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What are the occupational benefits of World of Warcraft 9.0?
No, 1: Double mining

Including mining and herb gathering. These two majors are Forging, Alchemy and Jewelry Supply. No matter how many editions you go through, you won't lose money, especially in the early stage. The feeling of double mining is no different from picking up q from the ground. As for the later period, it is also a stable batch.

No, 2: Stripping P

Many hunters like to learn this major in the process of leveling, and the operation of letting dogs bite monsters and then "tear" is quite wonderful. As the supply specialty of "tanning", its number of roads is much shorter than that of double mines.

In addition, "double mining" can provide experience for the characters who are not at the full level, and at the same time enjoy the bonus of "double rest". In this way, there are even fewer players studying the "Stripping P" major.

Third place: jewelry manufacturing industry

Except for regular jewelry, necklaces and rings. 9.0 added a special enchanted gem, which can be used when making jewelry equipment to ensure that the equipment comes with specific attributes.

The current "ring position" can provide the highest secondary attribute for the persona, but on the other hand, it no longer provides the "main attribute", so in the early stage of the version, most people give priority to other "artificial". Although decoration is a good thing, it is not as real as the main attribute after all.

Moreover, after ICC, the number of slots equipped is greatly reduced, which leads to the poor sales of stones in the later period. As long as there are more jewelers in a district, they will "press the goods".

Fourth: Enchant

There are very few equipment posts that can be enchanted in the current version, and the enchantment of some posts tends to be "functional", which is very embarrassing. But in the new version, this experience will be greatly improved.

In 9.0, you can enchant breasts, cloaks, shoes, belts and gloves. In terms of weapons, there will also be new enchantment drawings updated. At the same time, the enchantment will also make some materials needed by other occupations.

There is no threshold for majors, such as "mixture" and "potion", which will be used repeatedly by players in the same version. In addition, adding enchantment position should be a popular "specialty" in the new version.

Fifth place: forging

The grindstone game is back!

It is a bit like "mixture" in use, but it improves some effects, such as "sharp crit rate", "blunt instrument injury" and "sharp instrument injury", almost all of which are 1 hour. If it is a tradable consumable, it should be a hot item.

Yes, the original "artificial board armour" and "artificial weapon" also developed from this major. To make a profit, we must consider the above.