internal and the other is external. Therefore, the original painting of the game does not require high details. You just need to design a distinctive character. Illustration is to draw in a beautiful and attractive direction.

Because of the strong design ability, the original painter of the game should have a certain understanding of various cultural elements and be familiar with common elements such as Chinese style, Japanese and Korean style, European and American style, so that the designed characters are unique. Illustrators have high requirements on the expressive force of color and composition, and the illustrations drawn should leave a deep impression on those who have seen them.

On the basis of painting, illustration is basically connected with the original painting of the game. Illustration and game original painting are both a kind of art painting, so they are basically the same on the basis of art. Illustration and game original painting should master sketch basis, color matching, composition, light and shadow, etc. It is equivalent to two branches growing on a tree. Therefore, the basis of painting must be mastered.

In short, the original game painting and illustration are both one kind of painting. They enrich the types of painting industry, meet different business needs, and make the painting industry broader.

V. How to apply for a job For the small partners who learn the original painting of the game, the main points should be remembered.

1. Seize the opportunity to live on campus.

Some game companies set aside some jobs for fresh graduates every year, and the government has corresponding subsidies, loan concessions or policy support, as well as the consideration of cultivating new people to replenish blood. Therefore, HR's requirements for works are far lower than social recruitment. If you miss the school move and want to enter a better game company, you may have to accumulate experience from a small company and continue to struggle.

2. Distinguish the difference between the original game painting and the game illustration.

The work of the original painting in the game production process is mainly to provide a design scheme, that is, to draw the original copy of the project into a concrete image. The core of this work is design, followed by painting. I saw a large number of predecessors of the original paintings on the Internet using illustrations to show people, because illustrations can show off their skills and attract powder, and also allow painters to experience the fun of creation. But the original painting can't be regarded as creation to a certain extent, at least we can't let ourselves paint at will, but we just work hard on the three views over and over again. Even many projects are collaged around the internal material library to unify the style.

The job of finding the original painting is to train according to the needs of the original painting work to ensure that the basic skills of painting and design are unbiased; Illustration, that is, the propaganda work in the United States, emphasizes expressiveness and requires countless times higher basic skills. In addition, most game companies are reluctant to spend money to raise an American propaganda. Most of this work is done by freelance retail investors, a few jobs are highly competitive, and most of them have original painting experience. Newcomers have no chance to compete directly with these people.

Pay attention to the popular game style and practice according to it.

Many game companies have their own successful project cases, so the follow-up projects will fully refer to the experience of this game, and most of them have some style inheritance, such as Sword and Home after Lilith's Legend of the Knife Tower, including other R&D and agent games similar to Q villains. My experience is that when preparing my resume, I should first look at the top 50 mobile games, make a good analysis of the most popular games, and look at their world outlook, screen design, color matching system, etc., and then practice this type of game style. The practice method can be to play these games first, then insert an imaginary character into the world view and set the correct gender, age, personality, clothing and equipment, attack style, etc. , simulate the real project settings, and then complete the design. In this way, you will have a work that is closest to the real project. If you save 5- 10, you will look very professional on your resume, which seems to be of no benefit to experienced original painters. At this time, HR will give you a chance.

4. Ensure continuous learning and prepare for long-term fighting.

Painting learning is a process that needs a lot of training and accumulation. Even if the competition is fierce, you can learn the basis of painting through the sharing and summary of a large number of predecessors on the Internet to ensure adequate training, but the aesthetic and design ability still depends on certain concentration and flexible use of methods.

Kneel down .. What's the difference between an original painting and an illustration? The illustrator is better than the original painter. First: Which is more difficult, illustration or original painting? How should I choose?

First of all, I want to say that when learning technology, don't consider the difficulty first. If learning always starts from the difficult point of view, then nothing will be learned in the end, because you will give up when you encounter difficulties and learn when you encounter easy ones. Every technology has a simple part and a complex part. You can't just study and give up when you encounter difficulties. This is not the mentality you should have when learning technology. If this is the mentality, then you can't learn any skills. We want to be the master of technology, not the puppet of technology.

Compared with the original painting, illustration is almost the same in difficulty, and you need to master it hard in essence. But from a larger perspective, the original painting industry is more promising than illustration, because now the original painting is mainly used in the game development industry, and in our country, the game industry is a hot industry, so the game industry has no special service to use its original painting has also become a hot spot. It can only be said that the original painting caught up with the golden age of game industry development. If you study, you can choose the original painting industry first, which is also the mainstream choice of the current painting industry.

Second: there is no original painting major in the university. What should I do to learn the original painting?

Nowadays, the university is like feeling that the nerve endings are all dead. They seldom respond in time to the professional skills that society really needs. When others have finished eating all the meat, the university will react and prepare to offer related majors. This is also the sorrow of our university. How many teachers are so focused on teaching that they are busy taking money from projects? Therefore, the original painting major in the university is basically blank, and it is basically a daydream to learn a decent original painting major in the university.

If you want to learn the original drawing of the sketchpad, you can learn it online. There are many courses in this field online now. I don't know about the others. You can learn from my master if you want to learn. Every night, he will give you a live lesson on the original drawing board on the Internet. You can also take related software and video tutorials. If you want to listen, you can go to their original drawing board to draw illustrations. The first set of numbers at the beginning is: I hope you don't always stay at the inner level, can't see the future clearly, can't work hard in the present, and always waste time and life waiting. Meaningless. Let's learn more while you are young. Only strength is the real kung fu to gain a foothold in this society, and the rest are just clouds. Smart people just want to jump out of their helplessness and let learning change themselves.

Third: Which is better for employment, illustration or original painting? Which salary is higher?

According to the statistics released by recruitment websites in recent years, it is easier for illustrators to find jobs than original paintings, because the game industry is very short of original painting talents, especially excellent original painting talents, which are scarce creatures in the game industry. Because of scarcity and hot demand, the original painting is highly paid. From the salary point of view, the salary of the original painter is generally higher than that of the illustrator. Of course, if you can become an illustrator, the salary is also very expensive. I just said it from a big perspective, and I didn't make many comparisons from a specific level. I hope everyone can practice their skills well. Whether you take the road of original painting or illustration, as long as you have real kung fu, then employment is not a problem, and salary is not a problem.

Fourthly, the illustration and the original painting are compared and distinguished as a whole.

"Original painting design" focuses on "design", which is one of the production instructions of the game, belongs to manuals and the like, and is an indispensable link in the production of a product; . Illustration design focuses on painting, which means "pure art". It's already a product. Their different purposes lead to their different effects and qualities. Their purposes are different, and the final quality is different. The degree of completion of illustration will be higher than that of original painting design.

Fifth _ young helped create a small amount of words and secretly cut them.

At present, in the domestic game industry, in addition to experienced graphic designers, others include graphic designers who have just entered the industry, including producers of other processes in the game team. I don't understand the difference between original painting and illustration. There will be many misunderstandings and questions, such as: the original painting is the same as the illustration, as long as it looks good? This original painting doesn't look beautiful. Why is it a qualified work? This looks beautiful and meticulous, but why is it unqualified? What is this? Only a mess of colors and outlines. Is this a qualified original painting? With these questions, let's understand the difference between the original painting and illustration from the detail level.

1 The respective functions and purposes of the original painting and illustration;

The original painting or illustration is a kind of creation of human beings. When human beings create and manufacture things, there will always be a purpose, and this creation will always have a role and a meaning of existence.

The function and purpose of the original painting: the original painting of the game is to explain the concrete image of the world described and designed by the planning words in the form of pictures. Provide artistic basis and guidance for game production.

Function and purpose of illustration: Illustration is to present the scenes and plots described and designed by novels and other words to readers in the form of pictures, so that readers can better understand and blend in with the scenes and plots described by words. At the same time, it also provides eye-catching publicity for books and magazines.

As can be seen from this, the similarity between the original painting and the illustration is to turn words into pictures, but the ultimate goal is completely different. The original painting still plays the role of illustration, and it is still not a product itself, so it cannot be directly introduced to the final consumers. Illustration is a product for the final consumer, and it is the supplement and value-added of novel magazines.

2_ The staff is connected to the south of the tube.

Illustration, a well-known form, is a picture interspersed with words. Nowadays, illustrations have more applications in business, such as film and television posters, books with pictures, advertisements, cartoons and so on. Its picture is more complete and detailed.

The original painting is an important independent work, which is convenient for the industrial production of animation games. Taking the game industry as an example, the original painting is mainly aimed at the construction of 3d modelers. Simply put, the original painter is biased towards design, and the costumes and accessories of the characters must be clear, so that the team work can be smoother.

The core of original painting design is "original", that is, design, which can also be directly understood as the source. Designers complete a process from scratch through their own creation. For example, to design a character's original painting, we need to draw together the gender, personality, character scene, costume props, body shape and other requirements. , and through the front, three-quarters of the side, back and three views of the characters.

At work, the original painting design is to draw the required conceptual sketch according to the copy and intention given by the scheme, and continue painting after discussion and approval. But this kind of painting can only show the modeling structure and color materials in place. We can give this concept map to the modeler and let them complete the 3d modeling in the game. In this way, the original designer can save time to complete the later posters and the renderings of the game login loading interface.

At the beginning, illustrations are interspersed in the middle of the text. So far, we can call illustrations "commercial posters". The pictures we see in books, newspapers and clothes every day can be called commercial illustrations. And targeted, or some aimless personal creations are collectively referred to as illustrations.

Illustration design is not limited by animation or game flow, and can be created at will, so a good illustrator needs to find his own style and let the public know himself through painting.

3_ Cut the appearance of chimney climbing choke, and J cut the chimney climbing choke fan.

We understand the respective functions and purposes of the original painting and illustration, so how to evaluate the quality of the original painting and illustration? We often hear praise for a beautiful painting, just two sentences: beautiful painting and beautiful design. For a painting, beauty can be divided into two types:

1 Beautiful design (shape, pattern, inherent color matching, material matching,),

Picture beauty (light and shadow, environmental color, composition, perspective).

A beautiful illustration (graphic design illustration is not considered here) can be a beautiful illustration without unique modeling, complicated and ingenious patterns or even inherent colors and materials. An original painting can be a good original painting without light and shadow changes, complicated and changeable environmental colors, composition and perspective treatment.

So for illustration, the most important thing is to make the picture beautiful. Beautiful design is secondary and dispensable. And you can't affect the picture quality just because you want to design it well. This is putting the cart before the horse. For the original painting, beautiful design and clear expression are the key points. What clever composition, strong light sense, wonderful atmosphere and artistic conception, exaggerated perspective, complex environmental color, strong sense of brushwork, rich color changes, clever changes in reality and so on. , are unnecessary, and even counterproductive.

Meitu can only be the icing on the cake for the original painting. Too many flowers will cover the brocade, which is another kind of putting the cart before the horse. Moreover, even if an original painting does not make the picture beautiful, it may affect the explanation effect. The beautiful details may be accurate and unambiguous, but according to the limitations of different platforms and engines, it may be a good original painting or an unqualified original painting.

From this point of view, illustration, as a consumer-oriented product, should not only conform to the text description, but also meet our usual evaluation criteria for painting as long as the picture is beautiful as a whole.

As a design, a production description rather than a product, the criterion for judging a good original painting is to conform to the text description and give a beautiful and accurate structure, shape, pattern, material and color collocation. The most important thing is to make the products made according to the original paintings achieve good results under the restrictions of game engines and platforms.

4_ Jue Badger Brain Beats Ruthenium Spoon Beer

It is said that a good original painting should be accurate, clear and unambiguous, which is a bit suspicious of knocking over a boatman with one pole, because there is an exception here, a special original painting-conceptual design (preliminary design, atmosphere design). What is conceptual design? The "concept map" in film and television, also called "atmosphere map", refers to the "schematic effect map" drawn according to the original description and the director's personal imagination in the field of film and television creation, which is not necessarily true. It is an important basis for guiding art, scenery and shooting. The use and function are the same as those of ordinary original paintings, and they all belong to the production instructions of the products. In the field of game production, conceptual design is also a "schematic effect diagram", which provides a description of the style and direction of the product in the conceptual stage (preliminary design) and an explanation of the atmosphere in the production stage (atmosphere design). Therefore, for conceptual design, clear structure and color are unnecessary, and its function is to provide a big feeling atmosphere for design and reference. On the contrary, there are requirements for light and shadow and environmental color. At the same time, the strong brushwork and rich color changes in artistic expression are still icing on the cake. It is not a product itself, but a production instruction. As long as it is clearly explained, its role as a production instruction can be well completed.

5_ The emperor steals brains.

As the name implies, the function and significance of promoting the original painting is "propaganda". This is just the opposite of the general original painting, but similar to illustration. However, unlike illustration, the propaganda of the original painting is to show consumers the artistic design of the game rather than the scene, so there are higher requirements in design. At the same time, in order to achieve good publicity effect, it is necessary to produce excellent pictures to look good. Therefore, the promotion of the original painting combines the requirements of the original painting and illustration, and the design must be brilliant and the picture must be exquisite. Therefore, the requirements for painters are the highest.