Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Detailed Strategies for Exploring the Heritage of samrtphone Magic Relics
Detailed Strategies for Exploring the Heritage of samrtphone Magic Relics
Decrantes town 1, looking for gold nuggets for the crazy rich Hrohgar. How to do it: The gold nugget was found in a cave in the forest west of Delant town, and a cracked wall was about to be broken. Reward: logar amulet, experience value: 1000 2. Find Ashra's jewelry for the mystery man. How to do it: In Ngora's wizard cave, there is a fence and there are spiders there. Cut the rusty iron gate open with a weapon, you can see Ashera when you go in, and then you can get her jewelry. Reward: Speaking of reward, he was penniless at first, and then he told us hard-working prawns to get out of here. I'm really impatient to live. Very good! Show him what we can do. After "torture", he spit out a scepter that can collectively restore nine lives (good thing! ),EXP: 1000,¥ 150 3。 Find the cross for Father Horanimos. How to do it: He will give you a key, then you can open the locked door not far away, and then go in and kill the monster. Behind the fence opened by the dish switch, there is a stone switch on the wall not far away. You can find the cross when you remove it. Reward: you can get enhanced attack magic, detoxification, magic medicine, blood tonic medicine and complete recovery medicine, EXP: 1000. 4. Clean the spiders in the basement for the hotel owner. How to do it: There is a cracked wall at the southwest foot of the town. After smashing it, you can find the basement. After all the spiders are cleaned up, you can go back and get the reward. Reward: EXP: 1000, ¥800 5. Find violets for the Moda brothers. How to accomplish it: This task is well accomplished. In the forest with wolves, you can find a violet in the southeast, pick it and give it to him hiding in the forest cabin as a reward: you can get armor of AC:3 HP+5, and at the same time you can get EXP: 1000 and RMB 400. Bellagio 1, find the necklace of blood, Lydia. How to complete it: This task is related to the third task, and you will get the necklace immediately after completing the third task. Reward: a petrochemical magic book, EXP: 1800, RMB100, spend a passionate night with her ...: 2. Take back Dilmore's magic hammer. How to do it: in the stone statue in the northwest corner of the forest outside Bellakel. Reward: Get the key to the magic tower in Bellakel, with experience value of 2000. 3. find Othase's letter. How to do it: You can find it in the southeast of the forest outside Bellakel. Reward: Bloody Lydia's necklace (the dead old man said that he "accidentally" found it after waking up in the morning), EXP: 1500. 4. Save the twin sisters in distress. How to do it: In the crypt of the forest outside Beiraquel, you can see the abused twin sisters after breaking through the heavy thorns. It's a pity that she went too late. She was tortured to death. After that, she got the favor of the Lord and handed over a token: an AC: 8 female armor, EXP:2000. 5. Find five magic coins for the bartender. How to do it: The five coins are located in the west of Bellaguer, the northeast corner of the forest outside the city, the southeast of the forest crypt outside the city, the ogre forest and the first floor of the magic tower. Reward: the basement key locked by the bartender in the southeast of the city (there are many monsters in it, so be prepared psychologically), EXP:5000 Magic Tower Task Tip: 1: There are two places on the first floor of the Magic Tower, namely the servant of fire and the servant of ice, both of which have organs. If you can't find the organ, you can't break in. The location of the mechanism is on the walls of these two rooms. Let's look carefully. If you press the switch, the trap will disappear. 2. There are three small tasks on the second floor of the magic tower: A: How to dismantle the stone wall: This is not difficult, just try it a few times. B: How to do it through teleportation point: First, you should be familiar with the law of teleportation point and look at the map carefully. Each teleportation point is arranged like a cross, and there is a mechanism on the right wall of the cross. When pressed, a switch will appear on the left side of the cross. After pressing it, there will be four other teleportation points around the cross, only one of which can help you get out of your misery ... After passing these teleportation points, look carefully at the surrounding walls, and there is a very big crack. Look, just copy the guy and hit him, and then there are several walls like this! ! ! Anyway, keep hitting it, just like a bulldozer. You can find rusty iron bars in the back. Without saying anything, you can get the key by breaking it open. I suggest you draw a map yourself. ) C: How to get through the trap: First, after two steps, immediately hide in the next corner, look around carefully and find the organ on the wall. After you press it, the trap in front of the opposite magician disappears, and then remember the rules of the trap. No matter how much the magician annoys you, you just have to follow the rules and rush forward and rush to the magician, which is his death. 3. The third floor of the magic tower cannot use the map function because of strong magic interference! ! ! So let's take out paper and pens to make our own map. What if we don't do it? Hehe, you must be dizzy (-). The main point of this building is to touch the mechanism on two diamond icons, and then the screen will vibrate when you pass the place with green ditch cover on the ground. Then at this time, you must turn around and walk back. You'd better make a record and look carefully. The gate is not far away. 4. The fourth floor of the magic tower is very simple, with almost no difficulty. When you open the last door, you can return to Bellaguer after talking to MERS ANTORARE, and you can go to the locked room in the southwest of the city. When you go in, you can see a big crack in the wall. Just copy the guys, and finally come to a transfer point one by one, and you can go to Grendelmoore. PS: 1: There are also shops and hotels in Bellakel at night. Although the price is much more expensive than during the day, there are many good things, especially hotels. The bet here is 300(grendelmore is higher, 1000! ) It is much higher than hotels opened in daytime and hotels in small towns. It is easy to get money. Of course, money comes faster. At the same time, this hotel can recruit good new people, LV5 level. (Grendelmoore can recruit LV 10. 2. If you have something that you think is good, but you don't need it right away, you will put it in a bucket or other place that you think is safe, and go back a week later, and everything in it will be gone! It turns out that the system will be updated every other week, and it is not safe to put it anywhere except on the body ... 3. In the game, you can often encounter a big green stone with cracks in the middle. Click on it to upgrade to the next level (only click on the partner). Grendel Moore has three exits: there is a hidden exit in the north of the city, which can be found by breaking the cracks in the wall. After entering, you can find a crypt (you can finally find a dragon killing road by breaking the cracks in the wall) and a teleportation point (leading to the dragon swamp, which contains an 8-level dragon. Only Tu Longdao in the crypt can be effective, and other weapons and magic are useless. It is recommended to make a record before typing. When collecting in Tulong Island, look for it PK. After you drop it PK, you must get a magic book of Mersant Orasare. If you don't get it, change the version, read the record and continue PK until you get the magic book. I PK it just because I just arrived in this city, I didn't find the magic book, and I didn't pay attention at that time. Until PK finished the fire dragon and frost maggot, I collected two magic books of Maysan horace Lei, and found that they were not good. I immediately went to the Dragon Pool and Tiger Cave again to try to PK it to get the book, but I couldn't find it anyway, even if I slept in the hotel for more than ten days and waited for the system update. It is estimated that the dragon belongs to Boss, PK. No choice but to mail the record file to the game development team and ask them to solve this Bug. ) after entering the east exit, you can let Ann pick up the task. The nearby crypt is the Fire Empire. After entering the west exit, you can find Ann's grandson to complete the task. The nearby crypt is the Frozen Empire. Task: 1. Found three magic books of Maysan Olasa. How to finish: PK can pick up these three books after visiting three dragons. Reward: No, it's really stingy. 2. Find a Gu Jian for Nigan. How to do it: Find the Gu Long Sword in the crypt of PK Fire Dragon and bring it here. Reward: Get Frost Dragon Knife with experience value of 3000. Find Ann's grandson and bring back the key. How to do it: You can find him in the west of the city, get the message and key, and then go back to Ann to find a job. Reward: You can get EXP 1500 if you find Ann's grandson, and you can get another dragon slaying road and EXP:2500 after the job is done. Tips for Frozen Empire and Fire Empire: 1. First, go to the frozen empire and enter the door between the gray ghost head and the purple ghost head. Then, bite the bullet and continue to cross the trap. Click on the keyhole, get the key in the innermost part, and then return. You can get the green key by opening the keyhole in the room lobby. 2. Enter the door between the green ghosts and turn on the switch on the wall. 3. Enter the door between the gray ghost heads and turn on the switch on the innermost wall through 25 rooms. 4. Enter the door between the purple and green ghost heads, go straight (if you didn't complete steps 2 and 3 before, you will be sent out in a few steps), and finally get the blue key, which has a magic screen wall that you can't get in for the time being. 5. Enter the door between the blue ghost heads, break the cracks in the wall and get the purple key. 6. When entering the door between purple ghost heads, break the crack first, and then you will encounter six diamond-shaped icons when entering. You can open the door in the order of northeast, northwest and south. There are five pedals after entering. Put things down in the order of northeast, southeast and center, and you can enter the door. When you get in, turn on the switch on the wall. 7. Re-enter the door between purple and green ghost heads. This time, the magic barrier disappears and you get the red key. 8. Enter the door between the heads of red ghosts (haha, just kidding, this red key is the key of the fire empire) 9. Take the key and let's open the door of the fire empire. Inside, you can see the sports trap on the second floor of the magic tower. Regardless of it, go to the southwest first, go to the innermost (east) and look at the wall carefully. After pressing it, you can see that the south one of the two motion traps is missing a trap. Rush in regularly, get the ice key (open the door between the red ghosts in the frozen empire) 10, enter the door between the red ghosts, go to the innermost part, and there are three transmissions. (I'm going to run the empire of fire again. It's really BT design. It's just a coin toss. ) 1 1. Go back to the Fire Empire, bypass the sports trap again, open the door with the fire key and go in and have a look. Wow, there are traps everywhere. I'll go around, I'll go around, I'll go around. ! Busy for a long time, I entered a door. When we see a cracked wall, we will pick up that guy and smash it. Finally, we can turn on the switch on the wall and finish the day's work. 12, and then go back to the hall, where there was a magic barrier before. Here is a very BT puzzle. When you go in, you can see 6 doors, 6 closet cabinets and 3 items. Pay attention to the color of the doorway: there are two reds, two grays and two blacks, all of which correspond to each other. For example, if there is a helmet in the closet of 1 red door, then the helmet must be placed in another red door, and so on. It's best to open three doors in the order of black-gray-red, and get the ice key. (There's nothing to say, I'm going to the frozen empire again) 13, enter the frozen empire, enter the door between the heads of red ghosts, open the last door on this floor with a key, and then ... 14, go downstairs, turn north, turn east, throw a stone on the pedal in the middle of the stone wall, and there will be a "open sesame". Go straight ahead and find a hidden mechanism on the wall of the penultimate door. Without saying anything, kick first. I found that the ghost stone wall at the end of the original passage has become a door, and I can get the golden dragon key after I go in. On the way back, I found that the way back was blocked. It doesn't matter. I ran to the south gate and pulled the switch, then the door opened again. 15. You can get the Zi Long key at the transmission point in the north as soon as you come back from downstairs (it's really hard to run back after getting the key! Once again, come to the location just downstairs, and the transfer point in the south can transfer you to the Fire Empire (nice design! ! ! ) 16. teleport to the fire empire, get the blue key nearby, go upstairs and open the door, and return to the hall full of sports traps. 17, go back downstairs, get the green key nearby, move on and open the green door. There are two organs on the ground that can turn people around. When you go inside the wall, you will find a hidden mechanism. If you step on it, the two organs will honestly (-) get the blue key, but before you go back, you have to step on the hidden organ, otherwise it won't let you out. 18. teleport into the second floor of the frozen empire and open the door. After constant transmission and fighting, I finally got the red dragon key. 19. When you come to the sports trap near the entrance of the Fire Empire, jump into any pit and open the door with three dragon keys respectively. Next, go downstairs ... 20. Go straight ahead and take it as far as dragon sword. There is an 8-level dragon here. If you don't find Ann's task and get dragon sword, you don't want PK. After killing it, you can get Messant. Then go into the Southeast Room, and you must get the Frost dragon sword before going in, otherwise ... well ... after ... ……PK, you will get the key of the Frost Demon and another magic book of Messan horace Ray. In addition, you will find the key of redshift on the ground (this is a good thing, you can go back to Decrantes town with the key and open the locked door in the south of town, then you can get the redshift axe named after the game development team: 15-52. 2 1, then go to the north of grendel Moore, and finally come to Dragon Marsh. After PK drops, you can get the last magic book of Messant horace Ray. 22. Go back to Mersant Orasare with three magic books, then go back to the hotel to sleep and go to the magic barrier in the south of Moore, grendel. Come to Saul's cave. 1.02 New task: Mora's plan is at the teleport point of the first scene (only the teleport point of the first scene can be reached). Click Mora's plan (shown in green) to talk to Mora at the entrance of the village. He asks you to retrieve the statue of Aiza (this task will not be displayed in your taskbar, and it belongs to a branch plot). In the southeast of the village, there is a hole coming out of the village. It's not difficult to walk on the map on the first floor. Mainly pay attention to some cracks in the wall. After breaking, you can get some equipment, including a magic book (in the crack of the left lower foot). Go up to the second floor through the ladder in the middle of the map. There are two doors on the left and right, but they can't be opened. So you need to go back to the village to get the key from Kurna (if you ask him for it at first, he will say it's not ready yet). After entering the gate, some guards will be attracted. After killing it, put the items on the first circular mechanism at the leftmost red gate, and then walk along the red road to the front of the gate. There are two red circular mechanisms at this time. You have to put a heavy object on one of them, and then open the door with the key by stepping on the mechanism on the guiding side (it doesn't matter which side the heavy object is placed on). Pull the switch, enter the gate and get the golden statue. Turn around and you will find two "mysterious guards". Note that these two things can only be hit with mysterious stingers, and this dagger. You can pick up two before (the location has been forgotten) and go back to the village to get the reward. Reward forgot the secret of making money: when you come to the second or third act, repeat this, I have got three ~ ~ Sohl's cave tip: (I suggest you upgrade the game version to 1.03, otherwise there will be bugs in the map) Task: Find four magic balls for Mersant Orasare. How to do it: a house of patience, a house of cold blood, a house of ignorance and a house of tricks. Reward: get the staff of Mersant Orasare. The attack power is only 3-9, but it's just to fight Sohl. After entering, you can find four drop points: the patient house, the cold-blooded house, the ignorant house and the scheming house. There is a cracked wall between the cold-blooded house and the ignorant house. You can see a lot of pedals after breaking (oh, my God! What shall we do? Where can we find so many stones to put? Hehe, it's actually not difficult. When you stand on the first step at the entrance, facing west, take two steps up, two steps to the left, two steps up, and two steps to the right, you can get there, but there is nothing good after you go in. On the left is the spring that can be revived, and on the right is the spring that can add life. Tip of the patient house: (Don't let those monster walls go here. There are three pedals in the entrance, which correspond to the upper, right and left doors from left to right. 1, advanced to the left, basically no difficulty. When you come to a room in the northwest corner, you will always be ejected by magic, and you can't get the winged west key into it. Here, you should follow the steps. For example, stand at the door of the room, facing north, and then press, left, down, down, right, up and down. 2. After coming out, enter the door on the right and keep walking on the pedal. Step on a pedal inside, and the words "A wall has moved away" will be displayed on the screen. At this time, you can enter the central room where you can't find your way, get the winged east key from the bodhisattva sculpture, and at the same time, the wall next to it has been removed, and a transfer point to return to the entrance will appear, but you don't need to go back and exit the central room. Not far away, I found a monster statue on a wall, which looked unpleasant. Poke it with a stick and it worked. The back wall disappeared. But in order to get back at me, as soon as the wall was torn down, a fireball came to meet me, which was unpleasant! ) Go forward, poke it on the wall of the monster statue inside, hehe, the back wall disappears again, come to the wall with the switch, press it, then see the monster wall again, poke it twice, poke it twice, go north not far from the door, and when you see the wall with buttons, go in and step on the pedal. The wall is sealed, put something on the pedal, and then say hello to the guy on the monster wall, it 4. Finally, come to the middle door, go to the room with the same button in front, press it in the order you remember before, and you can go through the door not far away. After entering, step on different pedals and press two buttons on the wall to open the blue door in front of the pedals. After entering the door, I found that there was a magic barrier opposite. I couldn't get in, so I had to quit and press two switches on the wall. After stepping on the pedal in front of the door, one side of the wall moves away, and you can pass through the magic barrier by pressing the third switch. Come to a hall with two key holes (there is a hidden button on the west wall of the two key holes, but it seems useless), put both keys in and open the door. When you see a trap not far away, don't be afraid, step on it bravely and go to the end. Poke twice on the monster wall on the left or right to remove the wall behind it. I suggest going to the right first. After entering, there is a hidden button on the wall opposite the wardrobe. After pressing it, you can get a series of skills. After coming out of the "patient house", put a bunch of tricks in the closet opposite. Cold-blooded house tip: (nothing else, more blood and more medicine will win) 1. Break through three lines of defense, press six switches, and finally stand in front of the pedal to open the door. 2. Come to a monastery. After opening the four doors on both sides, bypass the center of the cloister and get the key. Then open the door next to the cloister. After entering the door, three doors will appear in front of you, first on the left, then in the middle and finally on the right. 4. When the one on the right comes to the end, you can see the guardian sphere behind the pedal, step on the pedal, and then press the two switches next to it to get the guardian sphere. After coming out of Cold-blooded House, just put the guard's range in the closet opposite. Jgnorance House Tip: (It's not difficult, just stroll around the street) Due to the interference of powerful magic, the map function cannot be used here. But it's not really difficult here. Don't always rush forward. When magic makes you change your direction, you might as well go back and try. When you reach the fork in the road, you'd better make a record. In short, when you arrive at a room with two transmission points, you are right. If you want to take the transmission point on the right, the one on the left will be sent to the starting point. Then you can get the directional ball. After coming out of Jgnorance's home, just put the directional sphere in the closet opposite. Tips: (There are many hidden buttons here. When you can't get through, look around and you can usually find hidden buttons) 1. Coming in is a fork in the road. Take the door on the right side of the starting point first, and you will block the loop when you go in. There is a door that closes when you step on the pedal (there are two hidden buttons in front of the door, but the back door can't be closed when you step on the pedal). Several magic barriers (there is a mechanism next to it, which can be closed, but not closed, because this is the most difficult puzzle in the game: if you want to touch the magic barrier inside without closing the three magic barriers outside, it is the BT puzzle, which can't be solved here, but can only "save the country by curves") and a door that can't be opened. If you look carefully, you will find a secret door that can't be opened. Open the mechanism and pull down the tabs on both sides to see the magic barrier (there is a closed mechanism next to it). Instead of crossing the magic barrier, go to the seemingly lifeless place next to you. The wall there is just an illusion. When you touch it, it disappears. You can see a keyhole (but no key) at the end. The monster wall next to it will tell you that it can feel the secret sphere nearby. (Nonsense) When I walked back, I found that the loop was blocked. It doesn't matter. There must be an organ nearby. Sure enough, I found the hidden button on the wall. It's a new road. In the end, I found nothing (of course, I had to hide the button, kick it and pick up the equipment), and there was another road opposite. At the end, I pressed the hidden button on the wall, and the transmission point appeared and returned to the starting point. This time, go to the left of the starting point. After entering, the route was blocked again. Go to the pedal inside, step on it, then go to the other side and look for the hidden button on the wall. After pressing, go back to the pedal and step on it. A new road appeared. Not far away, I saw two pedals next to two pillars (this is a mystery of BT). When both of them stepped on one foot, a hidden passage appeared, but as soon as they entered, they were blocked by the back wall. There was a door in front, but they couldn't open it, so I had to go back, found a hidden button on the wall next to the two pedals, kicked it and found a way out. But don't go forward, go back to the two pedals next to the pillar, step on them again, and then come to the door that can't be opened. I find that the door has been opened and there is a mechanism in front (this is the door in the middle of the control starting point). After pressing it, find the hidden button nearby and you can go out. We continue to slide forward until we come to a fork in the road, turn right, and there is a hidden button next to the wardrobe. When we kicked it, a hidden tab appeared. Pull it and walk back to the fork in the road on the left. We found that there were four pedals in that place and two gray walls in the distance. Use the pedal to move the gray wall on the right until it overlaps with the gray wall on the left, and a road appears (you can think of those four pedals as the direction keys of the gamepad. Specifically: you face the north, and those four pedals are like up, down, left and right. You step on it 4 times, 1 time to the left, 2 times to the up, 1 time to the right. ) I walked along the road to the end, pulled down the switch on the wall, and on the way back, I found a button hidden on the wall. When I kicked it, a new road appeared (always endless ...). Finally, I found two transmission points. Go left to get some equipment, then come back to the right, and finally return to the starting point through the teleportation point. 3. Enter the door in the middle of the starting point and get the death key. 4. Go to the right of the starting point and come to the place where there was a keyhole before. Plug in the death key and you can see a door, but don't rush in. There is a hidden button next to the door (this place was not found before, and the puzzle behind it wasted more than n times. ), you can find three tabs after pressing, only pull the tabs on both sides, not the middle one. (This design is also BT) Well, you can enter the door. Wow, five pedals, five transmission points, trying to fool me ... Anyway, I found a hidden button on the north wall, kicked it, and then walked along the road to a room with four pedals. Step on the first two, and a wall stands in front of you. Then step on the right pedal and the wall disappears again. You can go ahead. Continue to step on the back four pedals, there are two channels. Both are shielded, but there are hidden buttons. After you kick them, there will be organs. After pulling them down, you can take the circle to the locked room. Don't go yet. Go back to the one with six pedals. Take the northwest road and come to a big room with magic ball strength. Find the hidden button nearby. When pressed, the hidden button appears again. Press it again, or the hidden button is waiting for us (if you pull the tab on the road to the left of the starting point at first, you can go left now, there is no need). Finally, come to a place with four evil influence roads. If you haven't closed those three barriers before, you can have a fourth magic barrier now. Then get the ball key, return to the room with the secret ball, open the door with the key, and finally put something on the pedal of the room to get the secret ball. After coming out of the magic house, put the secret ball in the closet opposite. Sol's Secret Room Tip: After putting the four spheres into the corresponding closet, a teleportation point will appear in the center of the original Sol cave. Ask Mersant Orasare, his employee, before you go in. After entering the transmission point, go north, west and south first, so that a road appears in the east. Go all the way to the end. After killing Sohl with Mersant Orasare's staff, he had a pedal behind him, stepped on it and pressed the hidden button on the wall. You can see the teleportation point. After entering, wait for Mersant Orasare to thank you. Finally, he will ask you whether you choose powerful or mysterious magic: you can get the power of Orasset (DAM: 17-4 1, STR+ 10! ), choose magic to gain the wisdom of Orasare (DAM: 15-22, INT+ 15! ) are the best equipment, it is really difficult to choose ... After choosing one ... the game will basically come to an end. Of course, the game can continue, but there is no task. ) Wow, I finally finished the game, and I almost got through it. My strategy is not very professional, slightly better than running a sub-book, and because of this, some details may not be described in detail, but the big difficulties are basically written in. The rest depends on everyone's subjective initiative, ha ... ha ... Have fun!