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How does Diablo 2 synthesize equipment?
Divided into two categories

1. Synthesize with boxes

2. Use the runes embedded in the equipment to make the language of runes.

Note that there are different versions (for example, 1.09, 1. 10).

Diablo 2 synthesis formula

Cramer's flail+Cramer's heart+Cramer's eyes+Cramer's brain-> Super Cramer flail

1 Whitefoot+1 Return the book-> The door to the dairy.

3 life potion +3 magic potion+1 ordinary gem->; Complete recovery agent (big purple)

3 life potion +3 magic potion+1 broken gem->; Restorer (purple)

3 Xiao Zi-> 1 big purple

6 different perfect gems+1 necklace->; Colorful (plus 4 resistors) necklace

1 ring+1 perfect ruby+1 explosions->; Crimson Ring (+Flame Resistance)

1 ring+1 perfect sapphire+1 melting agent->; Deep blue ring (+anti-ice)

1 ring+1 perfect topaz+1 endurance potion-> Coral ring (+anti-electricity)

1 ring+1 emerald+1 detoxification agent->; Jasper's Ring (+Anti-poison)

1 axe+1 dagger->; Throwing axe

1 spear+1 quiver->; javelin

3 ring->; necklace

3 necklace->; ring

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1. 10, a new magic weapon synthesis formula, which is important to replace 3CG formula.

3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)

This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.

3 flawless gem+1 magic weapon = magic weapon with holes to punch holes for ordinary blue weapons. How to determine the number of holes is not specified, it should be randomly generated. The properties will change completely. .

1 energy shield+1 nail head stick +2 skull->; Thorn shield

4 life potion+1 ruby+1 magic sword->; Blood-sucking sword

1 diamond+1 dagger+1 long staff+1 belt-> A savage long stick

1 suffocation potion+1 life potion->; Detoxification agent

2 quiver->; Vector packet

2 vector packet->; shake

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The classic synthesis formula of magic, 3PG is still valid, 3PG is cancelled.

3 perfect gem+1 magic items->; Magic items

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The related synthetic formula of gold has not changed.

6 perfect skulls+1 gold item->; Low-grade gold products

1 perfect skull+1 gold+Jordan stone->; High-grade gold products

3 perfect skull+1 gold object+Jordan stone-> Punch 1 gold hole.

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The formula for synthesizing all orange texts is still valid, and no new formula has been added.

See: /item/Runes/runswordp.htm for details.

1. 10 New punching formula, strong.

Rune 07+ rune 10+ 1 perfect topaz+ordinary armor->; Armor with holes

Rune 08+ rune 1 1+ 1 perfect sapphire+common weapon->; Perforated weapon

Rune 08+ Rune 10+ 1 perfect sapphire+ordinary helmet->; A helmet with holes

Rune 07+ Rune 1 1+ 1 Perfect Ruby+Ordinary Shield->; Perforated shield

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1. 10 new item upgrade formula, applicable to Uniq/ gold Wepon/ armor, important.

Rune 02+ 1 broken stones+low-level weapons->; Ordinary weapon

Rune 0 1+ 1 Broken Gem+Low Armor->; Ordinary armor

Rune 08+ Rune 12+ Perfect Emerald+Basic Dark Gold Weapon->; Expanded secret gold weapon

Rune 07+ Rune 13+ Perfect Stone Turning+Basic Dark Gold Armor->; Extended dark gold armor

* rune 17+ rune 2 1+ perfect jade+extended dark gold weapon->; Elite secret gold weapon

* Rune 18+ Rune 20+ Perfect Stone+Extended Dark Gold Armor-> Elite dark gold armor

It is said that the above two formulas are only effective in ladder or single-player games and need to be verified.

Rune 09+ rune 1 1+ perfect sapphire+basic gold weapon->; Extended gold weapon

Rune 08+ rune 10+ perfect sapphire+basic gold armor->; Extended gold armor

Rune 19+ rune 22+ perfect sapphire+extended gold weapon->; Elite gold weapon

Rune 18+ rune 2 1+ perfect purple stone+extended gold armor->; Elite gold armor

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The new repair formula of 1. 10 is suitable for expensive items such as runes, but it is invalid for intangible equipment.

Rune 09+ weapon->; Complete repair

Rune 08+ armor->; Complete repair

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1. 10 new hole removal formula, the inlaid things will disappear.

Rune 15+ Go back to the city+Any mosaic-> Items without gems (gems are destroyed and disappear)

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Other formulas added in 1. 10 have not been explained by the government, so they are probably for Mod designers.

Rune 08+ jewelry+super armor-> Armor with specific properties

Rune 08+ Jewelry+special weapon-> Weapons with specific properties

Rune 08+ Jewelry+Magic Ring-> Rings with specific properties

Rune 08+ jewelry+magic necklace->; Necklace with specific attributes

Rune 0 1+gcv (this should be broken sapphire)+weapon with specific attributes->; +30-50

Respondent: 5460 xf- Assistant III 8-5 2 1:53

The general formulas are 1.09 and 1. 10.

3 runes of the same type (lower than 10) = higher runes 1.

Invalid for runes higher than 10.

3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.

Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.

1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).

Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).

6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)

You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.

4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.

This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.

3 magic rings = 1 random magic necklace

Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.

3 magic necklace = 1 random magic ring

Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.

3 small recovery agents = 1 full recovery agents

3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.

This formula is often used to upgrade gems.

2 crossbow bullet = 1 arrow

2 Arrow = 1 crossbow bullet

1 spear+1 arrow = 1 javelin

Any type/grade of spear can be used.

1 axe+1 dagger = flying axe

Any type/grade axe can be used.

3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.

This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a definite number" in some formulas with "ilvl of synthetic equipment and put equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.

Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent

6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.

This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.

1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring

The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring

The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring

The ring of this formula always has a coral prefix (reverse electricity +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring

The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.

The shield of Ilvl=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.

Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.

Ivl = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and there is also a chance to get a suffix.

White leg+book back to the city = secret dairy pass

This formula can only be used in Rogge camp in the first act, and the current difficulty must be completed.

The language of Diablo 2 runes

As long as the name is black, with or without attributes.

In AC5, sometimes piercing equipment without attributes is sold, but the name is blue and it belongs to magic equipment, so it is impossible to make runic language.

Rune name of hole number article

2 helmet 9+ 12 knowledge

2 helmet 4+3 days end

2 armor 4+ 17 smoke

2 Armor 7+5 stealth

2 Armor 23+3 Caution

2 Dunes 13+5 Rhythm

2 shield 5+ 17 brilliant

2 Sword/Axe/Nail Hammer 3+ 1 Steel

2 melee weapons 1 1+3 forces

2 crutches 14+ 16 white

2 melee weapons 29+ 1 wind

2 staffs with 3+8 leaves

2 Long-range weapon 9+5 and breeze

3 helmet 20+24+16 dillrim

3 helmet 4+ 12+6 glory

3 helmet 16+3 1+2 1 dream

3 Armor 3 1+6+30 fans

3 armor 19+22+2 1 darkness

3 Armor 15+ 17+ 19 Lion Heart

3 Armor 20+ 18+3 Wealth

3 Armored 29+28+ 12 Dragonfly

3 Armor 13+22+ 10 Mandatory

3 Shields 18+ 18+23 Temples

3 SHIELD 8+9+7 Ancient Oath

3 SHIELD 29+28+ 12 Dragonfly

3 SHIELD 16+3 1+2 1 Dream

3-claw 19+27+22 chaos

3 clubs/hammers/hammerheads 10+ 16+4 black.

3 melee weapon 3 1+25+5 rage

3 Sword/Staff 1 1+8+ 10 The Grace of the King

3 melee weapons 6+ 1+5 resentment

3 Long-range attack weapon 13+ 18+4 elegant melody

3 weapon 3+ 14+23 venom

3 Long-range weapon 3+7+ 1 1 edge

3 Sword/Hammer/Staff 1 1+20+ 18 Marshal

Axe/sword/long stick 13+22+3 crescent moon

4 Armor 14+22+30+24 Chain of Glory

4 Armor 8+27+29+5 Thorns

4 Armor13+22+21+17 Stone

4 Armor1+12+14+28 Tough

4 Shields 7+ 10+9+ 1 1 spirit

4 Shields 26+26+28+3 1 Phoenix

4 Ranger Shield 26+27+24+ 14 Exile

4 axe/stick 19+27+9+3 1 famine

4 sticks/sticks18+26+21+10 oak core

4 Sword/Axe 23+22+25+ 19 Kingslayer

4 Weapons 29+32+ 1 1+28 hand of justice

4 Weapons 14+9+2+20 Passion

4 scepter 5+8+9+7 Holy Thunder

4 Staff17+16+12+5 Memories

4 weapons1+12+14+28 fortitude

4 Long-range Weapon 27+3 1+20+2 Confidence

4 Long-range weapon 3+6+ 12+ 18 Harmony

4 Long-range weapon11+13+31+28 is frozen.

4 Long-handled weapon 30+23+30+24 Infinite

4 Long-handled weapon/staff 8+3+7+ 12 field of view

4 Sword/Axe/Stick13+21+23+17 Pledge

4 Weapons 26+26+28+3 1 Phoenix

4 Long-handled weapon 32+29+ 16+28 Pride

4 Long-handled weapon/scepter 15+ 18+20+25 crack

4 Jian 7+ 10+9+ 1 1 spirit

4 Sword/Stick 20+ 18+ 1+2 Voice of Thinking

4 ranged weapon 2 1+ 17+30+23 rage

4 Long-range weapon 3 1+28+23+25 brand

5 Weapons 1 1+8+23+24+27 Armed Call

5 axe/stick/hammer 15+27+22+28+32 doomsday

5 melee weapons11+30+24+12+29 eternity

Axe/stick/hammer 30+3+22+23+ 17 beast

5 melee weapons11+1+6+3+12 glory

5 sword/axe 15+ 1+26+9+25 died.

5 Long-handled weapon/sword 26+28+30+3 1+ 18 Destruction

5 sword/axe 5+3+28+23+8 regret

5 long-handled weapons15+18+10+5+19.

6 Long-range weapon 26+ 15+ 1+2+33+5 Death breath

6 melee weapon 26+ 15+ 1+2+33+5 Death breath

6 Long-range weapon 14+2+ 15+24+3+26 Silence

6 melee weapons 14+2+ 15+24+3+26 silence

6 Sword/Hammer/Axe 31+23+31+29+31+30 Last Hope

1. 1 1 added the language of sacred symbols.

Three-hole armor 12+22+22 bones

3-hole armor 2 1+8+ 12 enlightenment

3-hole armor 15+ 1 1+4 myth

3-hole armor13+10+1/peace

3-hole armor 8+25+2 principle

3-hole armor 9+23+6 rain

3-hole armor 13+ 10+20 treasure

what do you think? You are confused. The following is a description of the rune language:

Each rune is embedded in the equipment separately and has different uses. Some of them are very useful. Take a look:

1# El El +50 hit rate,+1 brightness+15 defense,+1 brightness, 1 1.

2# Eld Aide 175% damage to undead +50% hit rate to undead, 15% physical exertion slows down and resistance improves, 1 1.

3 # taitel +2 mana for every enemy killed, +2 mana for every enemy killed, 13.

4# Neve Funa repelled the enemy with +30 defense against long-range attack +30 defense against long-range attack. 13.

5 # ethes -25% target defense, increase mana recovery speed 15%, increase mana recovery speed 15% and 15%.

6# Ith +9 maximum damage, 15% damage converted into mana, 15% damage converted into mana, 15.

The attack effect of 7# Tartal +75 poison lasts for 5 seconds, and the antivirus is improved by 30% and 35%, 17.

The flame damage of 8 # Lall lal+5-30 increases by 30% and 35%. 19.

9# Ort OTT+1-50 electric injury, electric protection increased by 30%, electric protection increased by 35%, 2 1.

10 # Thulshur +3- 14 ice damage lasts for 3 seconds, and the ice resistance is increased by 30%, 35%, 23.

1 1# Amn AMM steals 7% of life per hit, and the enemy is hit back 14, and the enemy is hit back14,25.

12 # Solsol +9 Minimum damage force, offset physical damage 7, offset physical damage 7, 27.

13# Sharshaer 20% increases attack speed by 20%, quickly responds to attacks, and quickly resists attacks by 20%, 29

14# Dol Dol scares away monsters by 25%, and automatically restores health by +7, and automatically restores health by+7,31.

The equipment requirements of 15# Hel Haier are -20%,-15% and-15% respectively.

16# Io+10 vitality, 35

17 # Lumlum+10 energy, 37

18# Ko+10 Agile, 39

19 # Farfar Farr+10 strong, 4 1 weak.

20# Lyme Lamb gets 75% extra money, 50% extra money, 50% extra money, 43.

2 1 # pulp +75% damage to demons+100 hit rate to demons, 30% enhanced defense, 30% enhanced defense, 45

22# Um um 25% chance to cause damage, four defenses+15, four defenses+22,47.

23 # Marmar prevents monster healing, counteracts magic damage by 7, counteracts magic damage by 7,49.

24# Ist increased MF by 30%, 25%, 25%, 5 1.

25# Gurgur increases attack hit rate by 20%, +5% antivirus limit, +5% antivirus limit, 53.

26# Vex Vaxx steals 7% mana, +5% maximum fire protection, +5% maximum fire protection, and each hit is 55.

27# ohm +50% damage +5% anti-icing limit +5% anti-icing limit, 57

28# Lo 20% probability double strike, +5% upper limit of electric protection, +5% upper limit of electric protection, 59

After being hit by 29# Sur's thumb, the target will be blinded, and the maximum mana will be increased by 5%, +50 mana and 6 1.

30# Ber will strike decisively with a probability of 20%, offsetting physical damage by 8% and physical damage by 8%, 63.

3 1# Jah Joe ignored the target defense and increased the maximum life by 5%, +50 life and 65.

32 # Cham freezes target +3, unfrozen, unfrozen, 67

33# Sade never wears it, 69