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The road to exile version 3. 17 is abnormal, with seven injuries, shared by BD.
Seven traumas on the road to exile is a powerful construction in the game. How to choose the costume of the school of abnormal seven injuries? Share with you a road to exile. 3. The version of17 broke BD with seven injuries.

1 dizziness mechanism and prevention

The threshold of vertigo reduction increases linearly before 75% reduction and will not increase after 75%, so it cannot be reduced to 0%. Physical damage, killing half the strange blood with one blow will definitely make you dizzy. The vertigo threshold will be multiplied by the monster's blood volume in proportion when calculating the vertigo probability.

Except for the queen, the brain layer is suspected of being dizzy-free, and most bosses at the end of Guan have pseudo-dizziness-free: they can't be dizzy again when they are dizzy, and they can't be dizzy again within 4 seconds after waking up. With a hammer, you can stun the boss for 6-7 seconds at the longest after the probability of dizziness doubles and the dizziness continues.

Although you can't get dizzy forever, the difficulty of getting dizzy for boss seconds will be greatly reduced in the case of 1v 1 even 1v2, which is reflected in the first scene of the yellow hammer fear video.

2 abnormal seven injuries boxing vs divergent seven injuries boxing

In strength, divergent seven-injury boxing far exceeds abnormal and ordinary seven-injury boxing. After Stardust, the first layer of divergent Seven Injuries Boxing can give 2% attack speed and self-harm more. The final result is that the output and recovery of Forked Seven Injuries Boxing will be 1.5-2 times higher than other qualities (no specialization).

Although the data of abnormal seven-wound boxing is quite poor, the actual combat environment is better. After all, a coma monster can't be exported.

3 Shengdun

If you don't go to the Holy Shield, you can get about 1w when you get up, and about 1w7 when you go to the Holy Shield (blood +es), which is basically equal to the recovery ability * 1.7.

Actually, it doesn't matter to the hammer. If you use Karoo Legion gems, you need more output points (mine is 20 melee damage +4 30% melee crit rate), and if you use Holy Shield, you need Doria.

For the imitation of the wings of chaos, because the quality of the weapon itself is really not good, it is necessary to rely on high attack speed and high recovery to carry 30 waves. Basically, if we want to pass 30 at a time, we must point out the sacred shield of Doria. At the expense of dps, it is more difficult to fight fear.

4 Totem Man

The attack speed barrier of the Archangel Guardian will eat all the Archangel Guardian to increase the effect. Through Stardust+Phantom Patriarch+talent totem Effect+Chief Totem Effect and Stone Wall, the helmet's 18% attack speed enchantment actually gave 59% attack speed.

Talent and sublimation. See Synonyms at pob

Equipment:

Head: don't use suicide head in high-intensity environment, you will not be able to carry yourself. Attack speed of yellow-headed demon ancestor guards. Red and blue troops are needed to reserve, otherwise the Presbyterian will force the enemy to bear additional physical damage.

Weapons: Huang is afraid of hammer graduation or imitating the transition of chaotic wings.

The difference between a hammer and an axe is that the hammer is gifted with a lot of dizziness, while the axe is proficient in destroying corpses. Destroying a corpse, although not used in many places, can greatly increase the sense of refreshment. Moreover, the imitation attack of chaotic wings is fast and feels good, but the damage is too low.

The hammer of fear is a normal way to damage weapons. If you graduate from imitating wings of chaos, you will be protected by tiles. This talent can save 4 points of protection, followed by The Hunger.

Clothes: Niu Jia. The wing of chaos implies not the level of the card but the damage of the card.

Another option is to get a 6-second onslaught after being beaten by yellow clothes, and then the hunter attacks the critical rate, adding an es to the prefix instead of going to Doria. But I can't pull up my armor in yellow, because I am used to the ring that reduces the curse effect, and then I am too lazy to make shoes, so I am missing two red balls. I can't hurt myself with yellow clothes.

Necklace: Stardust, petroleum totem effect

Ring: a red ball ring, and the other one I used to reduce the curse effect. If there is no such demand, I can wear another red ball ring. The red ball ring explodes the essence point, and the yellow dress looks for resistance and wisdom/agility and blood.

Gloves: The upper ornament needs a puncture probability of 30 points, so the puncture probability of another yellow jewelry belt can be added up to 100 with a talent of 30 and a flag of fear divergence of 35. If it is 25 or 20, you need to wear two yellow gems with puncture probability.

Belt: a belt for minor injuries.

Shoes: If the resistance is enough, it is best to respect the shoes with downwind+onslaught+dexterity. If you use yellow clothes, you can also choose the artistic conception of+1 maximum red ball base to increase physical injury relief. Or, like me, fight against shoes and put them on to make a movement speed+life recovery.

Cluster: the hammer will protect the body+absorb blue+slam, and the imitation of wings of chaos will have two major points: attack speed+crit. In the middle cluster, you can choose Battle Roar Storm+Battle Roar Armor or Totem Storm+Totem Effect. If you wear yellow clothes, you can leave out the middle cluster.

Three stages: additional puncture+element purification chaos resistance. If the cost is not enough, it depends on the offensive and defensive trade-offs.