The current level of equipment is not enough to make BM talent output exceed survival or shooting. This is the fundamental reason why some people give up BM talent directly. In any case, when the equipment level becomes higher, the gap between BM and survival talent begins to narrow. The gap between talent damage and survival of hunters with more advanced equipment can be reduced to 5% (but for some battles that are not suitable for baby output, this value may rise to 15%). Maybe 5% of the damage is huge in the trade union's view, but for the DPS ranking of the same king, 1 and 20 are often equipped with the same talent, but the damage is as high as 6%. Although you won't see BM hunters in the top 20 or even before 100 of DPS, you are still competitive in those non-breaking trade unions.
Although I personally think that using a simpler export talent will make hunters get more benefits, this guide does not recommend you to transform into a BM hunter, but provides a thought and method for hunters who try to export BM talent in raid (for whatever reason).
Beastmaster hunters can no longer hit high DPS with one click like AFK. On the contrary, if you haven't practiced BM output seriously and can't master your CD skillfully, then your injury will be ugly. Compared with other talents, BM's damage is more easily influenced by random number generators. Generally speaking, if you can use Berserker when all the items and talents in your built-in CD are triggered at the same time, then you can make a DPS explosion of various senses and greatly improve your damage. If you are lucky enough to blush during this period, the effect will be better.
The bad thing about BM's talent is that if I see the footprints of baby hunters with dinosaurs everywhere, I'm sure he is at the bottom of DPS. In other words, if you really want to play well, try to stand still. In my 10 copy, the highest DPS of some kings was played by a BM, such as Asuna, Puchang, Mrs. Wu, and even the Death Messenger (maybe I remember wrong, I need to check my records to confirm). What are the similarities between these battles? Babies don't even need to move. Like ICC2 and 4 kings, even if I move, the baby will not move.
Maximizing BM's DPS is very simple. There are several things you have to do during a short outbreak, such as shooting while moving, proper nail management and so on. In fact, these are the same as making rational use of your ***CD, which any talented hunter should do. For BM hunters, what you have to do is simpler.
When you want to switch to survival hunting, or switch back to survival hunting, you have a solid foundation to master CD. The understanding of the popular ***CD will be that your dps will become higher under any talent.
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1. Minimum equipment requirements
For any occupation, any talent, the most ideal minimum equipment you need is a T-shirt that is one level worse than the one with the highest copy at present. You can easily get a set of T9 by brushing hero books to get the brand. Don't expect to find an ICC guild that is being recycled by mission blue-green, and don't expect to get a set of T 10 easily, if your guild is still recycling TOC or NAXX.
You need to enchant all your equipment and set the gems reasonably. Note that what I said makes sense. It doesn't mean that you should enchant a 78-level character with a 10 attribute or a green breastplate with an 8 attribute. Just attach 16 Agile Transition. Even if you decide to replace some equipment soon, don't leave the slot empty and spend a little money to make an agile 14. If any of your equipment is difficult to replace, or for a long time, please use top enchantments and jewels.
For 3.3, the main raid at present is ICC. If you want to start with ICC-class equipment, you should at least get 4T9.
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2. Talent
Basic talent 1 [53/ 13/5]
Basic talent 2 [53/ 1 1/7] replaces soul connection with two-point intensive therapy for pets.
Variant 1 [54/ 12/5] gives up two survival instincts and points out that 1 spiritual encouragement and three fatal blows can restore mana and enhance endurance.
Variant 2 [54/ 12/5] gives up two survival instincts, points out 4 points of madness, 1 points of spiritual encouragement. Suitable for hunters with low explosion rate.
The above changes are to adapt to their endurance, critical strike ability and team therapy to take care of the baby.
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Carve a pattern
Killing and shooting hieroglyphs-many kings we face will have the task of adding mobs or multi-target killing. Even if it's just Wang himself, shooting 50% more slay in the chopping stage can greatly improve the output. It would be better if you could use rage or jewelry special effects at the same time. You can't imagine how much damage you will do when the battle is over.
Glyph of viper sting-he can give you more CD release and higher damage skills, which is good anyway. Maximizing your public ***CD is maximizing your DPS. When switching targets, even if you only use it once, it can bring more damage to one of your CDs.
Stabilize the shooting glyph-there is nothing to say about this. Steady shot is your main output skill, and it is true that 10% damage is directly improved.
Optional glyph
Glyph of Wild Wrath-This glyph weakens with the weakening of Wild Wrath, and with the talent bonus, Wild Wrath has a CD of 1 minute and 24 seconds, which drops to 1 minute and 4 seconds after the inscription. It can be seen that fighting for less than 5 minutes and 20 seconds can't make you use Wild Wrath more. However, if the trigger effect can be combined with wild anger * * *, that is to say, a trigger effect of about 70 seconds with a built-in CD can still be used with this glyph, and good results can be obtained.
Glyph of Eagle-Increases haste by 6% when triggered to strengthen Eagle Guard. This glyph works better in version 3. 1, but 6% means that every 17 shots, there will be one more automatic shot. That is to say, if your automatic shot is 1 times per second, you need to stand still for 34 seconds to get 1 extra shots, which is possible in some battles, but not all battles.
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4. Pets and pet talents
Tyrannosaurus Rex and Wolf are the best DPS babies for BM hunters at present.
Tyrannosaurus rex is suitable for output in battles where there are few moving kings or pure pile kings. Because your baby is betting all the time, AP is the most profitable attribute in these battles. In the battles where the baby doesn't need to move, and the hunter needs to move frequently, wasting GCD and automatic shooting (such as dead lady, Saurfang, Death Messenger, pus intestine, rotten face), this benefit will be higher.
Wolves can be competent for mobile warfare. At these times, the frequent movement of the king's position is not conducive to the baby's output, so pay more attention to your buff. Agile attributes will be more profitable in these battles. If the baby doesn't attack the king, it will seriously affect your output, because BM depends more on the baby than on survival and shooting. Such as Lord Mallorca, air-to-ship warfare, professors, etc. In short, you should choose wolves in battles that rely more on your own output.
[Wild talent]
The reason for ordering 2 points of bloodthirsty is to ensure that the baby is always in a happy state. In fact, many times 1 is enough. You can move to wild boar speed 1 or charge if necessary. //Translator presses
As for the third pet, you can choose a bug (well, I'm drowning, I don't know how to translate it, anyway, it's the kind of big bug that can get two layers of armor). This is probably your solo's best pet, and when you play 10 copy, it can complete this task well, ensuring the DPS of kitchen knives in the team, if there is no defensive warrior on the armor.
[tenacity talent]
Tough baby dps talent is not much, it is a bit too much to count 2 rhinoceros blood. Regardless of whether the treatment has the ability to help the baby, trying to keep the baby alive is the first priority, otherwise it will be abolished.