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What major does the World of Warcraft mage practice?
The following are Cataclysm professional income: jewelry income: 8 1 intelligence/French explosion/specialization/quickness/hit/120 endurance. How to get it: 67-point attribute value/100 Endurance can be added to jewelry-specific gems, and up to three special gems can be embedded. Compared with ordinary blue gems, it increases 40 attribute values or 60 endurance, and the gain is 8 1 other attributes or 120 endurance. Forging gain: 80 intelligence/critical explosion/specialization/quickness/hit/120 endurance. How to get it: There are two extra jewel grooves on gloves and wristbands. Tanning income: 80 intelligence acquisition method: enchanted wrist: 130 intelligence, corresponding to ordinary enchanted wrist: 50 intelligence. Tailor gain: 95 intelligence at most (assuming it can be triggered once a minute). Acquisition method: Level 2 light embroidery, enchanted cloak: You have a chance to increase your intelligence by 580 when casting spells, lasting 15 seconds. The corresponding ordinary cloak enchants the enchanted cloak-powerful intelligence: 50 intelligence. Alchemy benefits: 40 kinds of additional potions, delaying mixing time and increasing 80 points of additional intelligence. How to get it: mixed gold: eat the medicine or mixture you have learned and get extra attributes and duration. Enchant income: 80 intelligence acquisition method: enchant the ring intelligence, and each ring can gain 40 intelligence through enchantment. Project benefit: 96 intelligence or 4800 damage and a life-saving belt skill every 2 minutes on average. Acquisition method: Enchanting gloves: the fountain of nerves, with intelligence increased by 480, 1 2s,1min CD. Enchanting gloves: Tez impact, causing 4320-5280 damage to distant enemies, 2 minutes CD. Enchanting belt: Jam assassin, release a Jam assassin to attract the enemy's attention, lasting 15 seconds, 5 minutes CD. Enchanting belt: plasma shield, release a plasma shield to absorb 16200- 19800 damage, 5 minutes CD. Enchant belt: Refractive enchantment, which allows you to open it in a non-combat state to obtain stealth effect, 5 minutes CD. Note: now you can continue to enchant after the project is loaded, and you don't have to consider subtracting the enchantment effect as before. Glyph gain: 80 intelligence or 120 endurance. How to get it: Inscription of Prince Turing: permanently increase 195 endurance and 25 dodge level for your shoulders. Glyph of Hellfire: Permanently increases your shoulder 130 intelligence and 25 acceleration levels. Corresponding to ordinary enchantment: 75 endurance, 25 evasion or 50 intelligence, 25 acceleration. Mining income: increased endurance 120. How to get it: tenacity. Income from collecting herbs: 80 acceleration levels on average. How to get it: blood of life: increase the acceleration level by 480 for 20 seconds and get 2 CDs. This effect cannot coexist with the active talisman. Skinning Benefit: Increases critical strike rating by 80. How to get it: master anatomist.